When this work 0.3.7, but this dont work 0.3.7 R2 server.
Without call onplayerdisconnect public, join server?
sprintf_s(g_szNickName, 32, szNewPlayerName);
strcpy(playerInfo[g_myPlayerID].szPlayerName, g_szNickName);
int iVersion = NETGAME_VERSION;
unsigned int...