Untagged Release ]2014[ Nametag Distance & LoS [0.3Z]

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0x_

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So, because many of you wanted it I did an Nametag Hack for 0.3z.
Then I saw springfield's post after I did it now I am sad :'(
Anyways, it enables the Nametag's even if they are disabled so it's slightly better :ppffh:

Download: Attachment.

Installation: Put it in your GTA:SA Folder.

Features:
- Re-enabling hidden nametags.
- Showing Nametags trough walls.
- Customization trough .ini (NT03Z.ini).
- Does re-enable every hidden Nametags.

F5 To Enable / Disable!
 

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  • NT03Z.zip
    267.8 KB · Views: 1,935

cudi

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what do you mean by "its better than the one by springfield?"
 

0x_

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cudi link said:
what do you mean by "its better than the one by springfield?"
That one springfield posted dont re-enables the nametag's if they are disabled.
So, also there no need for bitching around which one does the Job this one just does one more thing and abit advertisement for ugbase so.
 

TheZeRots

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If you could add config .ini file where we could set the ESP rendering distance, and if we want nametags to be seen, seen through walls and objects even if disabled. Good job, just add this, please!  :not_bad:
 

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TheZeRots link said:
If you could add config .ini file where we could set the ESP rendering distance, and if we want nametags to be seen, seen through walls and objects even if disabled. Good job, just add this, please!  :not_bad:
Done.

It reads & writes from the NT03Z.ini.
It reloads everytime you disable / enable it and it creates the .ini automatically if you enable it.

@Download Attachment:
 

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  • NT03Z.zip
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TheZeRots

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0x688 link said:
[quote author=TheZeRots link=topic=5365.msg30496#msg30496 date=1392454130]
If you could add config .ini file where we could set the ESP rendering distance, and if we want nametags to be seen, seen through walls and objects even if disabled. Good job, just add this, please!  :not_bad:
Done.

It reads & writes from the NT03Z.ini.
It reloads everytime you disable / enable it and it creates the .ini automatically if you enable it.

@Download Attachment:
[/quote]

I love you. I love you so much.
nein%2Bcat_cc366a_3633388.jpg

lel <3
 

Z0DY

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TheZeRots link said:
[quote author=0x688 link=topic=5365.msg30500#msg30500 date=1392457098]
[quote author=TheZeRots link=topic=5365.msg30496#msg30496 date=1392454130]
If you could add config .ini file where we could set the ESP rendering distance, and if we want nametags to be seen, seen through walls and objects even if disabled. Good job, just add this, please!  :not_bad:
Done.

It reads & writes from the NT03Z.ini.
It reloads everytime you disable / enable it and it creates the .ini automatically if you enable it.

@Download Attachment:
[/quote]

I love you. I love you so much.
nein%2Bcat_cc366a_3633388.jpg

lel <3
[/quote]
NAZI NAZI
gj 0x815
 

TheZeRots

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If I replace VorbisFile and VorbisHooked I cannot run it, since I'm using JernejL's .asi loader, and okay, it seems like it would work without it, anyhow, I get this error on launch and of course it doesn't appear to work:[glow=red,2,300] "The procedure entry point InitializeCriticalSectionEx could not be located in the dynamic link library KERNEL32.dll."[/glow]
 

TheZeRots

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0x688, InitializeCriticalSectionEx is broken on Windows XP Visual Studio 2012. Could you, please, use another function? Thanks!  :urtheman:
 

0x_

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TheZeRots link said:
0x688, InitializeCriticalSectionEx is broken on Windows XP Visual Studio 2012. Could you, please, use another function? Thanks!  :urtheman:
Forgot to change it back to 2008 P:
Fixed, new Download in main post.
 

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TheZeRots link said:
Works, however, see-through walls doesn't seem to work.

You edited something in the .ini `?
 

deagledog

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It works for me but I get this massive fps lag whenever I'm in-game. Is there anything else I need to do? I'm quite new to this thing so I'm sorry if I sound like a noob because I actually am one.
 

0x_

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deagledog link said:
It works for me but I get this massive fps lag whenever I'm in-game. Is there anything else I need to do? I'm quite new to this thing so I'm sorry if I sound like a noob because I actually am one.
4Sure it increases the use because it needs to render more.
You already tried to start your GTA:SA / SA:MP with Administrator right's ?
 

iiZor

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0x688 link said:
[quote author=TheZeRots link=topic=5365.msg30539#msg30539 date=1392473651]
Works, however, see-through walls doesn't seem to work.

You edited something in the .ini `?
[/quote]

TroughWalls still doesn't work, I only changed ShowNameTagsEvenIfDisabled to false in 'disabled' settings and left ShowNameTagsTrough walls enabled in 'Enabled' settings, however it doesn't work ;/
 

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TheZeRots link said:
Seeing through walls doesn't seem to work.
Be sure that under Enabled_Settings -> ShowNameTagsTroughWalls is TRUE

And try that .asi dont have time to test.
 

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  • NT_03Z_UGBASE.asi
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