Search results

  1. springfield

    Player Informer

    So, i've seen people liked this mod and requested it on PMs and forum. So here's a new better version with some cool updates and fixes. Updates: Edit the bars position from game, use /editPI then drag the bars with the mouse over the screen. Edit colors directly from game using /editPIC...
  2. springfield

    sa:mp fps limit removal

    Removes the sa:mp fps limit (105fps) Thanks to kurta999 for address. http://rghost.net/53244724
  3. springfield

    WallHack (PLUS) 03z/R2

    Hello, i made this simple wallhack with a little extra, enables DISABLED nametags(good for RP servers in which normal wallhacks still don't show nametags, or dm servers like TDM) activation ALT + F3. screenshoot proof(F8). no sampfuncs needed.
  4. springfield

    skinAimbot [Updated]

    So here's an updated skin aimbot(no 180* spins). works for SNIPER more accurate. Activation/Deactivation: F12
  5. springfield

    PingPoint.cs [Hitbox marker]

    Just a ping shower, it works very nice doesn't matter if the other player has 20 ping or 300. Cleo PingPoint SAMP Video. Activation key '+' (plus) Deactivation key '-' (minus) IMPORTANT; You need sampfunctions 2.3! EDITED: Download link in attachment. I tryed to post this in the release...
  6. springfield

    Fast Screen

    Replaces SA-MP screenshot method, allowing screens to be taken instantly(no hang), faster and in higher quality. hf  :sadpepe:
  7. springfield

    SAMPFUNCS 5.3 [0.3.7]

    Information: SAMPFUNCS(abbreviated SF) is a mod, created and maintained by FYP, that expands the CLEO 4 library and adds extended support for SA-MP related functions. Beside CLEO, it also supports the creations of plugins(.sf) in C++ using the API provided. SAMPFUNCS is only compatible with the...
  8. springfield

    NameTagHack 0.3.7 / 0.3.DL [CLEO/EXE/ASI]

    Shows nametags through walls and at max. stream distance, also enableds gamemode disabled nametags. activation ALT + F3 screenshot proof(F8), mod will disable for a second allowing your screenshot to be clear. work only on SA-MP 0.3.7 / 0.3.DL-R1 CLEO and ASI are and work the same, the...
  9. springfield

    [0.3DL] My game crashes when resolving RPC_ShowDialog

    HuffmanEncodingTreeNode* currentNode; HuffmanEncodingTreeNode* root; unsigned outputWriteIndex; outputWriteIndex = 0; currentNode = root; ... if (input->ReadBit() == false) // left! currentNode = currentNode->left; // access violation else...
  10. springfield

    :mad:

    :mad:
  11. springfield

    omg nice forums

    omg nice forums
  12. springfield

    need 0.3.dl SAMP_INFO_SETTINGS_OFFSET

    Check mod_sa source for offset, for another way to enable nametags that are disabled by the server check; http://ugbase.eu/index.php?threads/nametaghack-0-3-7-0-3-dl-cleo-exe-asi.12022/, yes i know this is posted in c++, but you could just grab the addresses and use 'em.
  13. springfield

    CLEO Help How to know which dialog button was pressed?

    There's probably no pointer, and if it is, it's being cleared the same frame by the dialog process function. You'd probably need to hook some close/callback function.
  14. springfield

    CLEO Help Get position from front

    0407: store_coords_to 1@ 2@ 3@ from_car 0@ with_offset 0.0 0.0 0.0 You need to advance the offset, 0, 0, 0 would be the center of the car. Alternatively you could get the bumper component position. Try it like this; 0A97: 10@ = car 0@ struct 0A8C: write_mem 0xB7CD68 size 4 val 10@ vp 0 if...
  15. springfield

    CLEO Help How to close a code?

    What do you mean by 'close code' if it's a loop you can 'break' it, if it's a function you can 'return' from it, if it's a thread you can 'end' it.
  16. springfield

    CLEO Help Get position from front

    Relative to what? Camera direction or the car? You could use 0407: store_coords_to 120@ 130@ 140@ from_car 543@ with_offset -0.337 1.566 0.657
  17. springfield

    CLEO Help Actor Data

    Those opcodes need a valid actor/ped to work, if the player is not streamed, then there is no actor/ped created for it.
  18. springfield

    C# Basic Memory Hacking in SAMP

    Maybe you mean samp module base address, since the GTA SA base address would always be 0x400000, the default for x86 procs. Then it's not a static offset relative to samp module, use CE to generate a pointer map for the address, and filter out bad results.
  19. springfield

    Set or clear chat input text

    In the same way as this ; http://ugbase.eu/index.php?threads/dll-call.20643/#post-120459 0x80F60 is CDXUTEditBox::SetText (0.3.7 R1), call it like this ((void(__thiscall *)(void*, const char*, bool))samp.dll+0x80F60)(CInput->szInputBox, "hello", false); Use the function, since it's a dynamic...
  20. springfield

    Shoutbox

    i have big dik
  21. springfield

    Script -> Client RakNet colors? big confuse i am

    You receive RGBA color, but you need to pass ARGB to 'addToChatWindow' addToChatWindow((color >> 8) | 0xFF000000, "%s", res.c_str());
  22. springfield

    Script -> Client RakNet colors? big confuse i am

    Show some code example, there are two different 'chat' messages, players chat and messages, also is it sent or received? If you don't use SF API, maybe you forgot to skip the first 8 bits which contains the packet indentifier?
  23. springfield

    CLEO Help Question about 0C11

    2@ = strlen 0@ 3@ = strlen 1@ memcpy(0@ + 2@, 1@, 3@) memset(0@ + 2@ + 3@, 0, 1) // null char Also, all these functions(RtlFillMemory, strcat, strcpy etc.) are exported by ntdll, so u can use this tutorial, to make shorter and easier functions.
  24. springfield

    VirtualProtect usage

    Read-only segments, like .text(contains executable instructions) or .rdata(contains static constants). Since these are read-only by default, modifying code inside these segments(hooking, byte patching, changing value of constants) without write access for the region would result in an access...
  25. springfield

    CLEO Help DLL Call

    Look in mod_sa, i think you mean pInput->pEditBox, sa-mp chat and input are different(different pointers/offsets too).
  26. springfield

    /q crashing / crashing every time I want to exit game.

    g_RakClient = new RakClient(g_stSAMP->pRakClientInterface); g_stSAMP->pRakClientInterface = new HookedRakClientInterface(); You need to restore this pointer, before sa-mp calls 'delete' on it, so it can call the right destructor, mod_sa does it by hooking CNetGame destructor.
  27. springfield

    CLEO Help DLL Call

    Find the text buffer in memory, attach CE, break on write, trace it back. I don't know what pChat/pChatBox is supposed to be w/o context.
  28. springfield

    CLEO Help DLL Call

    Well, for some elements(controls etc.) you can find the static size buffer, and just copy to it, for others(input, lists etc.) that use dynamic buffers, you need to find each function. while true wait 0 if 0ab0: 49 // press 1 then alloc 0@ = 64 format 0@ "hello...
  29. springfield

    CLEO Help DLL Call

    Your offset, 0x6AE30 (0.3.7 R3) is inside a sa-mp font rendering function, nothing related to dialogs. Also is vague which part of the dialog text you want to edit, caption, content, input etc. The last variable is used to store the return value.
  30. springfield

    CLEO Help leg aimbot

    he has a feet fetish
  31. springfield

    CLEO Help Weapon.dat damage editor.

    If the server relies on 'OnPlayerGiveDamage' callbacks, editing the output damage should work.
  32. springfield

    happy easter

    happy easter
  33. springfield

    CLEO Help Connecting on a server

    Disconnect first?
  34. springfield

    CLEO Help samp set_current_dialog_item_list is not working.

    You need to pass a button, 0/1, also list items index starts from 0.
  35. springfield

    CLEO Help how to press a key in a cleo script?

    You could use; 0B47: samp close_current_dialog_with_button 0
  36. springfield

    add imgui into s0beit..ERRORS?!

    You probably didn't add the .cpp files to your project, since the tutorial you linked doesn't reference any library.
  37. springfield

    c++ triggerfinger problem

    Check if both pointers are valid, before trying to read/write 'em.
  38. springfield

    How to include Open-SAMP-API into code

    Add the folder where "SAMP_API.h" is located to the include directories in the project settings, or move it to where "main.h" is also, or include it using its relative path to the solution folder.
  39. springfield

    CLEO Help Help with snippet

    Use 0AA8: call_function_method 0x4048E0 struct 0xB74494 num_params 1 pop 0 $MyCar 0@ with the class pointer.
  40. springfield

    GTA SAMP integrated anticheat??or something else? C++ problem

    https://github.com/BlastHackNet/mod_s0beit_sa/blob/01cca4ad2d8537cad958e1f01882a6387499fc52/src/samp.cpp#L941
  41. springfield

    C++ samp auto payday.

    What opy said is better, do it inside raksamp, you can catch/respond to samp dialog events programatically.
  42. springfield

    anyone that knows how to re

    Google a tutorial meybe? There should be plenty.
  43. springfield

    CLEO Release PickUP.cs - teleport other players to you.

    All these pickUP mods, and you still can't pick up a girl.
  44. springfield

    [SA:MP] ASCENSION CHEATS | FULL SAMPCAC BYPASS

    Why y'all arguing over nothing, especially on Christmas, become like water my friends. Just for reference, same features(+/-), same ac bypasses(SAMPCAC, ACV2 etc.); http://extremecheats.ru/ http://phenomz0r.net/ (1500~ active subscribers) http://cheats.tw/ etc.
  45. springfield

    opcode mom still misses me ¯\_(ツ)_/¯

    opcode mom still misses me ¯\_(ツ)_/¯
  46. springfield

    nice halloween

    nice halloween
  47. springfield

    Shoutbox

    turn off health cheat and then die
  48. springfield

    Shoutbox

    WHY IS NOBODY SHOUTING???
  49. springfield

    ey bois

    ey bois
  50. springfield

    mod_sa 2018 rck

    what
  51. springfield

    Untagged Release NameTagHack 0.3.7 / 0.3.DL [CLEO/EXE/ASI]

    Use a basic nametag hack, else you'd have to figure out which address that is being modified is the one that checks for the nametagshow status.
  52. springfield

    Untagged Release NameTagHack 0.3.7 / 0.3.DL [CLEO/EXE/ASI]

    Wrong combination of sa-mp version and wallhack version mate.
  53. springfield

    GPCI unbanner help..

    Copy the original buffer, replace with with random shit, after connecting, restore the original buffer.
  54. springfield

    GPCI unbanner help..

    That so-called GPCI unbanner, actually only changes an address which contains the path to the user file directory, now in 0.3DL the same folder is used to store models for caching purpose, but since the mod changes to path to some random gibberish, sa-mp can't open and write to that folder path...
  55. springfield

    CLEO Help hidden symbols

    ¯\_(ツ)_/¯
  56. springfield

    [snippet] lowercase to uppsercase / uppercase to lowercase

    So for a 5 char string like "hello", the first code will loop 58 times instead of 5 times, appreciate the contribution.. but like supahdupahnubah said, there should be no reason to use this over SF strupr/strlwer. or without SF in a few lines of code :lowercase 0AA5: call 0x718740 num_params...
  57. springfield

    By pass cheat please help

    http://ugbase.eu/Thread-ASI-Simple-ACv2-Aimbot-SRC-INCLUDED
  58. springfield

    CLEO Help Disable/block keyboard and mouse

    Couldn't you just patch the game input query functions? Or the one which fills/updates the direct input state.
  59. springfield

    RenderGUI error

    Maybe you have mismatched .h/.cpp files, according to the changelog: - Style: style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). Maybe update to the last version?
  60. springfield

    An aimbot for sampcac 0.09.0 ?

    https://youtu.be/i8U60v8O0qA
  61. springfield

    CLEO Help Take a screenshot

    http://ugbase.eu/Thread-SNIPPET-SAMP-TakeScreen-CleanScreens
  62. springfield

    Help Please

    It literally says right there in the error list.
  63. springfield

    [Snippet] Distance Between Two Points

    What's wrong with 0509: 17@ = distance_between_XY  0@ 1@    and_XY  2@ 3@ 050A: 17@ = distance_between_XYZ 0@ 1@ 2@ and_XYZ 3@ 4@ 5@
  64. springfield

    CLEO Help help

    So you use a cleo mod or what? You've posted in the CLEO help section.
  65. springfield

    help

    Possible, sure. Doable in your lifetime, not really, maybe.
  66. springfield

    CLEO Help Function error

    Then post your full script, there's not much to go on..
  67. springfield

    CLEO Help Anyone scripting cleos for SAMP0.3DL

    You could probably script it yourself.. this is a CLEO help section, not a "make me scripts" section.
  68. springfield

    CLEO Help Function error

    Use CLEO 4.1, not 4.3.
  69. springfield

    CLEO Help rezoll

    RE: [HELP] Fast Rainbow Color Increase the delay value, the delay time or the time between calls.
  70. springfield

    Admins inactivity

    we zombies now. BRAAAAINS BRAAAAINSBRAAAAINSBRAAAAINSBRAAAAINS BRAAAAINNNNNNNNNNNNNNS
  71. springfield

    CLEO Help Collision

    0619: enable_actor $PLAYER_ACTOR collision_detection 1
  72. springfield

    [SA:MP] Ascension Cheats

    Why would i buy and use this instead of using any custom mod_sa/cleo mods? I'm askin' so don't feed me the "i'm not forcing anyone to buy" bullshit, that's retarded. LE; there is also a need for two topics? both have the same content.
  73. springfield

    use notepad++

    sanny.exe \sa \nosplash \compile "C:\script.txt" "C:\script.cs"
  74. springfield

    CLEO Help Cleo scripts on player nicknames

    And where is the problem? The concept is simple 1. Get the local player name(the player who is using the script) -> use SF opcode 0B36 2. Compare the name as string against "Blabla_Blabla" using opcode 0C21. 3. Based on the result from op. 0C21 either allow script execution or terminate it.
  75. springfield

    CLEO Help Cleo scripts on player nicknames

    If you want to check the current player name, you need to GET it, not set it. Or i've misunderstood what you want to achieve.
  76. springfield

    CLEO Help Cleo scripts on player nicknames

    Get the local player name . 0B36: samp 0@ = get_player_nickname $PLAYER_CHAR Compare with 'Blablabla_Blablabla'. 0C21: stricmp string1 0@ string2 "Blablabla_Blablabla" Based on the result, either allow script or end it using 0A93: end_custom_thread This is trivial, it can easily be bypassed.
  77. springfield

    San Andreas 144hz

    There's also this mod that fixes other stuff up, and it's for sa-mp. http://gtaforums.com/topic/760017-relsa-samp-addon/?p=1070109997
  78. springfield

    [SNIPPET] GET_TARGET_ACTOR

    RE: [SNIPPET] GET_TARGET_ACTOR There's no bug, you need to use the snippet like a conditional opcode, if 0AB1: @GET_TARGET_ACTOR 0 0@ then    0@ is valid ptr end
  79. springfield

    CLEO Help Moonloader doesn't work on 0.3.DL

    Nigga, first calm ur tits. It says the plugin itself(moonloader) does not have any dependencies, since it does not interact with sa-mp etc. But libraries like samp.lua or other sa-mp integrations might require a specific version of sa-mp/sampfuncs.
  80. springfield

    CLEO Help Exit Car

    {$CLEO} 0000: repeat wait 100 until 0afa: 0b34: "exitcar" @ exit while true wait 0 end :exit if 00DF: actor $PLAYER_ACTOR driving then 03C0: 0@ = actor $PLAYER_ACTOR car 0633: AS_actor $PLAYER_ACTOR exit_car end 0b43:
  81. springfield

    CLEO Help interface

    Write them in reverse , if you want to write to a memory RGBA color, you need to write the value as reversed, ABGR. ex; 0A8C: write_memory 0xBAB22C size 4 value 0xAABBGGRR virtual_protect 0
  82. springfield

    Untagged Release NameTagHack 0.3.7 / 0.3.DL [CLEO/EXE/ASI]

    - Added a CLEO version for 0.3.DL-R1.
  83. springfield

    CLEO Help Radar Visible

    {$CLEO} 0000: while true    wait 0    if 0AA2: 0@ = loadLib "samp.dll"    then        000A: 0@ += 0x9D318        0A8C: writeMem 0@ sz 2 val 0x9090 vp 1        0A93: end_custom_thread    end end or if you use SAMPFUNCS 0B2D: write_samp_memory offset 0x9D318 value 0x9090 size 2 If you want...
  84. springfield

    CLEO Help Radar Visible

    Just look in mod_sa, sampPatch[] = "Keep GTA Hud turned on" &0 1 0x9D318 "" "9090"
  85. springfield

    [Help] Create ASI file with just ImGUI

    So what you need exactly? Imgui repo offers enough bindings & frameworks examples so you can easily set it up with minimal work.
  86. springfield

    actor_info DLL.

    Is defined inside cheat.h
  87. springfield

    LUA Aimbot

    Get any CLEO aimbot, or decompile one, or even a C one, then just translate it to LUA.
  88. springfield

    CLEO Help Screenshot

    http://ugbase.eu/Thread-SNIPPET-SAMP-TakeScreen-CleanScreens
  89. springfield

    imgui and sampfuncs problems

    You need the DirectX SDK, also when installing VS make sure you get the windows sdk too.
  90. springfield

    CLEO Help Move dialog

    Read http://ugbase.eu/Thread-Tutorial-0AB1-call-scm-function to learn about functions parameters order.
  91. springfield

    Untagged Release NameTagHack 0.3.7-R2

    Should be visible now, nice work.
  92. springfield

    will there be new nops in 0.3.8?

    Not much is added it seems, so maybe just stuff to disable downloading/loading custom skins/objects etc, idk.
  93. springfield

    CLEO Help Move dialog

    I'll go with this, 3@ isn't defined/sent to the function.
  94. springfield

    CLEO Help Move dialog

    Did you move the dialog once? Click the checkbox once to start moving the dialog, uncheck it to save position. I tested using SF 5.3, CLEO 4.3, all seems to be working, could be your game doesn't have permissions(run as admin) to create files.
  95. springfield

    CLEO Help What is wrong here?

    I don't understand anything, and i think nobody else either, else you would have gotten a response until now.
  96. springfield

    CLEO Help Remove C-Bug text

    {$CLEO .cs} {$INCLUDE SF} 0000: NOP repeat    wait 100 until 0AFA: 31@ = 0 0BE3: raknet setup_incoming_rpc_hook @IncomingRPC 0B34: "nocbug" @enable_mod while true    wait 0 end :enable_mod 0B12: 31@ = 31@ XOR 1 if 31@ <> 0 then printf "no cbug message ~g~on" 1000 else printf "no cbug...
  97. springfield

    CLEO Help Move dialog

    {$CLEO .cs} 0000: NOP REPEAT    WAIT 0 UNTIL 0AFA: //default postion 1@ = 500 2@ = 500 if 0AAB: file_exists "CLEO\INI\Settings.ini" then    0AF0: 1@ getint "Cleo\INI\Settings.ini" section "DialogPosition" key "Positionxy"    0AF0: 2@ getint "Cleo\INI\Settings.ini" section "DialogPosition" key...
  98. springfield

    Forum in Russian

    Using Google Chrome you should be able to auto translate the page to Russian.
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