Recent content by PopandaulX

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    DmgBeep.cs

    I've made this simple DamageBeep which you can develop to make things like Damage Informer (useless, there's already one) or other things. It's open source, but the standard buttons are (Right)Shift + 1. {$CLEO .cs} 0000: NOP 0662: "PopandauL" thread 'DmgBeep' if     8AF7: get_samp_base_to 33@...
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    [OPEN-SOURCE] HitIndicator.cs v1.3

    :ugbase: Well, an arrow will show you where is the one that damaged you, like in FPS games, like battlefield or things. Image Requests *CLEO 4.1/4.3; *SampFuncs 5.2.1; Installation *drag&drop HitIndicator.cs and HitIndicator.ini in CLEO folder; *drag&drop HitI.txd in models/txd folder...
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    [OPEN-SOURCE] [PMT] - Teleport Master

    [PMT] - Teleport Master Well, this mod lets you teleport using all the possible ways: you can teleport to a player, teleport to marker coordinates, teleport to written coordinates AND you can SAVE POSITIONS and load them when you need to go there. Install: *add all the files from the archive...
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    [REL] Radar Detector (B-Zone RPG1/2 Only)

    This is the new Radar Detector for B-Zone, as everyone hates when a cop takes your license for overspeeding. Of course, it's illegal. Requests: *CLEO 4.1 (not tested on 4.3); *Sampfuncs 4.0. Features: *beeps faster as you get closer to a cop with radar; *has 100% accuracy - will only find...
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    Triggerbot.cs

    Hello. I made this simple triggerbot when I saw springfield's post with the "pressN" mod...I thinked that it could also press the mouse button...so I did it. It's pretty bad cause the "aiming player" opcode is not perfect and I didn't want to use the aiming position snippet, as it works too hard...
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    Triggerbot.cs

    Hello. I made this simple triggerbot when I saw springfield's post with the "pressN" mod...I thinked that it could also press the mouse button...so I did it. It's pretty bad cause the "aiming player" opcode is not perfect and I didn't want to use the aiming position snippet, as it works too hard...
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    Triggerbot.cs

    Hello. I made this simple triggerbot when I saw springfield's post with the "pressN" mod...I thinked that it could also press the mouse button...so I did it. It's pretty bad cause the "aiming player" opcode is not perfect and I didn't want to use the aiming position snippet, as it works too hard...
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    Triggerbot.cs

    Hello. I made this simple triggerbot when I saw springfield's post with the "pressN" mod...I thinked that it could also press the mouse button...so I did it. It's pretty bad cause the "aiming player" opcode is not perfect and I didn't want to use the aiming position snippet, as it works too hard...
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    Triggerbot.cs

    Hello. I made this simple triggerbot when I saw springfield's post with the "pressN" mod...I thinked that it could also press the mouse button...so I did it. It's pretty bad cause the "aiming player" opcode is not perfect and I didn't want to use the aiming position snippet, as it works too hard...
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    [OPEN-SOURCE] Player List - 28/06/2015 16:23

    This cleo shows you a list of streamed players and the distance to them. [Requirements] *SA:MP 0.3.7; *Compatible SF; [Commands] */togpl to activate/deactivate; */fstop to stop the script (end thread); [Changelog] *it works on SA:MP 0.3.7; *fixed all the known bugs; *added distance to...
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    CLEO Help Texture Drawing problem

    Thank you for trying. My initial thought was that there is something wrong with the gosub idea. Two things I'd like to mention: the problem is intermittent, so further testing is required (I am going to try your code when I wake up). Second thing: I thought that enable_text_draw just sets a...
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    CLEO Help Texture Drawing problem

    What do you mean? Did you understand my actual problem?
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    CLEO Help Texture Drawing problem

    I'm actually loading a texture with another name. The variables are not important here.
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    CLEO Help Texture Drawing problem

    while true wait 0 if and 0AB0: key_pressed X then while 0AB0: key_pressed X wait 0 end // Toggle the switch 0B12: 8@ = 8@ XOR 1 end end if 0039: 8@ == 1 then gosub @drawTexture end end...
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    Untagged Release supremeInfo

    But...but...it was my idea  :sadpepe:
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