Update for latest patch on Mike CnR:
~First part
bool CALLBACK outcomingRPC(stRakNetHookParams* params)
{
if ( params->packetId == RPCEnumeration::RPC_ClientJoin)
{
int iVersion;
byte byteMod;
byte byteNameLen;
char szNickName[32];
uint...
Important NOTE: This "FakeR5 client version spoof" doesn't work on samp.lsgyvenimas.lt:7777 (LSG).
They using some advanced ClientCheck protection or idk yet, gonna try to find solution also against their protection later. :cool:
Hello UGBASE,
Iam releasing my solution for their new protection against 0.3.7 R5 Client Version spoof.
I was debugging both clients (R1 & R5) and discovered that on R5 there is 32 bits more sent via Clientjoin RPC also later if you bypass first part they checking client side via RPC_ClientCheck...
• Renamed to TE Project
• Disabled BE/TE Chat
• Fixed few cursor bugs while having opened menu
• Fixed crashes
• Improved GreenNet a little - bots connection is faster now, added attack option which provides simple disconnect/connect flood also added GreenNet Bots Manager, where you can...
• Fix Custom BOT Name
• Fix /.warp command - should warp with vehicle since 1.0.1.7
• Add /.switch [New IP] <Password> -> switches server !
• Add /.spawn -> Spawns local player
• Decreased size of Centered BE Logo when opened menu !
• Optimized Auto Unban
• More proxy status available...
Build 1.0.1.6
Changelog:
• Added saving of bot name format
• Zombie Bots added to BlueNet
• Nickname parameter for reconnect/unban command added support for 0.3.7-R5
• GodMode Toggling Fix - after spawn now
• D3D Fix when user have multiple monitors (centering cursor when cursor moves to...
Using this stupidly hard-coded struct but it should be more class than struct.. (for 0.3.7-R5)
Can be used for basic s0beit funcs..
pPools = GAME->GetPools()
By #TeamExpl01T
typedef DWORD (__thiscall* tGetPlayer)(uintptr_t, uint16_t);
typedef char* (__thiscall* tGetPlayerName)(uintptr_t...
Hello UGBASE,
Iam releasing latest build of my new project named "#TE Project"
Current Build: 1.0.1.9
This is better s0beit with few functions (but still growing) reworked into ASI Plugin.
Features could be seen on videos posted below.
SA:MP Compatibility
0.3.7-R1
(All features)
0.3.7-R5
(Low...
C++ version of getting pickup structure based on posts above by @Parazitas
stPickup_R5 getPickup_R5(int pickupId)
{
return *(stPickup_R5*)((uintptr_t)g_SAMP_R5->pPools->pPickups + 0xF004 + (0x14 * pickupId));
}
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.