How does one go about editing a specific SAMP value at a memory address in C#? I found the memory address of the value and I understand that the address will change once the game is restarted etc. What I want to do is write a program to find the memory address of the value I wish to modify, then...
Anyway to prevent the "parachute splat" (when you smash into the ground with a parachute on and die)? I've looked around a bit and can't seem to find anything.
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