0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 1@
if
056D: actor 1@ defined
jf @ABC1
if or
Actor.Model(1@) == #hmost
Actor.Model(1@) == #lsv1
Actor.Model(1@) == #lsv2
Actor.Model(1@) == #lsv3
Actor.Model(1@) == #nurgrl3
then
000A: 1@ += 1
end
a
What kind of do sampfunc render opcodes use?
Like this one: 0xFFC0FF01
I don't get anything displayed unless i use this code i found in some help section long time ago,and i want a red instead of this yellow color
Thanks for your help,but I havent achieved really anything with my knowledge so you can close this,except someone can give me a good lead how to find textdraws(looping isnt problem)
i want to make something that will help me remove the serversided hp bar,only similar cleos ive found are textdrawfinder and opcode in sampfuncs for deleting them
any helps :?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.