Search results

  1. M

    CLEO Help 0BC9 w/o SAMPFUNCS

    The 0.3DL moonloader API doesn't include the samp.events lib so dialogResponse won't work as far as i know
  2. M

    CLEO Help 0BC9 w/o SAMPFUNCS

    Yeah that's my bad I badly explained last time lol The code on the topic you sent works if the server opened a dialog for you with ShowPlayerDialog and it just presses 'OK' There is no option to specify the dialog ID, if I SET the current dialog id at samp.dll + 0x2AC9E0 + 0x30 with cheat...
  3. M

    CLEO Help 0BC9 w/o SAMPFUNCS

    0.3DL
  4. M

    CLEO Help 0BC9 w/o SAMPFUNCS

    Hi, I'm not looking to simply press the 'OK' button, I do know that there's a snippet for that. I'm actually looking to send the server a fake dialog response with specific options, is it actually possible? With SAMPFUNCS, 0BC9 worked just fine since I think it sent a packet to the server, but...
  5. M

    SAMP Get Actor Handle Using Player ID

    Tried this for 0.3DL, something's wrong :SAMPGetActorHandleByPlayerID // 0AB1: @SAMPGetActorHandleByPlayerID 1 _PlayerID 0@ _StoreActorHandle 25@ if 0AA2: 31@ = load_dynamic_library "samp.dll" // pSAMPBase // no need to Free Memory then 31@ += 0x2ACA24 0A8D: 31@ = read_memory 31@ size 4...
  6. M

    Get Private/Public IPv4 Address

    awesome tbh was this meant to work under 0.3DL though?
  7. M

    HTTP requests (without sampfuncs)

    :/
  8. M

    CLEO Help 0BC9 w/o SAMPFUNCS

    works just as intended thank you
  9. M

    CLEO Help 0BC9 w/o SAMPFUNCS

    very useful but sorry that is -> 0B47: samp close_current_dialog_with_button 0@ i need -> 0BC9: samp send_dialog_response dialog 0@ button 1@ listitem 2@ input ""
  10. M

    CLEO Help 0BC9 w/o SAMPFUNCS

    bump
  11. M

    CLEO Help 0BC9 w/o SAMPFUNCS

    SAMPFUNCS -> 0BC9: samp send_dialog_response dialog 0@ button 1@ listitem 2@ input "" SAMP'S PAWN -> public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) can you emulate this kind of request using 0.3DL offsets? if so, what'd be the memory addresses? thanks
  12. M

    CLEO Help Fighting animations

    Figured it'd have to be something like that, thanks a bunch, must've been a pain in the ass to get all the anims names
  13. M

    CLEO Help Fighting animations

    For weapons you'd have : 0946: set_actor 101@ actions_uninterupted_by_weapon_fire 1 Is there any equivalent for the one where you're being punched? (backing up, falling on the ground) Sobfox cancels it so it feels like you're not getting punched, is it possible to replicate it as a CLEO? Maybe...
  14. M

    CLEO Help 0B8C: samp is_cursor_active

    awesome snippet, thanks although if I were to make a GetTheCursorMode, what would it be?
  15. M

    CLEO Help 0B8C: samp is_cursor_active

    https://github.com/Suchty112/SAMP-UDF-for-AutoHotKey/blob/master/SAMP.ahk global ADDR_SAMP_INCHAT_PTR := [0x21A10C, 0x21A114, 0x2ACA3C] can't send second one because it's on some other forums #define SAMP_FUNC_TOGGLECURSOR 0xA0530 yeah you might be right, idk where the cursor...
  16. M

    CLEO Help 0B8C: samp is_cursor_active

    :isCursorActive 0AA2: 1@ = "samp.dll" 1@ += 0x2ACA3C // ADDR_SAMP_INCHAT_PTR 0A8D: 1@ = read 1@ sz 4 vp 0 0A8E: 2@ = 1@ + 0xA0530 // SAMP_FUNC_TOGGLECURSOR 0A8D: 2@ = read 2@ sz 4 vp 0 0AB2: ret 1 2@ ain't working, how's that? (0.3DL)
  17. M

    CLEO Help samp.spawn() no sampfuncs

    Calling SAMP.Spawn() after the server calls TogglePlayerSpectating on you respawns you and also resets your camera, even though the server still considers you as invisible http://ugbase.eu/index.php?threads/smart-invisibility-0-3-7-working-in-every-server.15135/ I want to replicate this ^...
  18. M

    CLEO Help samp.spawn() no sampfuncs

    title says pretty much everything, i'm under 0.3DL
  19. M

    CLEO Help eee

    can be L&A
  20. M

    CLEO Help eee

    e
  21. M

    CLEO Help eee

    e
  22. M

    CLEO Help eee

    e
  23. M

    CLEO Help NOP SetVehicleVelocity

    bump, can't find the offset
  24. M

    CLEO Help NOP SetVehicleVelocity

    ain't working, offset must be wrong ill look around, im on 0.3DL
  25. M

    CLEO Help NOP SetVehicleVelocity

    bump aaaa need asf
  26. M

    CLEO Help NOP SetVehicleVelocity

    {$CLEO .cs} 0000: NOP wait 7500 while true wait 0 if 0AA2: 0@ = load_library "samp.dll" then 0A8E: 1@ = 0@ + 0x015C50 // int 0A8C: write_memory 1@ size 2 value 0xC390 virtual_protect 1 end end This makes me crash as soon as the game finished...
  27. M

    [SNIPPET] Create SA:MP Dialog

    @Parazitas what's the point of the bServerside argument? can you make the server think that it ShowPlayerDialog to you?
  28. M

    CLEO Help DisableRemoteVehicleCollisions struct

    sounds good, thanks can be archived
  29. M

    CLEO Help DisableRemoteVehicleCollisions struct

    i know that u can call samp functions via the right memory addresses, just as you can write bytes onto them, what's the offset for DisableRemoteVehicleCollisions? thanks by advance
  30. M

    CLEO Help 0A25 misusage (?)

    works just fine, thanks for the insights
  31. M

    CLEO Help 0A25 misusage (?)

    that'd be the angle i'm looking for, how to proceed exactly? (tryna aim on the head)
  32. M

    atan2(y,x) snippet

    won't work w/o sfuncs, any leads?
  33. M

    CLEO Help 0A25 misusage (?)

    -> 0AD2: 0@ = player $PLAYER_CHAR targeted_acto -> 0AB1: @GET_BONE_POS 2 actor 0@ bone 8 XYZ: 1@ 2@ 3@ ( http://ugbase.eu/index.php?threads/snippet-getboneposition-from-actor.5405/ ) -> 0AB1: @AIM_AT_POS 4 XYZ: 1@ 2@ 3@ ADD_CAMERA_OFFSET 0.04253 (...
  34. M

    CLEO Help 0B2C w/o SAMPFUNCS

    Title says pretty much everything, been tryna use Car.Id() but it's not what I'm looking for and it's not really working either way On 0.3.7 w/ sampfuncs we had: 0B2C: samp 1@ = get_vehicle_id_by_car_handle 0@ What's the equivalent now?
  35. M

    CLEO Help 0.3DL address updates

    can be archived
  36. M

    CLEO Help 0.3DL address updates

    nevermind, got it working!
  37. M

    CLEO Help 0.3DL address updates

    I've seen your snippet, but I have no idea on how to use it in this context the jumps are making it hard to understand the code itself is using a lot of variable incrementations (/= += *=) but it's very unclear
  38. M

    CLEO Help 0.3DL address updates

    works just fine!! amazing thanks
  39. M

    http://ugbase.eu/index.php?threads/fastmap.14885/ Your .asi isn't editable, your the only...

    http://ugbase.eu/index.php?threads/fastmap.14885/ Your .asi isn't editable, your the only person able to update it It's just a bunch of memory addresses to update and you know it Please do it whenever you can Thanks by advance
  40. M

    CLEO Help 0.3DL address updates

    http://ugbase.eu/index.php?threads/map-cs.9383/#post-59657 (@springfield post)
  41. M

    CLEO Help 0.3DL address updates

    https://pastebin.com/raw/6ZUXB2Ew this ain't working at all, i did update the SAMP address yet it's -still- throwing exceptions (see comment) any leads?
  42. M

    CLEO Help [0.3DL] 0B2B + 0B36 no sampfuncs

    tried to see how sobeit was doing it, but nothing too relevant 0.3DL has been out for a little while, so weird that no one figured it out yet
  43. M

    CLEO Help [0.3DL] 0B2B + 0B36 no sampfuncs

    get_player_id_by_actor_handle get_player_nickname this must exist under 0.3DL, what are the offsets? how 2?
  44. M

    Untagged Release skinAimbot [Updated]

    samp version: any - yet its crashing on 0.3dl SA-MP 0.3.DL-R1 Exception At Address: 0x661F4058 either edit the thread's name or idk
  45. M

    CLEO Help Get player's name via actor's handle

    0AA2: 0@ = loadLib "samp.dll" //samp base offset 0@ += 0x212A80 0A8D: 0@ = readmem 0@ sz 4 vp 0 //stInfo 0@ += 0x3D9 0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPools 0@ += 0x14 0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPlayerPools 0@ += 0x0A //szLocalPlayerName that's for the LOCAL player, now...
  46. M

    CLEO Help Compare PLAYERACTOR's car handle + Check if vehicle has a driver

    aight thanks! topic can be archived
  47. M

    CLEO Help Compare PLAYERACTOR's car handle + Check if vehicle has a driver

    yeah that's pretty much what i had in mind, but i have no clue on how to compare cars handles 1@ = Actor.CurrentCar($PLAYER_ACTOR) 2@ == 1@ <- this doesn't work, assuming you've got the 2@ from the ForAllCars loop http://ugbase.eu/index.php?threads/snippet-forallcars.2769/ thanks a bunch...
  48. M

    CLEO Help Compare PLAYERACTOR's car handle + Check if vehicle has a driver

    :ToggleCollide 1@ = Actor.CurrentCar($PLAYER_ACTOR) 0A8D: 29@ = read_memory 0xB74494 size 4 virtual_protect 0 29@ += 0x4 0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 for 30@ = 0 to 27904 step 0x100 0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0 000A: 29@ += 0x1 if and...
  49. M

    CLEO Help Cleo activation key change request

    there ya go, haven't tested it so idk, had to change label names it wouldnt compile
  50. M

    Untagged Release FastMap

    ay sorry for the bump, would it be possible to update this for 0.3DL? it's sadly not open source and im p sure its a just buncha memory addresses to update so yea
  51. M

    CLEO Help 0B8C: samp is_cursor_active

    :isCursorActive 0AA2: 1@ = "samp.dll" 1@ += 0x2ACA3C 0A8D: 1@ = read 1@ sz 4 vp 0 0A8E: 2@ = 1@ + 0xA0530 0A8D: 2@ = read 2@ sz 4 vp 0 (sz 1 here didn't work) 0AB2: ret 1 2@ And in another part of the code: 0AB1: @isCursorActive 0 active 31@ 0AD1: show_formatted_text_highpriority txt "cursor...
  52. M

    CLEO Help 0B8C: samp is_cursor_active

    yeah i did, nothing relevant its non-binary i thought i'd end up with a 0/1 value
  53. M

    CLEO Help 0B8C: samp is_cursor_active

    nah no luck, its weird, these are the opcodes for the 0.3dl afaik i'm on 0.3DL lol
  54. M

    CLEO Help 0B8C: samp is_cursor_active

    thanks a bunch! edit: :isCursorActive 0AA2: 1@ = "samp.dll" 1@ += 0x2ACA3C 0A8D: 1@ = read 1@ sz 4 vp 0 0A8E: 2@ = 1@ + 0xA0530 0A8D: 2@ = read 2@ sz 4 vp 0 0AB2: ret 1 2@ this ain't working, i must be doing something wrong
  55. M

    CLEO Help Label-based timer

    0A92: create_custom_thread "extension.s" 0@ found something, this is working just fine and its w/o sampfuncs, but it can sometimes make my game freeze, for some reason, so yeah the hereinbefore questions are still up
  56. M

    CLEO Help Label-based timer

    can't find 0C6A nor 0C6C, you sure its a sanny builder native opcode? how'd u do it without blocking the main thread?
  57. M

    CLEO Help Label-based timer

    :marker 33@ = 0 31@ = Marker.CreateAboveActor(0@) wait 5000 Marker.Disable(31@) 0AB2: ret 0 the issue with this code is that i can't call @marker from elsewhere while the "wait 5000" is going on, any way to bypass that?
  58. M

    CLEO Help 0B8C: samp is_cursor_active

    0.3DL, no sampfuncs rather than checking with is_chat_open and is_dialog_active, I thought it'd be smarter to use 0B8C == false to check for stuff like dialogs, scoreboards, chat open etc. any clue on how to find this specific offset? i looked through samp.h but nothing relevant in there thx...
  59. M

    CLEO Help SAMPFUNCS' 0B21/0B4C offset

    thanks a lot parazitas, topic can be archived
  60. M

    CLEO Help SAMPFUNCS' 0B21/0B4C offset

    nope, 0.3DL
  61. M

    CLEO Help SAMPFUNCS' 0B21/0B4C offset

    http://ugbase.eu/index.php?threads/snippet-is-chat-dialog-open.8121/ :isChatOpen 0AA2: 1@ = "samp.dll" 1@ += 0x2ACA24 0A8D: 1@ = readMem 1@ sz 4 vp 0 1@ += 8 0A8D: 1@ = readMem 1@ sz 4 vp 0 1@ += 4 0A8D: 1@ = readMem 1@ sz 1 vp 0 if 1@ <> 0 then 30@ = 1 else 30@ = 0 end 0AB2: ret...
  62. M

    CLEO Help SAMPFUNCS' 0B21/0B4C offset

    title says pretty much everything 0B21: samp is_chat_opened 0B4C: samp is_dialog_active 0@ overall it's just to add these conditions: if and not samp.ChatInputOpened() not samp.IsDialogActive(-1) thx by advance
  63. M

    CLEO Help 0B34, 0AF8 w/ no sampfuncs?

    Fancy, thanks for your time
  64. M

    Untagged Release NameTagHack 0.3.7 / 0.3.DL [CLEO/EXE/ASI]

    oh that'd be why, cheers
  65. M

    CLEO Help 0B34, 0AF8 w/ no sampfuncs?

    Should've been more precise, 0.3DL
  66. M

    CLEO Help 0B34, 0AF8 w/ no sampfuncs?

    Title says pretty much everything, thanks by advance for the future help
  67. M

    Untagged Release NameTagHack 0.3.7 / 0.3.DL [CLEO/EXE/ASI]

    Exceptions being thrown when pressing alt f3 Exception 0xC0000005 at 0x0 Exception 0xC0000005 at 0x0 Exception 0xC0000005 at 0x46504E Exception 0xC0000005 at 0x4662D6
  68. M

    hey bro the godmod with fists isn't working can you fix this? thanks

    hey bro the godmod with fists isn't working can you fix this? thanks
  69. M

    hey dude i was a huge fan of the objectfinder back on 0.3.7, is it possible to update it for...

    hey dude i was a huge fan of the objectfinder back on 0.3.7, is it possible to update it for 0.3DL or does it require sampfuncs to be updated to (which isn't)? thanks
  70. M

    very cool mods, appreciate your work and everything you've done so far can you add something to...

    very cool mods, appreciate your work and everything you've done so far can you add something to check if the vehicles around you are open? (only display open or display both open and locked maybe an option) the weapon/pickup ESP is really working well but is there a way to increase the distance...
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