thanks for response brother, but i've already use this snippet, but thats not what Im trying to explain here. this snippet gets XYZ cords from selected bone, but not the bone offset thats called vector3d.
i even tried to change bone offset but it change default bone location and every bone...
Hey guys. does anyone know how to get player bones vector3d?
what im trying to do is to get bone XYZ vector offset, but i have no idea how.
i tried to set them like this:
0C0D: struct 2@ offset 27 size 4 = -0.016 -0.016 // X offset
0C0D: struct 2@ offset 31 size 4 = 0.120 0.120 // Y offset
0C0D...
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