spectate detection isnt possible. point
for that TP detection: get the distance between you and your end point.
divide the distance trough some offset, that will u gain x, y steps of +x /-x / +y/-y
do not teleport huge distances.do it in steps.
easy math
probably the server have check for...
i think looping samp pools would be a better option. (when u dont wanted to do cross-platform between samp versions )
i dont know about this method to get all peds but, it was designed for singleplayer things. maybe its limited in singleplayer
but i need to tell :D use c++ xd
in cleo oof its bot possible ( with work of a lot of time mb?xd)
better use internals w/ present mid hook.
also works for endscene hook ( obs- hide thrid party software overlays)
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