CLEO Help Get streamed in different position without teleporting

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monday

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Is it possible?

Edit: I'm not sure if I used the right terminology. Let's assume that my actor stands in the middle of the red circle on the map below and let's say hypothetically that the red circle area is the area of streamed cars/players around. Is it possible to use any code in order to get the same information from the other place or multiple other places without physically teleporting there?
u8uXomB.jpg
 

PopandaulX

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I didn't understand anything of what you said, but you might use this:

Code:
:cheat_actor_teleport
0A96: 4@ = actor 0@ struct
4@ += 20
0A8D: 4@ = read_memory 4@ size 4 virtual_protect 0
4@ += 48 // X
0A8C: write_memory 4@ size 4 value 1@ virtual_protect 0 // X
4@ += 4 // Y
0A8C: write_memory 4@ size 4 value 2@ virtual_protect 0 // Y
4@ += 4 // Z
0A8C: write_memory 4@ size 4 value 3@ virtual_protect 0 // Z
ret 0

It teleports you without reseting the anim.
 

monday

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Hmm, i'll try to rephrase. From what I see, Gta sa-mp is made in such way that it allows you to get information only about the closest players/cars/objects and these are called streamed (please correct me if I'm wrong). My question is: is it possible to get information about not only the closest players/cars/objects but also those that are far away (e.g. places marked with blue circles on the map)

For example if I'd like to count cars in each area of the map, do i have to teleport to each area and count all streamed cars or there is any other way?

PopandaulX link said:
Code:
:cheat_actor_teleport
0A96: 4@ = actor 0@ struct
4@ += 20
0A8D: 4@ = read_memory 4@ size 4 virtual_protect 0
4@ += 48 // X
0A8C: write_memory 4@ size 4 value 1@ virtual_protect 0 // X
4@ += 4 // Y
0A8C: write_memory 4@ size 4 value 2@ virtual_protect 0 // Y
4@ += 4 // Z
0A8C: write_memory 4@ size 4 value 3@ virtual_protect 0 // Z
ret 0
Can admin still notice it while spectating?
 
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