LineOfSight flickering

Bugman

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Hello Guys

i have a problem with the IsLineOfSightClear function from s0beit

Code:
bool CWorldSA::IsLineOfSightClear ( CVector * vecStart, CVector * vecEnd, bool bCheckBuildings, bool bCheckVehicles, bool bCheckPeds, bool bCheckObjects, bool bCheckDummies, bool bSeeThroughStuff, bool bIgnoreSomeObjectsForCamera )


if im calling the function too fast, the screen is "flickering"
and if the timer is called every  150 - 200ms, all is good ;)

did anyone know about that, and know a good fix/other functions ?
 

0x_

Wtf I'm not new....
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Timer? Show some code. There's no reason for it "flashing" your game.
 
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Calling it from another thread or outside the game rendering loop.
 
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