Types of Sign Check and Sources , etc...

Parazitas

Well-Known Member
Joined
Jan 2, 2017
Messages
2,143
Likes
385
Points
113
Location
Lithuania
Website
ugbase.eu
20
#1
Sign Check - Dialog

Source samp 0.3.7 R*- 0.3.DL:
PHP:
{$CLEO .cs}

0000:

wait 8500

0AC8: [email protected] = allocate_memory_size 260
0AD3: [email protected] = format "Sign check"

WHILE TRUE
WAIT 0

IF
0256:   player $PLAYER_CHAR defined
THEN
    0AB1: @get_samp_version_id 0 _Returned: ID [email protected]
    IF
    0AB1: @isDialogOpen 1 SampVersionID [email protected]
    THEN
        IF
        0AB1: @GetDialogCaption 1 SampVersionID [email protected] _Return: caption [email protected]
        THEN
            0AC8: [email protected] = allocate_memory_size 260
            0AB1: @DeleteColorCodeFromText 4 text [email protected] FirstCharacter 123 SecondCharacter 125  memory_to_store_characters_as_text [email protected]
            IF
            0AB1: @IfTextContains 2 String1 [email protected] String2 [email protected] _returned: Text [email protected]
            THEN
                IF
                0AB1: @GetDialogText 1 SampVersionID [email protected] _Returned: text [email protected]
                THEN
                    0AC8: [email protected] = allocate_memory_size 260
                    0AB1: @DeleteColorCodeFromText 4 text [email protected] FirstCharacter 123 SecondCharacter 125  memory_to_store_characters_as_text [email protected]
                    0AC8: [email protected] = allocate_memory_size 260
                    0AB1: @get_digits_to_print param_count 2 text [email protected] memory_to_store_digits_as_text [email protected]
                    0AB1: @SetDialogInputEditBoxText 2 SampVersionID [email protected] text [email protected]
                    0209: [email protected] = random_int_in_ranges 1000 2000 // generate random time - protect from admin detection
                    wait [email protected] // normal people can't react instant , so that why we need add timer
                    0AB1: @CloseCurrentDialogWithButton 2 SampVersionID [email protected] Button 1 // 1 = Left , 0 = Right
                END
            END
        END
    END
END

END

:get_samp_version_id
// 0AB1: @get_samp_version_id 0 _returned: id [email protected]
[email protected] = 0
IF 0AA2: [email protected] = load_library "samp.dll" // IF and SET
THEN
    [email protected] += 0x128
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 1
    IF [email protected] == 0x5542F47A
    THEN // 0.3.7 R1
        [email protected] = 1
    END

    IF [email protected] == 0x59C30C94
    THEN // 0.3.7 R2
        [email protected] = 2
    END

    IF [email protected] == 0x5A6A3130
    THEN // 0.3.DL
        [email protected] = 3
    END

    [email protected] -= 8 // reading samp.dll + 0x120
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 1

    IF [email protected] == 0x5C0B4243
    THEN // 0.3.7 R3
        [email protected] = 4
    END

    IF [email protected] == 0x5DD606CD
    THEN // 0.3.7 R4
        [email protected] = 5
    END
END
0AB2: ret 1 [email protected]

:isDialogOpen
// 0AB1: @isDialogOpen 1 SampVersionID [email protected]
0AA2: [email protected] = "samp.dll"
IF [email protected] == 1 // 0.3.7 R1
THEN      
    0A8E: [email protected] = [email protected] + 0x21A0B8
END
IF [email protected] == 2 // 0.3.7 R2
THEN      
    0A8E: [email protected] = [email protected] + 0x21A0C0
END

IF [email protected] == 3 // 0.3.DL
THEN      
    0A8E: [email protected] = [email protected] + 0x2AC9E0
END

IF [email protected] == 4 // 0.3.7 R3
THEN      
    0A8E: [email protected] = [email protected] + 0x26E898
END

IF [email protected] == 5 // 0.3.7 R4
THEN      
    0A8E: [email protected] = [email protected] + 0x26E9C8
END
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
0A8E: [email protected] = [email protected] + 0x28
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
IF [email protected] == 1
THEN
    0485: dialog_open
ELSE
    059A: dialog_closed
END
0AB2: ret 0

:GetDialogCaption
// 0AB1: @GetDialogCaption 1 SampVersionID [email protected] _Returned: caption [email protected]
0AA2: [email protected] = "samp.dll"
IF [email protected] == 1 // 0.3.7 R1
THEN      
    0A8E: [email protected] = [email protected] + 0x21A0B8
END
IF [email protected] == 2 // 0.3.7 R2
THEN      
    0A8E: [email protected] = [email protected] + 0x21A0C0
END

IF [email protected] == 3 // 0.3.DL
THEN      
    0A8E: [email protected] = [email protected] + 0x2AC9E0
END

IF [email protected] == 4 // 0.3.7 R3
THEN      
    0A8E: [email protected] = [email protected] + 0x26E898
END

IF [email protected] == 5 // 0.3.7 R4
THEN      
    0A8E: [email protected] = [email protected] + 0x26E9C8
END
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
0A8E: [email protected] = [email protected] + 0x28 //DialogOpenOffset
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
IF [email protected] == 1 // Dialog open
THEN
    0A8E: [email protected] = [email protected] + 0x40 //DialogCaptionOffset
    0485: dialog_open
    0AB2: ret 1 [email protected]
ELSE
    059A:  dialog closed
END
0AB2: ret 0

:GetDialogText
// 0AB1: @GetDialogText 1 SampVersionID [email protected] _Returned: text [email protected]
0AA2: [email protected] = "samp.dll"
IF [email protected] == 1 // 0.3.7 R1
THEN      
    0A8E: [email protected] = [email protected] + 0x21A0B8
END
IF [email protected] == 2 // 0.3.7 R2
THEN      
    0A8E: [email protected] = [email protected] + 0x21A0C0
END

IF [email protected] == 3 // 0.3.DL
THEN      
    0A8E: [email protected] = [email protected] + 0x2AC9E0
END

IF [email protected] == 4 // 0.3.7 R3
THEN      
    0A8E: [email protected] = [email protected] + 0x26E898
END

IF [email protected] == 5 // 0.3.7 R4
THEN      
    0A8E: [email protected] = [email protected] + 0x26E9C8
END
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
0A8E: [email protected] = [email protected] + 0x28 //DialogOpenOffset
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
if [email protected] == 1 // Dialog active
then
    0A8E: [email protected] = [email protected] + 0x2C //DialogTypeOffset
    0A8D: [email protected] = readMem [email protected] sz 4 vp 0
    if or
    [email protected] == 0 // DIALOG_STYLE_MSGBOX
    [email protected] == 1 // DIALOG_STYLE_INPUT
    [email protected] == 3 // DIALOG_STYLE_PASSWORD
    then
        0A8E: [email protected] = [email protected] + 0x34 // DialogTextOffset
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0
        0485: dialog_open
        0AB2: ret 1 [email protected]
    else 059A:  dialog closed
    end
end
0AB2: ret 0


:get_digits_to_print
{
    [email protected] = text
    [email protected] = pointer to memory where digits will be stored as text
}
0AB1: @strlen 1 string [email protected] _return: [email protected]
    for [email protected] = 0 to [email protected]
        0085: [email protected] = [email protected] // copy pointer
        005A: [email protected] += [email protected]  // add offset (as the loop progresses it becomes pointers to first-last character)
        0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 1 // [email protected] is the ascii number representing character
        if and
        [email protected] >= 0x30 // '0'
        [email protected] <= 0x39 // '9'
        then
        0A8C: write_memory [email protected] size 1 value [email protected] virtual_protect 1
        [email protected] += 1 // move to next address
        end
    end
0A8C: write_memory [email protected] size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:SetDialogInputEditBoxText
// 0AB1: @SetDialogInputEditBoxText 2 SampVersionID [email protected] text [email protected]
IF 0AA2: [email protected] = "samp.dll"
THEN
    IF [email protected] == 1 // 0.3.7 R1
    THEN
        0A8E: [email protected] = [email protected] + 0x21A0B8            // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pDialog;
        0A8E: [email protected] = [email protected] + 0x24                // pDialog->pEditBox;
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pEditBox;

        0A8E: [email protected] = [email protected] + 0x80F60 // CDXUTEditBox::SetText
    END

    IF [email protected] == 2 // 0.3.7 R2
    THEN
         0A8E: [email protected] = [email protected] + 0x21A0C0            // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pDialog;
        0A8E: [email protected] = [email protected] + 0x24                // pDialog->pEditBox;
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pEditBox;

        0A8E: [email protected] = [email protected] + 0x81000 // CDXUTEditBox::SetText
    END

    IF [email protected] == 3 // 0.3.DL
    THEN      
        0A8E: [email protected] = [email protected] + 0x2AC9E0            // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pDialog;
        0A8E: [email protected] = [email protected] + 0x24                // pDialog->pEditBox;
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pEditBox;

        0A8E: [email protected] = [email protected] + 0x85000 // CDXUTEditBox::SetText
    END

    IF [email protected] == 4 // 0.3.7 R3
    THEN
        0A8E: [email protected] = [email protected] + 0x26E898            // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pDialog;
        0A8E: [email protected] = [email protected] + 0x24                // pDialog->pEditBox;
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pEditBox;

        0A8E: [email protected] = [email protected] + 0x84E70 // CDXUTEditBox::SetText
    END

    IF [email protected] == 5 // 0.3.7 R4
    THEN
        0A8E: [email protected] = [email protected] + 0x26E9C8            // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pDialog;
        0A8E: [email protected] = [email protected] + 0x24                // pDialog->pEditBox;
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pEditBox;

        0A8E: [email protected] = [email protected] + 0x855B0 // CDXUTEditBox::SetText
    END
    // CDXUTEditBox::SetText takes 2 params
    // 1 - pointer to zero terminated string
    // 2 - bool, if text is to be selected or not

    0AA8: call_function_method [email protected] struct [email protected] num_params 2 pop 0 _bSelected 0 _pszText [email protected] _retVal [email protected]
END
0AB2: 0

:CloseCurrentDialogWithButton
// 0AB1: @CloseCurrentDialogWithButton 2 SampVersionID [email protected] Button 1 // 1 = Left , 0 = Right
IF 0AA2: [email protected] = "samp.dll"
THEN
    IF [email protected] == 1 // 0.3.7 R1
    THEN
        0A8E: [email protected] = [email protected] + 0x21A0B8 // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0
        0A8E: [email protected] = [email protected] + 0x6C040 //SAMP_DIALOG_CLOSE
    END

    IF [email protected] == 2 // 0.3.7 R2
    THEN
        0A8E: [email protected] = [email protected] + 0x21A0C0 // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0
        0A8E: [email protected] = [email protected] + 0x6C0F0 //SAMP_DIALOG_CLOSE
    END

    IF [email protected] == 3 // 0.3.DL
    THEN
        0A8E: [email protected] = [email protected] + 0x2AC9E0 // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0
        0A8E: [email protected] = [email protected] + 0x700D0 //SAMP_DIALOG_CLOSE
    END

    IF [email protected] == 4 // 0.3.7 R3
    THEN
        0A8E: [email protected] = [email protected] + 0x26E898 // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0
        0A8E: [email protected] = [email protected] + 0x6FF40 //SAMP_DIALOG_CLOSE
    END

    IF [email protected] == 5 // 0.3.7 R4
    THEN
        0A8E: [email protected] = [email protected] + 0x26E9C8 // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0
        0A8E: [email protected] = [email protected] + 0x70660 //SAMP_DIALOG_CLOSE
    END

    0AA8: call_function_method [email protected] struct [email protected] num_params 1 pop 0 Button [email protected] _retVal [email protected]
END
0AB2: 0

:IfTextContains
//0AB1: @IfTextContains 2 String1 [email protected] String2 [email protected]
0AB1: @strlen 1 string [email protected] _length [email protected]
0AB1: @strlen 1 string [email protected] _length [email protected]

//initial length check (the phrase can't be longer than the main text)
if 001D:   [email protected] > [email protected]  // (int)
then
059A:  return_false
0AB2: ret 1 0
end

[email protected] -= 1
[email protected] = 0 // counter of the same chars in a row
for [email protected] = 0 to [email protected] // for each char of the main text  ([email protected] = index)
    0085: [email protected] = [email protected] // (int)
    005A: [email protected] += [email protected]  // (int)
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0

    0085: [email protected] = [email protected] // (int)
    005A: [email protected] += [email protected]  // (int)
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0

    if 003B:   [email protected] == [email protected]  // (int)
    then
    [email protected]++
        if 002D:   [email protected] >= [email protected]  // (int)
        then
        0485:  return_true
        0062: [email protected] -= [email protected]  // (int)
        [email protected] += 1
        0AB2: ret 1 [email protected]
        end
    else
        if [email protected] > 0
        then
        [email protected] //check the same char again and assume it's the begining of the string but only if there was matching parts before (otherwise it would go back all the time and make infinite loop)
        end
    [email protected] = 0
    end
end

059A:  return_false
0AB2: ret 1 0

:DeleteColorCodeFromText
{
    0AB1: @DeleteColorCodeFromText 4 text [email protected] FirstCharacter 91 SecondCharacter 93  memory_to_store_characters_as_text [email protected]
    In: [email protected] = text , FirstCharacter , SecondCharacter
    Out: [email protected] = pointer to memory where characters will be stored as text
}
[email protected] = FALSE // inbracket
0AB1: @strlen 1 string [email protected] _length [email protected]
    for [email protected] = 0 to [email protected]
        0085: [email protected] = [email protected] // copy pointer
        005A: [email protected] += [email protected]  // add offset make loop
        0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 1 // [email protected] is the ascii number representing character
        if
        003B:   [email protected] == [email protected]  // (int)
        then
            [email protected] = TRUE // inbracket
        end

        if
        [email protected] == FALSE // inbracket
        THEN
            0A8C: write_memory [email protected] size 1 value [email protected] virtual_protect 1
            [email protected] += 1 // move to next address
        END

        if
        003B:   [email protected] == [email protected]  // (int)
        then
            [email protected] = FALSE // inbracket
        end
    end
0A8C: write_memory [email protected] size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:strlen
// 0AB1: @strlen 1 string [email protected] _return: size [email protected]
for [email protected] = 0 to 1024
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0
    if not [email protected] == 0
    jf break
    [email protected] += 1
end
0AB2: ret 1 [email protected]

Sign Check - Chat

Source samp 0.3.7 R*- 0.3.DL:
PHP:
{$CLEO .cs}

0000: NOP

wait 8500

0AC8: [email protected] = allocate_memory_size 260
0AD3: [email protected] = "Type /signcheck"   // Check / find text

0AC8: [email protected] = allocate_memory_size 260
0AD3: [email protected] "/signcheck"   // CMD

while true
wait 0

if
0256:   player $PLAYER_CHAR defined
then
    0AB1: @get_samp_version_id 0 _Returned: ID [email protected]
    for [email protected] = 95 to 99
        0AC8: [email protected] = allocate_memory_size 260
        0AB1: @getChatEntryText 2 SampVersionID [email protected] ChatLineID [email protected]  _Returned: text [email protected]
        0AC8: [email protected] = allocate_memory_size 260
        0AB1: @DeleteColorCodeFromText 4 text [email protected] FirstCharacter 123 SecondCharacter 125 memory_to_store_characters_as_text [email protected]
        if   
        0AB1: @IfTextContains 2 String1 [email protected] String2 [email protected] _returned: text [email protected]
        then
            0AB1: @SEND_CMD 2 SampVersionID [email protected] text [email protected]
            wait 10000 // anti spam
        end
    end
end

end

:get_samp_version_id
// 0AB1: @get_samp_version_id 0 _returned: id [email protected]
[email protected] = 0
IF 0AA2: [email protected] = load_library "samp.dll" // IF and SET
THEN
    [email protected] += 0x128
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 1
    IF [email protected] == 0x5542F47A
    THEN // 0.3.7 R1
        [email protected] = 1
    END

    IF [email protected] == 0x59C30C94
    THEN // 0.3.7 R2
        [email protected] = 2
    END

    IF [email protected] == 0x5A6A3130
    THEN // 0.3.DL
        [email protected] = 3
    END

    [email protected] -= 8 // reading samp.dll + 0x120
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 1

    IF [email protected] == 0x5C0B4243
    THEN // 0.3.7 R3
        [email protected] = 4
    END

    IF [email protected] == 0x5DD606CD
    THEN // 0.3.7 R4
        [email protected] = 5
    END
END
0AB2: ret 1 [email protected]

:GetChatEntryText
{
    0AC8: [email protected] = allocate_memory_size 260
    0AB1: @getChatEntryText 2 SampVersionID [email protected] ChatLineID 99  _Returned: text [email protected]
}
IF 0AA2: [email protected] = "samp.dll"
THEN
    IF [email protected] == 1 // 0.3.7 R1
    THEN      
        0A8E: [email protected] = [email protected] + 0x21A0E4
    END
    IF [email protected] == 2 // 0.3.7 R2
    THEN      
        0A8E: [email protected] = [email protected] + 0x21A0EC
    END

    IF [email protected] == 3 // 0.3.DL
    THEN      
        0A8E: [email protected] = [email protected] + 0x2ACA10
    END

    IF [email protected] == 4 // 0.3.7 R3
    THEN       
        0A8E: [email protected] = [email protected] + 0x26E8C8
    END

    IF [email protected] == 5 // 0.3.7 R4
    THEN      
        0A8E: [email protected] = [email protected] + 0x26E9F8
    END
    0A8D: [email protected] readMem [email protected] sz 4 vp 0
    [email protected] += 0x132
    [email protected] *= 0xFC
    005A: [email protected] += [email protected]
    [email protected] += 0x20
    0AA3: [email protected]
END
0AB2: ret 1 [email protected]

:IfTextContains
{
    [email protected] - the main text
    [email protected] - piece of text to be found within the main text
}
0AB1: @strlen 1 strPtr [email protected] _length [email protected]
0AB1: @strlen 1 strPtr [email protected] _length [email protected]

//initial length check (the phrase can't be longer than the main text)
if 001D:   [email protected] > [email protected]  // (int)
then
059A:  return_false
0AB2: ret 1 0
end

[email protected] -= 1
[email protected] = 0 // counter of the same chars in a row
for [email protected] = 0 to [email protected] // for each char of the main text  ([email protected] = index)
    0085: [email protected] = [email protected] // (int)
    005A: [email protected] += [email protected]  // (int)
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0

    0085: [email protected] = [email protected] // (int)
    005A: [email protected] += [email protected]  // (int)
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0

    if 003B:   [email protected] == [email protected]  // (int)
    then
    [email protected]++
        if 002D:   [email protected] >= [email protected]  // (int)
        then
        0485:  return_true
        0062: [email protected] -= [email protected]  // (int)
        [email protected] += 1
        0AB2: ret 1 [email protected]
        end
    else
        if [email protected] > 0
        then
        [email protected] //check the same char again and assume it's the begining of the string but only if there was matching parts before (otherwise it would go back all the time and make infinite loop)
        end
    [email protected] = 0
    end
end

059A:  return_false
0AB2: ret 1 0

:DeleteColorCodeFromText
{
    0AB1: @DeleteColorCodeFromText 4 text [email protected] FirstCharacter 91 SecondCharacter 93  memory_to_store_characters_as_text [email protected]
    In: [email protected] = text , FirstCharacter , SecondCharacter
    Out: [email protected] = pointer to memory where characters will be stored as text

}
[email protected] = FALSE // inbracket
0AB1: @strlen 1 string [email protected] _return: [email protected]
    for [email protected] = 0 to [email protected]
        0085: [email protected] = [email protected] // copy pointer
        005A: [email protected] += [email protected]  // add offset make loop
        0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 1 // [email protected] is the ascii number representing character
        if
        003B:   [email protected] == [email protected]  // (int)
        then
            [email protected] = TRUE // inbracket
        end

        if
        [email protected] == FALSE // inbracket
        THEN
            0A8C: write_memory [email protected] size 1 value [email protected] virtual_protect 1
            [email protected] += 1 // move to next address
        END

        if
        003B:   [email protected] == [email protected]  // (int)
        then
            [email protected] = FALSE // inbracket
        end
    end
0A8C: write_memory [email protected] size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:strlen
{
    Example: 0AB1: @strlen 1 string [email protected] _return: [email protected]
    In: [email protected] - text;
    Out: [email protected] - size;
}
for [email protected] = 0 to 1024
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0
    if not [email protected] == 0
    jf break
    [email protected] += 1
end
0AB2: ret 1 [email protected]

:SEND_CMD
// 0AB1: @SEND_CMD 2 SampVersionID [email protected] text [email protected]
IF 0AA2: [email protected] = "samp.dll"
THEN
    IF [email protected] == 1 // 0.3.7 R1
    THEN      
        0A8E: [email protected] = [email protected] + 0x65C60
    END
    IF [email protected] == 2 // 0.3.7 R2
    THEN      
        0A8E: [email protected] = [email protected] + 0x65D30
    END

    IF [email protected] == 3 // 0.3.DL
    THEN      
        0A8E: [email protected] = [email protected] + 0x69340
    END

    IF [email protected] == 4 // 0.3.7 R3
    THEN       
        0A8E: [email protected] = [email protected] + 0x69190
    END

    IF [email protected] == 5 // 0.3.7 R4
    THEN      
        0A8E: [email protected] = [email protected] + 0x698C0
    END
    0AA5: call [email protected] num_param 1 pop 0 [email protected]
END
0AB2: 0

Sign Check - Chat 2

Source samp 0.3.7 R*- 0.3.DL:
PHP:
{$CLEO .cs}

0000: NOP

wait 8500

while true
wait 0

if
0256:   player $PLAYER_CHAR defined
then
    0AB1: @get_samp_version_id 0 _Returned: ID [email protected]
    for [email protected] = 95 to 99
        0AC8: [email protected] = allocate_memory_size 260
        0AB1: @getChatEntryText 2 SampVersionID [email protected] ChatLineID [email protected]  _Returned: text [email protected]
        0AC8: [email protected] = allocate_memory_size 260
        0AB1: @DeleteColorCodeFromText 4 text [email protected] FirstCharacter 123 SecondCharacter 125 memory_to_store_characters_as_text [email protected]
        0AC8: [email protected] = allocate_memory_size 260
        0AD3: [email protected] = "/signcheck"   // Check / find text
        if   
        0AB1: @IfTextContains 2 String1 [email protected] String2 [email protected] _returned: text [email protected]
        then
            0AC8: [email protected] = allocate_memory_size 260
            0AB1: @get_digits_to_print param_count 2 text [email protected] memory_to_store_digits_as_text [email protected]
            0AC8: [email protected] = allocate_memory_size 260
            0AD3: [email protected] "/signcheck %s" [email protected]   // CMD
            0AB1: @SEND_CMD 2 SampVersionID [email protected] text [email protected]
            wait 10000 // anti spam
        end
    end
end

end

:get_samp_version_id
// 0AB1: @get_samp_version_id 0 _returned: id [email protected]
[email protected] = 0
IF 0AA2: [email protected] = load_library "samp.dll" // IF and SET
THEN
    [email protected] += 0x128
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 1
    IF [email protected] == 0x5542F47A
    THEN // 0.3.7 R1
        [email protected] = 1
    END

    IF [email protected] == 0x59C30C94
    THEN // 0.3.7 R2
        [email protected] = 2
    END

    IF [email protected] == 0x5A6A3130
    THEN // 0.3.DL
        [email protected] = 3
    END

    [email protected] -= 8 // reading samp.dll + 0x120
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 1

    IF [email protected] == 0x5C0B4243
    THEN // 0.3.7 R3
        [email protected] = 4
    END

    IF [email protected] == 0x5DD606CD
    THEN // 0.3.7 R4
        [email protected] = 5
    END
END
0AB2: ret 1 [email protected]

:GetChatEntryText
{
    0AC8: [email protected] = allocate_memory_size 260
    0AB1: @getChatEntryText 2 SampVersionID [email protected] ChatLineID 99  _Returned: text [email protected]
}
IF 0AA2: [email protected] = "samp.dll"
THEN
    IF [email protected] == 1 // 0.3.7 R1
    THEN      
        0A8E: [email protected] = [email protected] + 0x21A0E4
    END
    IF [email protected] == 2 // 0.3.7 R2
    THEN      
        0A8E: [email protected] = [email protected] + 0x21A0EC
    END

    IF [email protected] == 3 // 0.3.DL
    THEN      
        0A8E: [email protected] = [email protected] + 0x2ACA10
    END

    IF [email protected] == 4 // 0.3.7 R3
    THEN       
        0A8E: [email protected] = [email protected] + 0x26E8C8
    END

    IF [email protected] == 5 // 0.3.7 R4
    THEN      
        0A8E: [email protected] = [email protected] + 0x26E9F8
    END
    0A8D: [email protected] readMem [email protected] sz 4 vp 0
    [email protected] += 0x132
    [email protected] *= 0xFC
    005A: [email protected] += [email protected]
    [email protected] += 0x20
    0AA3: [email protected]
END
0AB2: ret 1 [email protected]

:IfTextContains
{
    [email protected] - the main text
    [email protected] - piece of text to be found within the main text
}
0AB1: @strlen 1 strPtr [email protected] _length [email protected]
0AB1: @strlen 1 strPtr [email protected] _length [email protected]

//initial length check (the phrase can't be longer than the main text)
if 001D:   [email protected] > [email protected]  // (int)
then
059A:  return_false
0AB2: ret 1 0
end

[email protected] -= 1
[email protected] = 0 // counter of the same chars in a row
for [email protected] = 0 to [email protected] // for each char of the main text  ([email protected] = index)
    0085: [email protected] = [email protected] // (int)
    005A: [email protected] += [email protected]  // (int)
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0

    0085: [email protected] = [email protected] // (int)
    005A: [email protected] += [email protected]  // (int)
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0

    if 003B:   [email protected] == [email protected]  // (int)
    then
    [email protected]++
        if 002D:   [email protected] >= [email protected]  // (int)
        then
        0485:  return_true
        0062: [email protected] -= [email protected]  // (int)
        [email protected] += 1
        0AB2: ret 1 [email protected]
        end
    else
        if [email protected] > 0
        then
        [email protected] //check the same char again and assume it's the begining of the string but only if there was matching parts before (otherwise it would go back all the time and make infinite loop)
        end
    [email protected] = 0
    end
end

059A:  return_false
0AB2: ret 1 0

:DeleteColorCodeFromText
{
    0AB1: @DeleteColorCodeFromText 4 text [email protected] FirstCharacter 91 SecondCharacter 93  memory_to_store_characters_as_text [email protected]
    In: [email protected] = text , FirstCharacter , SecondCharacter
    Out: [email protected] = pointer to memory where characters will be stored as text

}
[email protected] = FALSE // inbracket
0AB1: @strlen 1 string [email protected] _return: [email protected]
    for [email protected] = 0 to [email protected]
        0085: [email protected] = [email protected] // copy pointer
        005A: [email protected] += [email protected]  // add offset make loop
        0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 1 // [email protected] is the ascii number representing character
        if
        003B:   [email protected] == [email protected]  // (int)
        then
            [email protected] = TRUE // inbracket
        end

        if
        [email protected] == FALSE // inbracket
        THEN
            0A8C: write_memory [email protected] size 1 value [email protected] virtual_protect 1
            [email protected] += 1 // move to next address
        END

        if
        003B:   [email protected] == [email protected]  // (int)
        then
            [email protected] = FALSE // inbracket
        end
    end
0A8C: write_memory [email protected] size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:get_digits_to_print
{
    [email protected] = text
    [email protected] = pointer to memory where digits will be stored as text
}
0AB1: @strlen 1 string [email protected] _return: [email protected]
    for [email protected] = 0 to [email protected]
        0085: [email protected] = [email protected] // copy pointer
        005A: [email protected] += [email protected]  // add offset (as the loop progresses it becomes pointers to first-last character)
        0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 1 // [email protected] is the ascii number representing character
        if and
        [email protected] >= 0x30 // '0'
        [email protected] <= 0x39 // '9'
        then
        0A8C: write_memory [email protected] size 1 value [email protected] virtual_protect 1
        [email protected] += 1 // move to next address
        end
    end
0A8C: write_memory [email protected] size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:strlen
{
    Example: 0AB1: @strlen 1 string [email protected] _return: [email protected]
    In: [email protected] - text;
    Out: [email protected] - size;
}
for [email protected] = 0 to 1024
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0
    if not [email protected] == 0
    jf break
    [email protected] += 1
end
0AB2: ret 1 [email protected]

:SEND_CMD
// 0AB1: @SEND_CMD 2 SampVersionID [email protected] text [email protected]
IF 0AA2: [email protected] = "samp.dll"
THEN
    IF [email protected] == 1 // 0.3.7 R1
    THEN      
        0A8E: [email protected] = [email protected] + 0x65C60
    END
    IF [email protected] == 2 // 0.3.7 R2
    THEN      
        0A8E: [email protected] = [email protected] + 0x65D30
    END

    IF [email protected] == 3 // 0.3.DL
    THEN      
        0A8E: [email protected] = [email protected] + 0x69340
    END

    IF [email protected] == 4 // 0.3.7 R3
    THEN       
        0A8E: [email protected] = [email protected] + 0x69190
    END

    IF [email protected] == 5 // 0.3.7 R4
    THEN      
        0A8E: [email protected] = [email protected] + 0x698C0
    END
    0AA5: call [email protected] num_param 1 pop 0 [email protected]
END
0AB2: 0

Etc...

PHP:
{$CLEO .cs}

0000:

wait 8500

0AC8: [email protected] = allocate_memory_size 260
0AD3: [email protected] = format "Drug Production"

WHILE TRUE
WAIT 0

IF
0256:   player $PLAYER_CHAR defined
THEN
    0AB1: @get_samp_version_id 0 _Returned: ID [email protected]
    IF
    0AB1: @isDialogOpen 1 SampVersionID [email protected]
    THEN
        IF
        0AB1: @GetDialogCaption 1 SampVersionID [email protected] _Return: caption [email protected]
        THEN
            0AC8: [email protected] = allocate_memory_size 260
            0AB1: @DeleteColorCodeFromText 4 text [email protected] FirstCharacter 123 SecondCharacter 125  memory_to_store_characters_as_text [email protected]
            IF
            0AB1: @IfTextContains 2 String1 [email protected] String2 [email protected] _returned: Text [email protected]
            THEN
                IF
                0AB1: @GetDialogText 1 SampVersionID [email protected] _Returned: text [email protected]
                THEN
                    0AC8: [email protected] = allocate_memory_size 260
                    0AB1: @DeleteColorCodeFromText 4 text [email protected] FirstCharacter 123 SecondCharacter 125  memory_to_store_characters_as_text [email protected]
                    0AB1: @GetLastCharacters 2 String [email protected] Characters 11 rnt [email protected]
                    0AB1: @SetDialogInputEditBoxText 2 SampVersionID [email protected] text [email protected]
                    0209: [email protected] = random_int_in_ranges 1000 2000 // generate random time - protect from admin detection
                    wait [email protected] // normal people can't react instant , so that why we need add timer
                    0AB1: @CloseCurrentDialogWithButton 2 SampVersionID [email protected] Button 1 // 1 = Left , 0 = Right
                END
            END
        END
    END
END

END

:get_samp_version_id
// 0AB1: @get_samp_version_id 0 _returned: id [email protected]
[email protected] = 0
IF 0AA2: [email protected] = load_library "samp.dll" // IF and SET
THEN
    [email protected] += 0x128
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 1
    IF [email protected] == 0x5542F47A
    THEN // 0.3.7 R1
        [email protected] = 1
    END

    IF [email protected] == 0x59C30C94
    THEN // 0.3.7 R2
        [email protected] = 2
    END

    IF [email protected] == 0x5A6A3130
    THEN // 0.3.DL
        [email protected] = 3
    END

    [email protected] -= 8 // reading samp.dll + 0x120
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 1

    IF [email protected] == 0x5C0B4243
    THEN // 0.3.7 R3
        [email protected] = 4
    END

    IF [email protected] == 0x5DD606CD
    THEN // 0.3.7 R4
        [email protected] = 5
    END
END
0AB2: ret 1 [email protected]

:isDialogOpen
// 0AB1: @isDialogOpen 1 SampVersionID [email protected]
0AA2: [email protected] = "samp.dll"
IF [email protected] == 1 // 0.3.7 R1
THEN        
    0A8E: [email protected] = [email protected] + 0x21A0B8
END
IF [email protected] == 2 // 0.3.7 R2
THEN        
    0A8E: [email protected] = [email protected] + 0x21A0C0
END

IF [email protected] == 3 // 0.3.DL
THEN        
    0A8E: [email protected] = [email protected] + 0x2AC9E0
END

IF [email protected] == 4 // 0.3.7 R3
THEN        
    0A8E: [email protected] = [email protected] + 0x26E898
END

IF [email protected] == 5 // 0.3.7 R4
THEN        
    0A8E: [email protected] = [email protected] + 0x26E9C8
END
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
0A8E: [email protected] = [email protected] + 0x28
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
IF [email protected] == 1
THEN
    0485: dialog_open
ELSE
    059A: dialog_closed
END
0AB2: ret 0

:GetDialogCaption
// 0AB1: @GetDialogCaption 1 SampVersionID [email protected] _Returned: caption [email protected]
0AA2: [email protected] = "samp.dll"
IF [email protected] == 1 // 0.3.7 R1
THEN        
    0A8E: [email protected] = [email protected] + 0x21A0B8
END
IF [email protected] == 2 // 0.3.7 R2
THEN        
    0A8E: [email protected] = [email protected] + 0x21A0C0
END

IF [email protected] == 3 // 0.3.DL
THEN        
    0A8E: [email protected] = [email protected] + 0x2AC9E0
END

IF [email protected] == 4 // 0.3.7 R3
THEN        
    0A8E: [email protected] = [email protected] + 0x26E898
END

IF [email protected] == 5 // 0.3.7 R4
THEN        
    0A8E: [email protected] = [email protected] + 0x26E9C8
END
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
0A8E: [email protected] = [email protected] + 0x28 //DialogOpenOffset
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
IF [email protected] == 1 // Dialog open
THEN
    0A8E: [email protected] = [email protected] + 0x40 //DialogCaptionOffset
    0485: dialog_open
    0AB2: ret 1 [email protected]
ELSE
    059A:  dialog closed
END
0AB2: ret 0

:GetDialogText
// 0AB1: @GetDialogText 1 SampVersionID [email protected] _Returned: text [email protected]
0AA2: [email protected] = "samp.dll"
IF [email protected] == 1 // 0.3.7 R1
THEN        
    0A8E: [email protected] = [email protected] + 0x21A0B8
END
IF [email protected] == 2 // 0.3.7 R2
THEN        
    0A8E: [email protected] = [email protected] + 0x21A0C0
END

IF [email protected] == 3 // 0.3.DL
THEN        
    0A8E: [email protected] = [email protected] + 0x2AC9E0
END

IF [email protected] == 4 // 0.3.7 R3
THEN        
    0A8E: [email protected] = [email protected] + 0x26E898
END

IF [email protected] == 5 // 0.3.7 R4
THEN        
    0A8E: [email protected] = [email protected] + 0x26E9C8
END
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
0A8E: [email protected] = [email protected] + 0x28 //DialogOpenOffset
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
if [email protected] == 1 // Dialog active
then
    0A8E: [email protected] = [email protected] + 0x2C //DialogTypeOffset
    0A8D: [email protected] = readMem [email protected] sz 4 vp 0
    if or
    [email protected] == 0 // DIALOG_STYLE_MSGBOX
    [email protected] == 1 // DIALOG_STYLE_INPUT
    [email protected] == 3 // DIALOG_STYLE_PASSWORD
    then
        0A8E: [email protected] = [email protected] + 0x34 // DialogTextOffset
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0
        0485: dialog_open
        0AB2: ret 1 [email protected]
    else 059A:  dialog closed
    end
end
0AB2: ret 0


:SetDialogInputEditBoxText
// 0AB1: @SetDialogInputEditBoxText 2 SampVersionID [email protected] text [email protected]
IF 0AA2: [email protected] = "samp.dll"
THEN
    IF [email protected] == 1 // 0.3.7 R1
    THEN
        0A8E: [email protected] = [email protected] + 0x21A0B8            // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pDialog;
        0A8E: [email protected] = [email protected] + 0x24                // pDialog->pEditBox;
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pEditBox;

        0A8E: [email protected] = [email protected] + 0x80F60 // CDXUTEditBox::SetText
    END

    IF [email protected] == 2 // 0.3.7 R2
    THEN
         0A8E: [email protected] = [email protected] + 0x21A0C0            // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pDialog;
        0A8E: [email protected] = [email protected] + 0x24                // pDialog->pEditBox;
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pEditBox;

        0A8E: [email protected] = [email protected] + 0x81000 // CDXUTEditBox::SetText
    END

    IF [email protected] == 3 // 0.3.DL
    THEN        
        0A8E: [email protected] = [email protected] + 0x2AC9E0            // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pDialog;
        0A8E: [email protected] = [email protected] + 0x24                // pDialog->pEditBox;
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pEditBox;

        0A8E: [email protected] = [email protected] + 0x85000 // CDXUTEditBox::SetText
    END

    IF [email protected] == 4 // 0.3.7 R3
    THEN
        0A8E: [email protected] = [email protected] + 0x26E898            // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pDialog;
        0A8E: [email protected] = [email protected] + 0x24                // pDialog->pEditBox;
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pEditBox;

        0A8E: [email protected] = [email protected] + 0x84E70 // CDXUTEditBox::SetText
    END

    IF [email protected] == 5 // 0.3.7 R4
    THEN
        0A8E: [email protected] = [email protected] + 0x26E9C8            // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pDialog;
        0A8E: [email protected] = [email protected] + 0x24                // pDialog->pEditBox;
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pEditBox;

        0A8E: [email protected] = [email protected] + 0x855B0 // CDXUTEditBox::SetText
    END
    // CDXUTEditBox::SetText takes 2 params
    // 1 - pointer to zero terminated string
    // 2 - bool, if text is to be selected or not

    0AA8: call_function_method [email protected] struct [email protected] num_params 2 pop 0 _bSelected 0 _pszText [email protected] _retVal [email protected]
END
0AB2: 0

:CloseCurrentDialogWithButton
// 0AB1: @CloseCurrentDialogWithButton 2 SampVersionID [email protected] Button 1 // 1 = Left , 0 = Right
IF 0AA2: [email protected] = "samp.dll"
THEN
    IF [email protected] == 1 // 0.3.7 R1
    THEN
        0A8E: [email protected] = [email protected] + 0x21A0B8 // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0
        0A8E: [email protected] = [email protected] + 0x6C040 //SAMP_DIALOG_CLOSE
    END

    IF [email protected] == 2 // 0.3.7 R2
    THEN
        0A8E: [email protected] = [email protected] + 0x21A0C0 // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0
        0A8E: [email protected] = [email protected] + 0x6C0F0 //SAMP_DIALOG_CLOSE
    END

    IF [email protected] == 3 // 0.3.DL
    THEN
        0A8E: [email protected] = [email protected] + 0x2AC9E0 // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0
        0A8E: [email protected] = [email protected] + 0x700D0 //SAMP_DIALOG_CLOSE
    END

    IF [email protected] == 4 // 0.3.7 R3
    THEN
        0A8E: [email protected] = [email protected] + 0x26E898 // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0
        0A8E: [email protected] = [email protected] + 0x6FF40 //SAMP_DIALOG_CLOSE
    END

    IF [email protected] == 5 // 0.3.7 R4
    THEN
        0A8E: [email protected] = [email protected] + 0x26E9C8 // SAMP_DIALOG_INFO_OFFSET
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0
        0A8E: [email protected] = [email protected] + 0x70660 //SAMP_DIALOG_CLOSE
    END

    0AA8: call_function_method [email protected] struct [email protected] num_params 1 pop 0 Button [email protected] _retVal [email protected]
END
0AB2: 0

:IfTextContains
//0AB1: @IfTextContains 2 String1 [email protected] String2 [email protected]
0AB1: @strlen 1 string [email protected] _length [email protected]
0AB1: @strlen 1 string [email protected] _length [email protected]

//initial length check (the phrase can't be longer than the main text)
if 001D:   [email protected] > [email protected]  // (int)
then
059A:  return_false
0AB2: ret 1 0
end

[email protected] -= 1
[email protected] = 0 // counter of the same chars in a row
for [email protected] = 0 to [email protected] // for each char of the main text  ([email protected] = index)
    0085: [email protected] = [email protected] // (int)
    005A: [email protected] += [email protected]  // (int)
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0

    0085: [email protected] = [email protected] // (int)
    005A: [email protected] += [email protected]  // (int)
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0

    if 003B:   [email protected] == [email protected]  // (int)
    then
    [email protected]++
        if 002D:   [email protected] >= [email protected]  // (int)
        then
        0485:  return_true
        0062: [email protected] -= [email protected]  // (int)
        [email protected] += 1
        0AB2: ret 1 [email protected]
        end
    else
        if [email protected] > 0
        then
        [email protected] //check the same char again and assume it's the begining of the string but only if there was matching parts before (otherwise it would go back all the time and make infinite loop)
        end
    [email protected] = 0
    end 
end

059A:  return_false
0AB2: ret 1 0

:DeleteColorCodeFromText
{
    0AB1: @DeleteColorCodeFromText 4 text [email protected] FirstCharacter 91 SecondCharacter 93  memory_to_store_characters_as_text [email protected]
    In: [email protected] = text , FirstCharacter , SecondCharacter
    Out: [email protected] = pointer to memory where characters will be stored as text
}
[email protected] = FALSE // inbracket
0AB1: @strlen 1 string [email protected] _length [email protected]
    for [email protected] = 0 to [email protected]
        0085: [email protected] = [email protected] // copy pointer
        005A: [email protected] += [email protected]  // add offset make loop
        0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 1 // [email protected] is the ascii number representing character
        if
        003B:   [email protected] == [email protected]  // (int)
        then
            [email protected] = TRUE // inbracket
        end

        if
        [email protected] == FALSE // inbracket
        THEN
            0A8C: write_memory [email protected] size 1 value [email protected] virtual_protect 1
            [email protected] += 1 // move to next address
        END

        if
        003B:   [email protected] == [email protected]  // (int)
        then
            [email protected] = FALSE // inbracket
        end
    end
0A8C: write_memory [email protected] size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:GetLastCharacters
{
    0AB1: @GetLastCharacters 2 String [email protected] Characters 5 rnt [email protected]
}
0AB1: @strlen 1 String [email protected] Lenght [email protected]
0062: [email protected] -= [email protected]
005A: [email protected] += [email protected]
0AB2: ret 1 [email protected]

:strlen
// 0AB1: @strlen 1 string [email protected] _return: size [email protected]
for [email protected] = 0 to 1024
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0
    if not [email protected] == 0
    jf break
    [email protected] += 1
end
0AB2: ret 1 [email protected]

! Make Sure you have right settings !
 
Last edited:

karrigan

New Member
Joined
Feb 5, 2019
Messages
1
Likes
0
Points
1
1
#3
I need something like that but there is /capture and different words.. like wRvvBnw but it changes every hour before capture will come and also it have dialog like that Sign Check titled dialog. thank you <3
 
OP
OP
Parazitas

Parazitas

Well-Known Member
Joined
Jan 2, 2017
Messages
2,143
Likes
385
Points
113
Location
Lithuania
Website
ugbase.eu
20
#4
I need something like that but there is /capture and different words.. like wRvvBnw but it changes every hour before capture will come and also it have dialog like that Sign Check titled dialog. thank you <3
You think that means something?
I'm not clairvoyant...
You didn't give any pic...
 
Last edited:

ffs

Member
Joined
Nov 18, 2018
Messages
5
Likes
0
Points
1
1
#5
can you make one for horzian roleplay? it's like the 1st screenshot you did but you have to write /signcheck to show you that 1st screenshot
 

Attachments

ffs

Member
Joined
Nov 18, 2018
Messages
5
Likes
0
Points
1
1
#7
It is already added.
can you tell me what's the active button or you make it .cs for me
all you did above is very good no one has this idea or how to make it
10000+ respect and I mean when samp say_msg /signcheck the panel in 1st appears and tell you to put the code.
 
Joined
Jul 26, 2014
Messages
7
Likes
1
Points
58
#13
I haven't time make cleo for every lazy people when they can't do simple: copy, paste , compile.
I think you misunderstood me. We did compiled the code and it worked except for one thing, it doesn't auto type "/signcheck". You have to manually type it for the code to work.
 
Joined
Nov 12, 2018
Messages
7
Likes
0
Points
1
1
#16
How about dialog style list? it's a random number list. i need to choose 4 number like pincode. ver 0.3dl
 
Last edited:

bye

Well-Known Member
Joined
Sep 15, 2013
Messages
57
Likes
0
Points
111
#20
My respects.

What I need is that when this dialog appears, the cancel button is chosen automatically.

Honors.

Please help me.
 

Attachments

Top