Recent content by Bugman

  1. Bugman

    [ahk]turn static triggbot into dynamic

    my friend have made one. its a  legit triggerbot (without dissapearing triangle)  this is the video https://www.youtube.com/watch?v=zOd_7wgxvmE its made at autohotkey
  2. Bugman

    Aimbot aims at the wrong position

    dont do c&p from autohotkey aimbot. thanks c&p shit
  3. Bugman

    CLEO Help Smooth

    got one private m8 from my friend undetectable thats the best aimbot i ever buyed :DD
  4. Bugman

    sampfuncs console

    seems not to work -.-
  5. Bugman

    sampfuncs console

    [general] antipause=false check-updates=true console-use-alternate-key=false debug-mode=false disable-game-api=false draw-info-bar=true exception-handler=true logging=true multiprocess=true window-mode=false window-mode-no-border=false window-mode-notopmost=false [settings] console-height=500...
  6. Bugman

    sampfuncs console

    hello ugbase is there any method to open up the sampfuncs console with another key? currently is "~" the key to open up  still not work :D
  7. Bugman

    Ghostmode (Anti Aim) how does it work?

    bump, i dont find a answer ;)
  8. Bugman

    Ghostmode (Anti Aim) how does it work?

    Hey guys, a simple question: which packets gettin modified on antiaim /ghostmode ? if anyone know it, give it to me thanks in advance
  9. Bugman

    LineOfSight flickering

    Hello Guys i have a problem with the IsLineOfSightClear function from s0beit bool CWorldSA::IsLineOfSightClear ( CVector * vecStart, CVector * vecEnd, bool bCheckBuildings, bool bCheckVehicles, bool bCheckPeds, bool bCheckObjects, bool bCheckDummies, bool bSeeThroughStuff, bool...
  10. Bugman

    Untagged Release Triggerfinger.eXe - it's better than an Aimbot!

    u can take a look on this one http://ugbase.eu/Thread-pTrigger-exe-AUTOHOTKEY
  11. Bugman

    Compile Error

    Check your properties options in your linker settings at: Properties > Configuration Properties > Linker > Advanced > Target Machine. Select MachineX64 if you are targeting a 64 bit build, or MachineX86 if you are making a 32 bit build. Select Build > Configuration Manager from the main menu in...
  12. Bugman

    Finding Animation Pointer/call

    thank yu so much i will test it later
  13. Bugman

    Finding Animation Pointer/call

    yea this is is but i want to patch the call of it in memory with NOP or retn the id is useless i need the function where is the stunanim called
  14. Bugman

    Finding Animation Pointer/call

    thanks you for this do you know where is the  "get shooted" anim, on fighting anims?
Top