Search results

  1. Ninja FTW

    ADVANCE AIMBOT RELEASED [0.3.7]

    An Advance Aimbot made by me has been released. A private Aimbot which is now released consist of several things: No recoil for both LagComp on&off is already include. Auto Shot with Aimbot No Lag  No SAMPFUNCS In Depth: Enable the Aimbot and just aim at the target and then leave. The Player...
  2. Ninja FTW

    Sensitivity Fix V2 [For All Weapons][By NinjaFTW]

    Hi, Yeah, i know that there are many dumb sensfix which allow you to play with good sensitivity of weapons.  But, today, i'm releasing my own safe mod which will be for all weapons.. sniper, ak47, m4 etc.. Remember: This thing does not works with mele weapons! It's very useful for RP and DM...
  3. Ninja FTW

    CLEO Help The best aimbot while recording?

    Link: http://ugbase.eu/Thread-Extension-Obstler-cheat-menu-Public-Version?highlight=Obstler Make sure to watch the video for best setting and its usage.
  4. Ninja FTW

    CLEO Help Chat

    Upload your cleo!
  5. Ninja FTW

    CLEO Help Learn how to make cleos

    I recommend you to learn C or C++ or LUA because LUA is getting famous these days. still, if you want to learn cleo then go here: http://ugbase.eu/Thread-Help-me--17928 There is a post by a guy name "Husnain".
  6. Ninja FTW

    Battle Arena (BETA)

    Pakistan is a Country, not a language, brother.
  7. Ninja FTW

    Untagged Release FastReload.CS (Undetecable)

    Lol, this is better: http://ugbase.eu/Thread-CLEO-CLEO-AutoScroll-0-3-7-Fixed-Released-w-o-SAMPFUNCS
  8. Ninja FTW

    [Snippet] Covert 3D Coords to 2D

    Took some time but manage to make it: // Take target actor or anyone position and set their x,y,z coords with 1@,2@ and 3@ variable 0073: 1@ /= 3@ 0073: 2@ /= 3@     // negative value 0AD1: "%f %f" 2000 1@ 2@ wait 2000 0092: 21@ = float 2@ to_integer  04AF: 5@ = 21@ 0A8F: 6@ = 21@ - 21@ //...
  9. Ninja FTW

    [Snippet] Sliding Doors

    It's very cool feature. No car animation changes need. Just settle them by changing angles of specific car.
  10. Ninja FTW

    [Snippet] Remove last character string

    RE: [Snippet] Remove last string Lol. That might come in handy for newbie. Actually i also wasn't know how to dot that.
  11. Ninja FTW

    [Snippet] Remove last character string

    0C17: 1@ = strlen 0@ 1@ -= 1 0C24: strncpy destination 0@ source 0@ size 1@ This was post by @supahdupahnubah All credits to him. 
  12. Ninja FTW

    [Snippet] Sliding Doors

    {$CLEO .cs} thread 'SlidoorL' 0000: NOP :SR_start wait 0 if Actor.DrivingVehicleType($PLAYER_ACTOR, #CABBIE) jf @SR_start 03C0: 0@ = actor $PLAYER_ACTOR car 095F: get_car 0@ door 4 angle_to 12@ wait 0 if   not 12@ == 0.0 else_jump @SR_start :SR_open_enter1 095F: get_car 0@ door 4...
  13. Ninja FTW

    CLEO Help CLEO script is crashing

    You'll find the answer in details here: http://ugbase.eu/Thread-whats-wrong-with-this-script--18051
  14. Ninja FTW

    [Snippet] Aim

    This was long and kinda complicated but still somehow manage...: {$CLEO} 0000: :isSampAvailable 0001: 0 0AFA: 004D: @isSampAvailable 0002: @BaseAimLoop :BaseAimLoop 0001: 0 const    pTarget = 0xB6F3B8  //DWORD* pTarget = (DWORD*)0xB6F3B8;//pointer of target object.    pActor = 0xB6F5F0  ...
  15. Ninja FTW

    [Snippet] Anti-Freeze

    {$CLEO} 0BE3: raknet setup_incoming_rpc_hook @iRPC 0BDE: 0 :iRPC 0BE5: raknet 0@ = get_hook_param 1 if or 0039:   0@ == 15 0039:   0@ == 157 0039:   0@ == 158 then 0BE0: raknet hook_ret 0 end 0BE0: raknet hook_ret 1 Undetectable and useful in events!
  16. Ninja FTW

    CLEO Help Make activation key

    I love to have multiacc  :sadpepe:
  17. Ninja FTW

    CLEO Help Make activation key

    // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- 0000: NOP :NONAME_2 wait 0 if and Player.Defined($PLAYER_CHAR) 0ADC: test_cheat "Enable" jf @NONAME_2 0ACC: "Enabled"...
  18. Ninja FTW

    [ COLLECTION OF 0.3.7 - 0.*.* OFFSETS ]

    0.3.8 RC1: SAMP_CHAT_INFO_OFFSET 0x26D170 // #define 0.3.8-RC1 #define SAMP_CHAT_INPUT_INFO_OFFSET 0x26D170 // 0.3.8-RC1 #define SAMP_KILL_INFO_OFFSET 0x26D178 // 0.3.8-RC1 #define SAMP_INFO_OFFSET 0x26D184 // 0.3.8-RC1 #define SAMP_MISC_INFO 0x26D19C // 0.3.8-RC1 #define...
  19. Ninja FTW

    [Snippet] Window Box

    :SCM_MessageBox // 0AB1: /* [SP/MP] */ call_scm_func @SCM_MessageBox params 4 | hWnd 0@ lpText 1@ lpCaption 2@ uType 3@ | _errorCode 31@ | 0AA2: 25@ = load_library "User32.DLL" 0AA4: 26@ = get_proc_address "MessageBoxA" library 25@ 0AA7: call_function 26@ num_params 4 pop FALSE | uType 3@...
  20. Ninja FTW

    [Snippet] Get Display Settings

    (Get Display resolution) call @GetResolution 0 1@ 2@ :GetResolution 0A8D: 0@ = read_memory 0xC9C040 size 4 virtual_protect 0 //X 0A8D: 1@ = read_memory 0xC9C044 size 4 virtual_protect 0 //Y ret 2 0@ 1@   Getting display inches: call @DisplayInch 0 1@ :DisplayInch 0A8D: 0@ = read_memory...
  21. Ninja FTW

    [ COLLECTION OF 0.3.7 - 0.*.* OFFSETS ]

    (Remove)
  22. Ninja FTW

    OLD LAWLESS ROLEPLAY GAMEMODE - FOR SALE (SUPER RARE)

    RE: LAWLESS ROLEPLAY GAMEMODE - FOR SALE (SUPER RARE) Just look at you. If were firing on customers on previous topic. There are 2% possibility to believe in you. That's kinda doubt that you just created account only on scamming the peoples by actually selling nothing. You've already scammed...
  23. Ninja FTW

    how much life has ugbase stolen from you

    LOL: 2 Days, 13 Hours, 15 Minutes, 21 Seconds
  24. Ninja FTW

    [CLEO] Spread v2 [Expanding Crosshair] [Pro]

    RE: [CLEO] Spread v2 [Pro] type /spread and you can choose specific weapon which bullets will not spread. [hr] + It contains expanding crosshair to prevent from detection.
  25. Ninja FTW

    [CLEO] Spread v2 [Expanding Crosshair] [Pro]

    Type "/spread" in chat and you're done.  :sadpepe: :sadpepe:
  26. Ninja FTW

    help me to fix this!

    are you using R2?
  27. Ninja FTW

    sampfuncs crash idk why

    If you're using new version of SAMP then obviously, it'll crash or stop using SilentPatch.
  28. Ninja FTW

    Untagged Release Sensitivity Fix V2 [For All Weapons][By NinjaFTW]

    {$CLEO .cs} 0000: NOP :$_5D wait 0 if or 02D8:   actor $PLAYER_ACTOR current_weapon == 33 02D8:   actor $PLAYER_ACTOR current_weapon == 34 else_jump @$_95 wait 0 0A8C: write_memory 11987996 size 4 value 0.001 virtual_protect 0 goto @$_5D :$_95 wait 0 if or 82D8:   not actor...
  29. Ninja FTW

    Untagged Release Sensitivity Fix V2 [For All Weapons][By NinjaFTW]

      {$CLEO .cs} 0000: NOP  :$_5D wait 0  if or 02D8:   actor $PLAYER_ACTOR current_weapon == 33  02D8:   actor $PLAYER_ACTOR current_weapon == 34  else_jump @$_95  wait 0  0A8C: write_memory 11987996 size 4 value 0.001 virtual_protect 0  goto @$_5D  :$_95 wait 0  if or 82D8:   not actor...
  30. Ninja FTW

    CLEO Help Help I need the opcode

    0214: pickup $BUY_ASSET_PICKUPS[0] picked_up
  31. Ninja FTW

    CLEO Help edit &color

    Wrong. ~b~  is blue and ~l~ is black.
  32. Ninja FTW

    [Snippet] Additional Vars

    @0B36 - Keep PMing, little boy. I'm not stupid and idiot like you who is going to fight with a baby. Go and observe at the rules, once again. [hr] Yes, if you understand them clearly.
  33. Ninja FTW

    [Snippet] Additional Vars

    @0B36 - You retarted son?
  34. Ninja FTW

    [Snippet] Additional Vars

    Problem is: if the same variable found in a script then i think they might crash the game by colliding with each other. The best solution is to simulate two FUNC like 0AB3 and 0AB4 but remember for our MEmoryThread { something like in programming languages , the comment at the end of the...
  35. Ninja FTW

    [Snippet] Additional Vars

    You can also try to use CLEO global variables (0AB3, 0AB4) by DK
  36. Ninja FTW

    CLEO Help get playerpos

    I don't know what exactly is your meaning by entering in building and other stuff.. but one thing i understand is that you do not need opcode. Here: 0@ = 0xB6F5F0 // Read Player Pointer 0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0 0A96: 0@ = actor $PLAYER_ACTOR struct // Player means...
  37. Ninja FTW

    CLEO Help get playerpos

    :Power wait 0 if  Player.Defined($PLAYER_CHAR) jf @Power Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@) Try this! Offtopic: If you're working on advance or like you want to read their coords in a file which often comes in coders brain. If this happens then: Actor.StorePos($PLAYER_ACTOR, 1@, 2@...
  38. Ninja FTW

    CLEO Help get playerpos

    You can get Player position from: 00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@ // X position will be store in 1@, Y position will be in 2@, and Z in 3@
  39. Ninja FTW

    [Snippet] Additional Vars

    I just stumped upon Deji's SuperVars and this was mentioned in readme I don't know what exactly it's means  but i make a quick test by trying make 1024 additional vars and found no problem. So, i've decided to share this. Might come in handy for coders. Removing limitations of vars 0A90: 28@...
  40. Ninja FTW

    GTA-MULTIPLAYER.cz tricks and tips??

    You can go here: http://ugbase.eu/Forum-Tutorials-Guides There are some several guides! watch them.
  41. Ninja FTW

    CLEO Help Marker Above Stream Ped Help!

    @Husnain - Dunno' why but it's working for me. I'll see that again. @0B36 - Always PM someone to verify the things next time boy.
  42. Ninja FTW

    Untagged Release Sensitivity Fix V2 [For All Weapons][By NinjaFTW]

    Sorry i can't but there is another one with .asi but not familiar: https://yadi.sk/d/iutr_yMjbMpWx
  43. Ninja FTW

    CLEO Help Marker Above Stream Ped Help!

    Instead of doing long and complicated one. Why don't you try this: {$CLEO .cs} 0000: const DIS = 300.0 X = 1@ Y = 2@ Z = 3@ end :PED wait 0 if Player.Defined($PLAYER_ACTOR) jf @PED Actor.StorePos($PLAYER_ACTOR, X, Y, Z) 08E5: get_actor_in_sphere X Y Z radius DIS handle_as 0@ if and...
  44. Ninja FTW

    Untagged Release Sensitivity Fix V2 [For All Weapons][By NinjaFTW]

    Fix X and Y sensitivity. For example: It's very very hard to shoot someone in SAMP with sniper custom sensitivity. This makes the sensitivity more good, slower and not completely accurate but work much better for Pros. There is already a sensfix which is for sniper and other weapons. I test...
  45. Ninja FTW

    CLEO Help Marker Above Stream Ped Help!

    ^^ Your script will definitely crash, H!
  46. Ninja FTW

    Untagged Release Sensitivity Fix V2 [For All Weapons][By NinjaFTW]

    Since, your's computer mouse finally click on that Approval button.. cut all the messages from this place and post here from this topic http://ugbase.eu/Thread-CLEO-Sensitivity-Fix-For-All-Weapons-0-3-7
  47. Ninja FTW

    CLEO Help check for if player spawned

    That was not sufficient reason. if  0B23:  samp is_player_connected 1@ jf @blahblah if  056D:   actor 1@ defined jf @blahblah ...
  48. Ninja FTW

    CLEO Help Change Name Help!

    Removed!
  49. Ninja FTW

    NG:RP TP

    Hi, This will make it more undetectable by sending some NOP working stuff. Here:
  50. Ninja FTW

    CLEO Release Health++

    {$CLEO .cs} 0000: 0226: 1@ = actor $PLAYER_ACTOR health :Activate wait 0 if and  Player.Defined($PLAYER_ACTOR)  0ADC: test_cheat "1" jf @Activate wait 100 0ACC: show_text_lowpriority "Enabled" time 2000 jump @REFILL :REFILL wait 300000 1@ += 10 // If you want to attain more health every...
  51. Ninja FTW

    [CLEO] Sensitivity Fix [For All Weapons] [0.3.7]

    Yep! Correct!
  52. Ninja FTW

    [CLEO] Sensitivity Fix [For All Weapons] [0.3.7]

    **Why i'm uploading here is because of the administrators who are sooo lazy to approve the mods. They took at least 3 days to approve my first mod so, now, i don't want to wait 3 days again. That why i uploaded here.  This will change all the weapons sensitivity with accurate one. All weapons...
  53. Ninja FTW

    CLEO Help actor store pos

    If did not work then reset them. {$CLEO .cs} 0000: :IC wait 0 if   0ADC: test_cheat "1" else_jump @else_jump wait 0 0ACC: show_text_lowpriority "Enabled + tp'ed" time 2000 Actor.StorePos($PLAYER_ACTOR,1@,2@,3@) wait 2000 Actor.PutAt($PLAYER_ACTOR,1@,2@,3@) jump @IC :else_jump wait 0 if  ...
  54. Ninja FTW

    CLEO Help actor store pos

    First add the whole script activation like: 31@ = 1 then if you want to disable the whole script then 31@ = 0 or 31@ -= 1 This will block the stored position.
  55. Ninja FTW

    Untagged Release Sensitivity Fix V2 [For All Weapons][By NinjaFTW]

    Hi, Yeah, i know that there are many dumb sensfix which allow you to play with good sensitivity of weapons.  But, today, i'm releasing my own safe mod which will be for all weapons.. sniper, ak47, m4 etc.. Remember: This thing does not works with mele weapons! It's very useful for RP and DM...
  56. Ninja FTW

    CLEO Help detect if player holding weapon

    http://ugbase.eu/Thread-CLEO-Weapons-Detector-0-3-7 This.
  57. Ninja FTW

    [Snippet] A Method of taking nearest random vehicle

    RE: [Snippet] Get nearest Vehicle with specific Radius Lol, if you've read the topic.. I've said that it's just a method of taking nearest car.. not an actual or total opcode.
  58. Ninja FTW

    CLEO Release Health++

    Why not uncomplicated one! {$CLEO .cs} 0000: 0226: 1@ = actor $PLAYER_ACTOR health  :Activate wait 0 if and  Player.Defined($PLAYER_ACTOR)  0ADC: test_cheat "1" jf @Activate wait 100 0ACC: show_text_lowpriority "Enabled" time 2000 jump @REFILL :REFILL wait 5000 1@ += 1 // If you want to...
  59. Ninja FTW

    [Snippet] A Method of taking nearest random vehicle

    RE: [Snippet] Get nearest Vehicle with specific Radius Why not easy and making newbies life easy. [hr] There is no need to. It's very same like that opcode which does not work in MP anymore. It finds a closest car but random closest! Now, the setting of radius and opcode magic.. it's becomes...
  60. Ninja FTW

    CLEO Help detect nearest vehicle.

    Working one! {$CLEO .cs} 0000: NOP // Add "0000: NOP" or "thread "" ". Choose only one 0B43: samp register_client_command ".tr" to_label @teleport :blank wait 0 jump @blank :teleport // In "0b43" you need to jump on @teleport label so, make it in label wait 0 IF 80DF: not  actor...
  61. Ninja FTW

    [Snippet] A Method of taking nearest random vehicle

    RE: [Snippet] Get nearest Vehicle with specific Radius Add a activation with jump at the end. Each time you'll Enter the Activation code in different place.. each time it'll take nearest car which will store the new car inside the memory. Add few lines like (radius 6@ and then 6@ += 1.0) and...
  62. Ninja FTW

    [Snippet] A Method of taking nearest random vehicle

    Since, 0AB5 do not work in Multi-Player. There is a simple method of taking nearest car with specific radius! 00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@ // This will store the XYZ Position in Variable 1@ 2@ 3@ (X = 1@, Y = 2@, Z = 3@) 0AE2: 4@ = random_vehicle_near_point 1@ 2@ 3@...
  63. Ninja FTW

    CLEO Help detect nearest vehicle.

    Use simple! 00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@ // This will store the XYZ Position in Variable 1@ 2@ 3@ (X = 1@, Y = 2@, Z = 3@) if  0AE2: 4@ = random_vehicle_near_point 1@ 2@ 3@ in_radius 10.0 find_next 0 pass_wrecked 0 // random car in near point and nearest car in...
  64. Ninja FTW

    CLEO Help detect nearest vehicle.

    @Zin - 0AB5 do not work in SAMP!
  65. Ninja FTW

    CLEO Help how to use nops in cleo

    @0B36: Why don't you use full opcode description so, he can understand them easily! // This is High-Level Syntax. The Script from 0B36 {$CLEO .cs} THREAD "NOP" // Since, he add the "THREAD" with name "NOP" then all the labels names will change into "NOP" // YOU CAN ALSO ADD "0000: NOP" to...
  66. Ninja FTW

    CLEO Help how to use nops in cleo

    {$CLEO .cs} 0000: NOP 0B34: samp register_client_command ".m4" to_label @m4 0B34: samp register_client_command "nop" to_label @ProcessRPC 0BE2: raknet setup_outcoming_packet_hook to @ProcessRPC :blank wait 0 jump @blank :ProcessRPC wait 0 0BE5: raknet 1@ = get_hook_param 1 IF 1@ == 217...
  67. Ninja FTW

    CLEO Help whats wrong with this script

    Your Script is completely wrong! Since, you're new in SB... therefore, i'll give you a complete and working script with details: {$CLEO .cs} // To assosicate it with CLEO 0000: NOP  // To prevent from Zero offset Error mostly occur in SCM.. and do not add the " thread "main" " if you want to...
  68. Ninja FTW

    CLEO Release ADVANCE AIMBOT RELEASED [0.3.7]

    That's why i added a prevention so, you can immediately stop yourself. I tested it with many server for many weeks and i'm still alive right now.
  69. Ninja FTW

    CLEO Release ADVANCE AIMBOT RELEASED [0.3.7]

    So, what's your feedback guys??
  70. Ninja FTW

    CLEO Help Removed!

    Removed
  71. Ninja FTW

    CLEO Release ADVANCE AIMBOT RELEASED [0.3.7]

    An Advance Aimbot made by me has been released. A private Aimbot which is now released consist of several things: No recoil for both LagComp on&off is already include. Auto Shot with Aimbot No Lag  No SAMPFUNCS In Depth: Enable the Aimbot and just aim at the target and then leave. The Player...
Top