Search results

  1. P

    DmgBeep.cs

    I've made this simple DamageBeep which you can develop to make things like Damage Informer (useless, there's already one) or other things. It's open source, but the standard buttons are (Right)Shift + 1. {$CLEO .cs} 0000: NOP 0662: "PopandauL" thread 'DmgBeep' if     8AF7: get_samp_base_to 33@...
  2. P

    [OPEN-SOURCE] HitIndicator.cs v1.3

    :ugbase: Well, an arrow will show you where is the one that damaged you, like in FPS games, like battlefield or things. Image Requests *CLEO 4.1/4.3; *SampFuncs 5.2.1; Installation *drag&drop HitIndicator.cs and HitIndicator.ini in CLEO folder; *drag&drop HitI.txd in models/txd folder...
  3. P

    [OPEN-SOURCE] [PMT] - Teleport Master

    [PMT] - Teleport Master Well, this mod lets you teleport using all the possible ways: you can teleport to a player, teleport to marker coordinates, teleport to written coordinates AND you can SAVE POSITIONS and load them when you need to go there. Install: *add all the files from the archive...
  4. P

    [REL] Radar Detector (B-Zone RPG1/2 Only)

    This is the new Radar Detector for B-Zone, as everyone hates when a cop takes your license for overspeeding. Of course, it's illegal. Requests: *CLEO 4.1 (not tested on 4.3); *Sampfuncs 4.0. Features: *beeps faster as you get closer to a cop with radar; *has 100% accuracy - will only find...
  5. P

    Triggerbot.cs

    Hello. I made this simple triggerbot when I saw springfield's post with the "pressN" mod...I thinked that it could also press the mouse button...so I did it. It's pretty bad cause the "aiming player" opcode is not perfect and I didn't want to use the aiming position snippet, as it works too hard...
  6. P

    Triggerbot.cs

    Hello. I made this simple triggerbot when I saw springfield's post with the "pressN" mod...I thinked that it could also press the mouse button...so I did it. It's pretty bad cause the "aiming player" opcode is not perfect and I didn't want to use the aiming position snippet, as it works too hard...
  7. P

    Triggerbot.cs

    Hello. I made this simple triggerbot when I saw springfield's post with the "pressN" mod...I thinked that it could also press the mouse button...so I did it. It's pretty bad cause the "aiming player" opcode is not perfect and I didn't want to use the aiming position snippet, as it works too hard...
  8. P

    Triggerbot.cs

    Hello. I made this simple triggerbot when I saw springfield's post with the "pressN" mod...I thinked that it could also press the mouse button...so I did it. It's pretty bad cause the "aiming player" opcode is not perfect and I didn't want to use the aiming position snippet, as it works too hard...
  9. P

    Triggerbot.cs

    Hello. I made this simple triggerbot when I saw springfield's post with the "pressN" mod...I thinked that it could also press the mouse button...so I did it. It's pretty bad cause the "aiming player" opcode is not perfect and I didn't want to use the aiming position snippet, as it works too hard...
  10. P

    [OPEN-SOURCE] Player List - 28/06/2015 16:23

    This cleo shows you a list of streamed players and the distance to them. [Requirements] *SA:MP 0.3.7; *Compatible SF; [Commands] */togpl to activate/deactivate; */fstop to stop the script (end thread); [Changelog] *it works on SA:MP 0.3.7; *fixed all the known bugs; *added distance to...
  11. P

    CLEO Help Texture Drawing problem

    Thank you for trying. My initial thought was that there is something wrong with the gosub idea. Two things I'd like to mention: the problem is intermittent, so further testing is required (I am going to try your code when I wake up). Second thing: I thought that enable_text_draw just sets a...
  12. P

    CLEO Help Texture Drawing problem

    What do you mean? Did you understand my actual problem?
  13. P

    CLEO Help Texture Drawing problem

    I'm actually loading a texture with another name. The variables are not important here.
  14. P

    CLEO Help Texture Drawing problem

    while true wait 0 if and 0AB0: key_pressed X then while 0AB0: key_pressed X wait 0 end // Toggle the switch 0B12: 8@ = 8@ XOR 1 end end if 0039: 8@ == 1 then gosub @drawTexture end end...
  15. P

    Untagged Release supremeInfo

    But...but...it was my idea  :sadpepe:
  16. P

    CLEO Release [OPEN-SOURCE] Player List - 28/06/2015 16:23

    Re: [CLEO] Player List #UPDATE for a guy.
  17. P

    DigiInfo.cs

    SAMP ver doesn't matter.
  18. P

    CLEO Release [OPEN-SOURCE] HitIndicator.cs v1.3

    Re: [CLEO] HitIndicator.cs v1.3 No. Fixed long time ago.
  19. P

    CLEO Release [OPEN-SOURCE] HitIndicator.cs v1.3

    Re: [CLEO] HitIndicator.cs v1.3 Yep, I've updated the topic. Video by Opcode. No, thx.
  20. P

    CLEO Release [OPEN-SOURCE] HitIndicator.cs v1.3

    Re: [CLEO] HitIndicator.cs v1.3 UPDATE
  21. P

    CLEO Release [OPEN-SOURCE] HitIndicator.cs v1.3

    Re: [CLEO] HitIndicator.cs v1.2 It does automatically activate....Anyway, I'm going to add this function in .ini in next version.
  22. P

    CLEO Release Health and Armour in Percentage

    Re: [CLEO] Health and Armour in Percentage Ummmm... http://ugbase.eu/other/digiinfo-cs/
  23. P

    Force my net to get better ping in samp

    Well, no. You have a bad network connection and all you can do is to stop downloading porn while playing SA:MP. :ppffh:
  24. P

    CLEO Release [OPEN-SOURCE] HitIndicator.cs v1.3

    Re: [CLEO] HitIndicator.cs v1.2 Well, if you copied the "Hiti.txd" in models/txd and it is still white, then the texture ID is probably already used. Try to change it in HitIndicator.ini (choose a bigger one or something)
  25. P

    CPP RELEASE FreezeRotation.exe - disable Spin And Rotation Matrix

    Interesting, just hoped there was a easier way to get process handle...
  26. P

    CPP RELEASE FreezeRotation.exe - disable Spin And Rotation Matrix

    Source or it didn't happen.
  27. P

    CLEO Release [OPEN-SOURCE] HitIndicator.cs v1.3

    Re: [CLEO] HitIndicator.cs v1.2 #UPDATE
  28. P

    CLEO Release [OPEN-SOURCE] HitIndicator.cs v1.3

    Re: [CLEO] HitIndicator.cs To all guys saying that you crash when you take damage: You're too noobs to install a CLEO mod with 3 files.
  29. P

    CLEO Release [OPEN-SOURCE] HitIndicator.cs v1.3

    Re: [CLEO] HitIndicator.cs Tested, you don't. It has also happened to me. I'm not sure why yet and it doesn't happen very often. @TheOthers Thanks.
  30. P

    CLEO Release [OPEN-SOURCE] HitIndicator.cs v1.3

    :ugbase: Well, an arrow will show you where is the one that damaged you, like in FPS games, like battlefield or things. Image Requests *CLEO 4.1/4.3; *SampFuncs 5.2.1; Installation *drag&drop HitIndicator.cs and HitIndicator.ini in CLEO folder; *drag&drop HitI.txd in models/txd folder...
  31. P

    [SNIPPET] DrawGradientBar

    With this function you can draw gradient bars, as the title says. You must be careful to the "value", which musn't be higher than 100.0, or it will fail. Just a little example of how it works: 0AB1: call_scm_func @drawGradientBar 11 position 320.0 224.0 size 56.0 6.0 value 100.0 RR 0.0 0.0 GG...
  32. P

    RCON HACK AND MEANING OF LIFE FOUND ON WIKIPEDIA 100% TRUE

    It pretty hard to read it, but there's a trick: Turn your screen upside down, use magnifier and zoom 200% then drag the skin near your eyes upside. Now, all you have to do is to stuck a carrot in your mouth and you can read it.
  33. P

    Cheating is...

    Cheating is ok, but still not better than fapping. Anyway, DON'T FUCKING USE AIMBOTS, you just ruin everyone's game.
  34. P

    Ddos

    Works! I've shut down half of the servers on the list.
  35. P

    CLEO Help Starting/Injecting Cleo external?

    Isn't the asi loader also a .dll?
  36. P

    [REQ] Damage Informer 0.3z R2

    Well...No one fucking cares about R2, neither Fyp, so SF is only for R1... and as nobody wants to find every address for R2... Just downgrade to R1 and use this http://forum.b-zone.ro/topic/235283-cleo-hp-bars/ -> a guy made a cleo for the guys with integrated video card.
  37. P

    less lagg if i am frapsing

    When I have a problem I just fap. Fap is love. Fap is life. Got solution: use a different software like PlayClaw or upgrade your PC....
  38. P

    Map.cs

    Re: [RELEASE] Map.cs Which one are you using?
  39. P

    DigiInfo.cs

    Done.
  40. P

    DigiInfo.cs

    Will add.
  41. P

    DigiInfo.cs

    #UPDATED
  42. P

    Map.cs

    Well, someone wanted this...here you have it (and next time don't call me an asshole): It was first made by MelomanCool, I've just made some minor changes, like adding checkpoints, chat disable and a new map. Video: https://www.youtube.com/watch?v=ZYzRpSk3E0c Install: *copy map.cs in CLEO...
  43. P

    CLEO Release [REL] Radar Detector (B-Zone RPG1/2 Only)

    Actually no... This checks cops and if they have radar enabled.
  44. P

    CLEO Release [REL] Radar Detector (B-Zone RPG1/2 Only)

    This is the new Radar Detector for B-Zone, as everyone hates when a cop takes your license for overspeeding. Of course, it's illegal. Requests: *CLEO 4.1 (not tested on 4.3); *Sampfuncs 4.0. Features: *beeps faster as you get closer to a cop with radar; *has 100% accuracy - will only find...
  45. P

    DigiInfo.cs

    Umm...In the next version I'll add customizable position for each thing and you'll be able to make it dissapear...
  46. P

    DigiInfo.cs

    This is a more esthetic interface for springfield's sprint bar that also has other things. It is your best choice if you're not using any modified HUD. Features: -Digital HP/AP/BP; -Car Health Bar; -Sprint Bar; *v1.2 -Customizable positions; -Customizable colors; -Hexadecimal colors; *v1.3 -The...
  47. P

    CLEO Release [OPEN-SOURCE] [PMT] - Teleport Master

    Re: [Release] [PMT] - Teleport Master #UPDATE 1.2 The teleport to checkpoint one is detectable.
  48. P

    CLEO Help write_memory

    Ummm...It's like everything in every game is stored in the memory...So if you don't have an opcode for something, just find the memory address.
  49. P

    [SNIPPET] GetCurrentPcUserName

    Re: GetCurrentPcUserName I guess it's for windows...?
  50. P

    CLEO Release [OPEN-SOURCE] [PMT] - Teleport Master

    Re: [Release] [PMT] - Teleport Master #UPDATE 1.2 #Update
  51. P

    [SNIPPET] DrawLine between 2 points

    Re: DrawLine between 2 points Tested both, this works better... o.O
  52. P

    [SNIPPET] DrawLine between 2 points

    Using this you can draw a line like using 0B68: *I've made this by myself after reading Opcode's post about getting Y/Z angle. *I've tested this and works perfect. Call function: 0AB1: call_scm_func drawLine 9 x1y1 0@ 1@ x2y2 2@ 3@ thickness 1.0 R 255 G 255 B 255 A 255 Function: :drawLine...
  53. P

    CLEO Release DmgBeep.cs

    Do you have sampfuncs...?
  54. P

    CLEO Release DmgBeep.cs

    mhm...it should...as time as the green triangle appears above the one you're shooting to and his HP is decreasing...
  55. P

    [SNIPPET] GetMarkerPosition

    Re: GetMarkerPosition Yep. Your addresses were only for one of the 32 checkpoints. According to your code, you've used these: 0A8D: 1@ = read_memory 0xC7E008 size 4 virtual_protect 0 0A8D: 2@ = read_memory 0xC7E00C size 4 virtual_protect 0 0A8D: 3@ = read_memory 0xC7E010 size 4 virtual_protect 0
  56. P

    [SNIPPET] GetMarkerPosition

    You just have to enter the marker ID, but on most servers you only have one active. I've also used this for my teleporter like you can see below. *By marker I mean the red checkpoint... for 13@ = 0 to 31     if 0AB1: @GetMarkerPosition 1 13@ 14@ 15@ 16@     then    ...
  57. P

    CLEO Release DmgBeep.cs

    I've made this simple DamageBeep which you can develop to make things like Damage Informer (useless, there's already one) or other things. It's open source, but the standard buttons are (Right)Shift + 1. {$CLEO .cs} 0000: NOP 0662: "PopandauL" thread 'DmgBeep' if     8AF7: get_samp_base_to 33@...
  58. P

    [SNIPPET] Checkpoint/Red marker coordinates

    Re: Checkpoint/Red marker coordinates But there are 32 markers :| Which ones does this get? for 0@ = 0 to 31 0@ *= 0xA0 0@ += 0xC7DD58 0@ += 0x30 0A8D: 1@ = read_memory 0@ size 4 virtual_protect 0 0@ += 0x4 0A8D: 2@ = read_memory 0@ size 4 virtual_protect 0 end
  59. P

    CLEO Help Disable input

    Maybe try "wait 1000" ???
  60. P

    0x688 you betrayed us sweeger !!!

    :surprised:
  61. P

    [SNIPPET] Write in chat without SFUNCS (0AF8/0AF9)

    Re: Write in chat without SFUNCS (0AF8/0AF9) Isn't easier to get sampBase with this? 0AA2: 0@ = load_library "samp.dll"
  62. P

    CLEO Help [LOCK] Create crosshair on free camera moving

    Re: Create crosshair on free camera moving 03F0: enable_text_draw 1 038E: draw_box_position 320.0 200.0 size 10.0 1.0 RGBA 0 255 0 255 038E: draw_box_position 320.0 200.0 size 1.0 10.0 RGBA 0 255 0 255
  63. P

    CLEO Help How to find this type of colour?

    It says FF0A9696 there, but use FF96960A Use http://www.mathsisfun.com/hexadecimal-decimal-colors.html
  64. P

    CLEO Release [OPEN-SOURCE] [PMT] - Teleport Master

    Re: [Release] [PMT] - Teleport Master Pressing 2 keys, default J+K, you can change in the TeleportSettings.ini
  65. P

    CLEO Release [OPEN-SOURCE] [PMT] - Teleport Master

    Re: [Release] [PMT] - Teleport Master It also works for outstreamed players, but not on every server.
  66. P

    CLEO Release [OPEN-SOURCE] [PMT] - Teleport Master

    Re: [Release] [PMT] - Teleport Master Yep, you're right. And players which are in the same Virtual World. Anyway, this won't work on servers like B-Zone and Bugged... Actually the "get outstreamed player position" opcode won't work.
  67. P

    CLEO Release [OPEN-SOURCE] [PMT] - Teleport Master

    [PMT] - Teleport Master Well, this mod lets you teleport using all the possible ways: you can teleport to a player, teleport to marker coordinates, teleport to written coordinates AND you can SAVE POSITIONS and load them when you need to go there. Install: *add all the files from the archive...
  68. P

    CLEO Release [OPEN-SOURCE] Player List - 28/06/2015 16:23

    This cleo shows you a list of streamed players and the distance to them. [Requirements] *SA:MP 0.3.7; *Compatible SF; [Commands] */togpl to activate/deactivate; */fstop to stop the script (end thread); [Changelog] *it works on SA:MP 0.3.7; *fixed all the known bugs; *added distance to...
  69. P

    CLEO Help Get streamed in different position without teleporting

    I didn't understand anything of what you said, but you might use this: :cheat_actor_teleport 0A96: 4@ = actor 0@ struct 4@ += 20 0A8D: 4@ = read_memory 4@ size 4 virtual_protect 0 4@ += 48 // X 0A8C: write_memory 4@ size 4 value 1@ virtual_protect 0 // X 4@ += 4 // Y 0A8C: write_memory 4@ size...
  70. P

    [SNIPPET] RGB - HEX convertor

    Re: RGB - HEX convertor 0B55: convert_3D_coords 1@ 2@ 3@ to_screen 4@ 5@ and still http://ugbase.eu/snippets/convert-3d-position-to-2d-screencords/ So I made it to get the color code without SF.
  71. P

    [SNIPPET] RGB - HEX convertor

    Well, I needed to convert the color from 0B37: samp 2@ = get_player_color 1@ to RGB...And even if I couldn't do it, I still made a progress, so here it is: :RGBfromHEX  //0AB1: call_scm_func @RGBfromHEX 1 0x00FF00 R 0@ G 1@ B 2@  0085: 1@ = 0@ 0085: 2@ = 0@ 0085: 3@ = 0@ 0016: 1@ /= 65536...
  72. P

    CLEO Help How to count actors?

    Yep...Just don't modify the "0@" while it's in loop.
  73. P

    CLEO Help How to count actors?

    31@ will return the streamed actors' handle (each one, in the repetitive structure), so just add 1@ += 1 in that "for" of the snippet. Btw, you have to give a starting value to your counter, (counter which is NOT 31@, but make a new variable, 1@) . So it will be like: {$CLEO .cs} 0000: NOP...
  74. P

    [SNIPPET] DrawBar - for everything

    Re: DrawBar - for everything Hmm....Try 0093: 5@ = integer 5@ to_float before using the function. EDIT: Yep, that's your problem. Tested: {$CLEO .cs} 0000: NOP 0662: "PopandauL" wait 0 03F0: enable_text_draw 1 while true wait 0     if     0256:  player $PLAYER_ACTOR defined     then        ...
  75. P

    [SNIPPET] GET_TARGET_ACTOR

    Re: GET_TARGET_ACTOR o-o Now make a better 0457: >.>
  76. P

    CLEO Release /.goto command | Teleport to players in the same world and interior!

    Re: [CLEO] /.goto command | Teleport to players in the same world and interior! It doesn't work on some servers.
  77. P

    sprintBar

    Someone discovered infinite run  :ppffh:
  78. P

    RLD Player Crasher

    How could it not work?  :dont_care:
  79. P

    RLD Player Crasher

    Well, I've just made this simple mod. You must get near somebody, then press 'K'. Wait like 2 or 3 seconds. The screen should block, now send the data pressing 'J'. Tested on CLEO 4.1. Sometimes it might fail, it's pretty buggy :ppffh:. 
  80. P

    CLEO Help Who killed me CLEO script doesn't work if I try to make it in chat?

    TH3RM4L , won't your script spam a bit? He will keep being dead for like 1-2 seconds. Maybe 0467: clear_actor $ACTOR_RYDER last_weapon_damage ?
  81. P

    CLEO Help sampfuncs error HELP.

    Also, be sure that your antivirus doesn't block SAMPFUNCS (just happened to a guy yesterday)
  82. P

    CLEO Help Sanny Builder

    Maybe I will...not  :dont_care:
  83. P

    CLEO Help Sanny Builder

    Finally, thank you!
  84. P

    CLEO Help Sanny Builder

    Well, I tried to open a script made by Opcode...and sanny gave me an error and now it wants GTA III instead of SA :| How to switch it back to SA?
  85. P

    CLEO Release SP4MM3R.cs

    Doesn't work on most servers, as they mute you for some seconds if you spam...
  86. P

    [!]-I tried to script -.-

    Yep, computer crashers (only the owner's one :youdontsay:)
  87. P

    CLEO Help Send key

    http://ugbase.eu/snippets/send-keypress-5701/ or http://ugbase.eu/snippets/send-keypress/ {$CLEO .cs} 0000: NOP 0662: "PopandauL" wait 0 1@ = 0 while true wait 0   if and   1@ == 0   0AB0: 75   then   1@ = 1   0ACD: show_text_highpriority "SpaceBarPress ~g~enabled~w~!" time 500   wait...
  88. P

    Memory Addresses

    Memory Addresses Ok, so one thing before we start: *please add more addresses when you find; Now, what I found and I think would be interesting: [2]0x58DB60 - get current wanted on MP //PopandauL [1]0xC7DEEA - is any checkpoint active (3rd checkpoint in the pool) //PopandauL [4]0x859014 -...
  89. P

    CLEO Help [CLEO Help] ID and players "command"

    0B34: samp register_client_command "id" to_label test while true wait 0 end :test wait 0 0B35: samp 1@ = get_last_command_params 0AD4: 4@ = scan_string 1@ format "%d" 1@ 0B20: samp 2@ = actor_handle_by_samp_player_id 1@ //OR 0AFF: samp 2@ = car_handle_by_samp_vehicle_id 1@ //Now you have...
  90. P

    CLEO Help Help with this (maybe springfield you can)

    If the max size of the box is 141, than 29@ *= 1.41... and 3@ -= 4@, not 29@
  91. P

    CLEO Help Help with this (maybe springfield you can)

    It doesn't draw the bar because you deleted this: 038E: draw_box_position 3@ 141.0 size 29@ 5.2 RGBA 0 255 0 255
  92. P

    [Retard Edition]-Opcode.eXe and popandual singing barby girl Vol.1

    That's opcode's avatar xD
  93. P

    [Retard Edition]-Opcode.eXe and popandual singing barby girl Vol.1

    Well, with the instrumental it would sound better.
  94. P

    CLEO Help Reload Cleo

    Hello. I need to find a way to reload all the cleo scripts, without restarting the game.
  95. P

    rename cleo folder?

    Well, or you could get CLEO's source, replace every "CLEO" text with "MILF" and it should work.
  96. P

    Help Crosshair and weapon pack

    Pretty sure the crosshair is called siteM16. :dont_care:
  97. P

    CLEO Help Help with this (maybe springfield you can)

    http://ugbase.eu/snippets/drawbar-for-everything/ or 0B25: samp 2@ = get_player_health 1@ 3@ = 320.0 4@ = 2@ 4@ /= 2.0 3@ -= 2@ 038E: draw_box_position 3@ 224.0 size 2@ 5.0 RGBA 0 0 0 255 - not sure, but this should work You know, you'll use 038E: with the size of the health, but it will...
  98. P

    CLEO Help Damn Float

    Hi. I want to write a float in chat, but I'm too idiot to figure out how to write 1.6 instead of 1.60000... Any suggestions?
  99. P

    Untagged Release werner.exe [100% working]

    I didn't test the mod, but if you need dx9smth.dll it means that you need DirectX, not that the mod is not complete  :angry:
  100. P

    Untagged Release UG-Chat | UGBASE FORUM CHAT INTEGRATION.

    Do I have to register my chat acc. with the forum acc.?
Top