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    CLEO Help 0BC9 w/o SAMPFUNCS

    Hi, I'm not looking to simply press the 'OK' button, I do know that there's a snippet for that. I'm actually looking to send the server a fake dialog response with specific options, is it actually possible? With SAMPFUNCS, 0BC9 worked just fine since I think it sent a packet to the server, but...
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    CLEO Help 0BC9 w/o SAMPFUNCS

    SAMPFUNCS -> 0BC9: samp send_dialog_response dialog 0@ button 1@ listitem 2@ input "" SAMP'S PAWN -> public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) can you emulate this kind of request using 0.3DL offsets? if so, what'd be the memory addresses? thanks
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    CLEO Help Fighting animations

    For weapons you'd have : 0946: set_actor 101@ actions_uninterupted_by_weapon_fire 1 Is there any equivalent for the one where you're being punched? (backing up, falling on the ground) Sobfox cancels it so it feels like you're not getting punched, is it possible to replicate it as a CLEO? Maybe...
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    CLEO Help 0B8C: samp is_cursor_active

    :isCursorActive 0AA2: 1@ = "samp.dll" 1@ += 0x2ACA3C // ADDR_SAMP_INCHAT_PTR 0A8D: 1@ = read 1@ sz 4 vp 0 0A8E: 2@ = 1@ + 0xA0530 // SAMP_FUNC_TOGGLECURSOR 0A8D: 2@ = read 2@ sz 4 vp 0 0AB2: ret 1 2@ ain't working, how's that? (0.3DL)
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    CLEO Help samp.spawn() no sampfuncs

    title says pretty much everything, i'm under 0.3DL
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    CLEO Help eee

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    CLEO Help NOP SetVehicleVelocity

    {$CLEO .cs} 0000: NOP wait 7500 while true wait 0 if 0AA2: 0@ = load_library "samp.dll" then 0A8E: 1@ = 0@ + 0x015C50 // int 0A8C: write_memory 1@ size 2 value 0xC390 virtual_protect 1 end end This makes me crash as soon as the game finished...
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    CLEO Help DisableRemoteVehicleCollisions struct

    i know that u can call samp functions via the right memory addresses, just as you can write bytes onto them, what's the offset for DisableRemoteVehicleCollisions? thanks by advance
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    CLEO Help 0A25 misusage (?)

    -> 0AD2: 0@ = player $PLAYER_CHAR targeted_acto -> 0AB1: @GET_BONE_POS 2 actor 0@ bone 8 XYZ: 1@ 2@ 3@ ( http://ugbase.eu/index.php?threads/snippet-getboneposition-from-actor.5405/ ) -> 0AB1: @AIM_AT_POS 4 XYZ: 1@ 2@ 3@ ADD_CAMERA_OFFSET 0.04253 (...
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    CLEO Help 0B2C w/o SAMPFUNCS

    Title says pretty much everything, been tryna use Car.Id() but it's not what I'm looking for and it's not really working either way On 0.3.7 w/ sampfuncs we had: 0B2C: samp 1@ = get_vehicle_id_by_car_handle 0@ What's the equivalent now?
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    CLEO Help 0.3DL address updates

    https://pastebin.com/raw/6ZUXB2Ew this ain't working at all, i did update the SAMP address yet it's -still- throwing exceptions (see comment) any leads?
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    CLEO Help [0.3DL] 0B2B + 0B36 no sampfuncs

    get_player_id_by_actor_handle get_player_nickname this must exist under 0.3DL, what are the offsets? how 2?
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    CLEO Help Get player's name via actor's handle

    0AA2: 0@ = loadLib "samp.dll" //samp base offset 0@ += 0x212A80 0A8D: 0@ = readmem 0@ sz 4 vp 0 //stInfo 0@ += 0x3D9 0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPools 0@ += 0x14 0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPlayerPools 0@ += 0x0A //szLocalPlayerName that's for the LOCAL player, now...
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    CLEO Help Compare PLAYERACTOR's car handle + Check if vehicle has a driver

    :ToggleCollide 1@ = Actor.CurrentCar($PLAYER_ACTOR) 0A8D: 29@ = read_memory 0xB74494 size 4 virtual_protect 0 29@ += 0x4 0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 for 30@ = 0 to 27904 step 0x100 0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0 000A: 29@ += 0x1 if and...
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    CLEO Help Label-based timer

    :marker 33@ = 0 31@ = Marker.CreateAboveActor(0@) wait 5000 Marker.Disable(31@) 0AB2: ret 0 the issue with this code is that i can't call @marker from elsewhere while the "wait 5000" is going on, any way to bypass that?
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    CLEO Help 0B8C: samp is_cursor_active

    0.3DL, no sampfuncs rather than checking with is_chat_open and is_dialog_active, I thought it'd be smarter to use 0B8C == false to check for stuff like dialogs, scoreboards, chat open etc. any clue on how to find this specific offset? i looked through samp.h but nothing relevant in there thx...
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    CLEO Help SAMPFUNCS' 0B21/0B4C offset

    title says pretty much everything 0B21: samp is_chat_opened 0B4C: samp is_dialog_active 0@ overall it's just to add these conditions: if and not samp.ChatInputOpened() not samp.IsDialogActive(-1) thx by advance
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    CLEO Help 0B34, 0AF8 w/ no sampfuncs?

    Title says pretty much everything, thanks by advance for the future help
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