Need this CLEO keeps working while I'm chatting.
doing attack action needed, the virtual key is not necessary.
doing attack action needed, the virtual key is not necessary.
Code:
{$CLEO}
{$INCLUDE SF}
0000:
thread "Punch"
repeat
wait 0
until SAMP.Available()
0B34: "turnon" @on
0B34: "turnoff" @off
WHILE TRUE
WAIT 0
IF 1@ == 1
THEN
IF 00EC: actor $PLAYER_ACTOR sphere 0 near_point 1666.6652 {x} -1244.3052 {y} radius 5.0 5.0 5.0
THEN
wait 500
0C72: set_virtual_key 162 down true
wait 50
0C72: set_virtual_key 162 down false
wait 1050
0C72: set_virtual_key 162 down true
wait 50
0C72: set_virtual_key 162 down false
wait 1050
0C72: set_virtual_key 162 down true
wait 50
0C72: set_virtual_key 162 down false
wait 1050
0C72: set_virtual_key 162 down true
wait 50
0C72: set_virtual_key 162 down false
wait 1050
0C72: set_virtual_key 162 down true
wait 50
0C72: set_virtual_key 162 down false
wait 1050
0C72: set_virtual_key 162 down true
wait 50
0C72: set_virtual_key 162 down false
wait 1050
0C72: set_virtual_key 162 down true
wait 50
0C72: set_virtual_key 162 down false
wait 1050
0C72: set_virtual_key 162 down true
wait 50
0C72: set_virtual_key 162 down false
wait 1050
0C72: set_virtual_key 162 down true
wait 50
0C72: set_virtual_key 162 down false
wait 1050
0C72: set_virtual_key 162 down true
wait 50
0C72: set_virtual_key 162 down false
wait 12000
END
END
END
:on
SAMP.IsCommandTyped(20@)
chatmsg "turnned on" -1
1@ = 1
SAMP.CmdRet()
:off
SAMP.IsCommandTyped(20@)
1@ = 0
chatmsg "turnned off" -1
SAMP.CmdRet()
Last edited: