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  1. Serpentiel

    Checking is game fully loaded or not

    if ( !m_IsGameFullyLoaded && *( bool* ) 0xA444A0 ) { m_IsGameFullyLoaded = true; } The boolean located at 0xA444A0 returns true once the HUD is enabled but reading it at the loading will return false until the game finishes the loading. It could be used to prevent some crashes.
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