Well, when pressing buttons that information which did u press will be sent to server so there shouldn't be pointer but, I think you should hook function that sends it and read the data.
Well, I managed when you hit a ped it stores its base in EBP+8, I traced it to the start of function when there are push instruction.
One of them was something like: mov esi, [EBP+8]. And it was at the start of the function, value stored in EBP+8 is dynamic too and I have no idea what to do now...
Thank you for such useful information, funny because I'm LiveOverflow subscriber so I saw video above.
Well, you gave me info containing pointers already found by someone, my question is now how do I find it by myself?
Don't get me bad, I just want learn how do I find pointer to pedPool. If I...
Okay, first of all, reverse engineering learning purposes, second is that samp version changes and has new addresses every update, and if I'll learn how to find entity list for vehicles, peds for singleplayer then I can find whatever I want in gta sa whatever exists.
Like, u showed the pointers...
I posted it in C++ section for a reason.
You can't use cleo to go trought players list on samp server. My question is how to find entity list for players (samp.dll), peds/vehicles (gta_sa.exe).
Edit: My bad, you probably can use cleo to do that, but it's not what I'm looking for.
Hey guys, I would be really appreciated if somebody really help me with that.
I know how to find list of players in Assault Cube, we bassicaly looking for a pointer that points to the first player, then we add +0x4 to the pointer and we have pointer to next player, etc, etc.
But in GTA: SA? I...
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