Recent content by Parazitas

  1. Parazitas

    Help Help with SAMP Player Pools.

    Why did you skipped 2 steps and went stright to handle offset? :D Finish code yourself... CPlayerPed getSampPedFromId(short ID) { if (!sampBase) { return; } // Using UINT32_T means we read 4 bytes, as thats a 32bit app max size per register. uintptr_t...
  2. Parazitas

    Help Unknown directive thread "JS" When Compile

    From: thread "JS" To: 03A4: name_thread 'JS'
  3. Parazitas

    Help Help with SAMP Player Pools.

    gta is not same as samp.. Actor handle by id: https://ugbase.eu/threads/cleo-some-snippets.16708/page-4#post-102774 More stuff https://ugbase.eu/threads/cleo-some-snippets.16708/ https://ugbase.eu/threads/cleo-some-multi-samp-snippets.17193/
  4. Parazitas

    Help Fix SanyBuilder 3.0 to 4

    Sanny Builder: https://www.mediafire.com/file/s7kk6v9n4fa4cif/Sanny_Builder.rar/file
  5. Parazitas

    ASI/DLL Release Background.cs - Transparent menu and much more...

    i will fix it next update. We can talk more about this on discord: Parazitas#0398
  6. Parazitas

    Help Can somebody drop nospread for 0.3+0.3.7 with moving crosshair?

    I read that people have issues with this when resolution is changed.. Try this one, should work same. 0A8C: write_memory 0x73FC33 size 2 value 0x9090 virtual_protect 1 // Make Game think that we are crouching - Recoil Control
  7. Parazitas

    ASI/DLL Release Background.cs - Transparent menu and much more...

    I will edit code later for your needs. Until then you should enable render all effects by changing value From 1 to 0. All these was used for FPS Up
  8. Parazitas

    SA-MP 0.3.7 SA-MP 0.3.7 R2 SA-MP 0.3.7 R3 SA-MP 0.3.7 R4 SA-MP 0.3.DL-R1 Any SA-MP Background.cs - Transparent menu and much more... - Update V2

    Update Release dated 2025-06-12 : Stability Improvements via Memory Pool Increases To address game crashes caused by memory limits, the following internal pools and engine structures have been increased: Vehicle & Traffic Handling Increased vehicle pool size to allow more vehicles without...
  9. Parazitas

    ASI/DLL Release Background.cs - Transparent menu and much more...

    Parazitas updated Background.cs - Transparent menu and much more... with a new update entry: V2 Read the rest of this update entry...
  10. Parazitas

    ASI/DLL Release Background.cs - Transparent menu and much more...

    You have option to dissble hud changing in Background.ini By changing from 1 to 0 you will disable this funtion. [Disable_ESC_Menu_Hud] Disable_Enable=1 [Disable_ESC_Menu_Radar] Disable_Enable=1
  11. Parazitas

    Help Cleo target marker (rightclick on the ingame map)

    https://ugbase.eu/threads/cleo-automatically-mark-the-red-checkpoints.17583/#post-114894
  12. Parazitas

    ASI/DLL Release Background.cs - Transparent menu and much more...

    Yoooooo, nice to see you , but it's already fixed in current version .
  13. Parazitas

    ASI/DLL Release Background.cs - Transparent menu and much more...

    You must have ini file for best performance... You can find attached at first / second thread comment. Download it and put in cleo.. then everything will be okay and you have control over cleo.
  14. Parazitas

    ASI/DLL Release Background.cs - Transparent menu and much more...

    It's open source, so if anyone willing can make .asi version
  15. Parazitas

    ASI/DLL Release Background.cs - Transparent menu and much more...

    Ini file for best performance is necessary..
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