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  1. Ninja FTW

    [Snippet] Covert 3D Coords to 2D

    Took some time but manage to make it: // Take target actor or anyone position and set their x,y,z coords with 1@,2@ and 3@ variable 0073: 1@ /= 3@ 0073: 2@ /= 3@     // negative value 0AD1: "%f %f" 2000 1@ 2@ wait 2000 0092: 21@ = float 2@ to_integer  04AF: 5@ = 21@ 0A8F: 6@ = 21@ - 21@ //...
  2. Ninja FTW

    [Snippet] Remove last character string

    0C17: 1@ = strlen 0@ 1@ -= 1 0C24: strncpy destination 0@ source 0@ size 1@ This was post by @supahdupahnubah All credits to him. 
  3. Ninja FTW

    [Snippet] Sliding Doors

    {$CLEO .cs} thread 'SlidoorL' 0000: NOP :SR_start wait 0 if Actor.DrivingVehicleType($PLAYER_ACTOR, #CABBIE) jf @SR_start 03C0: 0@ = actor $PLAYER_ACTOR car 095F: get_car 0@ door 4 angle_to 12@ wait 0 if   not 12@ == 0.0 else_jump @SR_start :SR_open_enter1 095F: get_car 0@ door 4...
  4. Ninja FTW

    [Snippet] Aim

    This was long and kinda complicated but still somehow manage...: {$CLEO} 0000: :isSampAvailable 0001: 0 0AFA: 004D: @isSampAvailable 0002: @BaseAimLoop :BaseAimLoop 0001: 0 const    pTarget = 0xB6F3B8  //DWORD* pTarget = (DWORD*)0xB6F3B8;//pointer of target object.    pActor = 0xB6F5F0  ...
  5. Ninja FTW

    [Snippet] Anti-Freeze

    {$CLEO} 0BE3: raknet setup_incoming_rpc_hook @iRPC 0BDE: 0 :iRPC 0BE5: raknet 0@ = get_hook_param 1 if or 0039:   0@ == 15 0039:   0@ == 157 0039:   0@ == 158 then 0BE0: raknet hook_ret 0 end 0BE0: raknet hook_ret 1 Undetectable and useful in events!
  6. Ninja FTW

    [Snippet] Window Box

    :SCM_MessageBox // 0AB1: /* [SP/MP] */ call_scm_func @SCM_MessageBox params 4 | hWnd 0@ lpText 1@ lpCaption 2@ uType 3@ | _errorCode 31@ | 0AA2: 25@ = load_library "User32.DLL" 0AA4: 26@ = get_proc_address "MessageBoxA" library 25@ 0AA7: call_function 26@ num_params 4 pop FALSE | uType 3@...
  7. Ninja FTW

    [Snippet] Get Display Settings

    (Get Display resolution) call @GetResolution 0 1@ 2@ :GetResolution 0A8D: 0@ = read_memory 0xC9C040 size 4 virtual_protect 0 //X 0A8D: 1@ = read_memory 0xC9C044 size 4 virtual_protect 0 //Y ret 2 0@ 1@   Getting display inches: call @DisplayInch 0 1@ :DisplayInch 0A8D: 0@ = read_memory...
  8. Ninja FTW

    [CLEO] Spread v2 [Expanding Crosshair] [Pro]

    Type "/spread" in chat and you're done.  :sadpepe: :sadpepe:
  9. Ninja FTW

    [Snippet] Additional Vars

    I just stumped upon Deji's SuperVars and this was mentioned in readme I don't know what exactly it's means  but i make a quick test by trying make 1024 additional vars and found no problem. So, i've decided to share this. Might come in handy for coders. Removing limitations of vars 0A90: 28@...
  10. Ninja FTW

    [CLEO] Sensitivity Fix [For All Weapons] [0.3.7]

    **Why i'm uploading here is because of the administrators who are sooo lazy to approve the mods. They took at least 3 days to approve my first mod so, now, i don't want to wait 3 days again. That why i uploaded here.  This will change all the weapons sensitivity with accurate one. All weapons...
  11. Ninja FTW

    Untagged Release Sensitivity Fix V2 [For All Weapons][By NinjaFTW]

    Hi, Yeah, i know that there are many dumb sensfix which allow you to play with good sensitivity of weapons.  But, today, i'm releasing my own safe mod which will be for all weapons.. sniper, ak47, m4 etc.. Remember: This thing does not works with mele weapons! It's very useful for RP and DM...
  12. Ninja FTW

    [Snippet] A Method of taking nearest random vehicle

    Since, 0AB5 do not work in Multi-Player. There is a simple method of taking nearest car with specific radius! 00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@ // This will store the XYZ Position in Variable 1@ 2@ 3@ (X = 1@, Y = 2@, Z = 3@) 0AE2: 4@ = random_vehicle_near_point 1@ 2@ 3@...
  13. Ninja FTW

    CLEO Help Removed!

    Removed
  14. Ninja FTW

    CLEO Release ADVANCE AIMBOT RELEASED [0.3.7]

    An Advance Aimbot made by me has been released. A private Aimbot which is now released consist of several things: No recoil for both LagComp on&off is already include. Auto Shot with Aimbot No Lag  No SAMPFUNCS In Depth: Enable the Aimbot and just aim at the target and then leave. The Player...
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