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Spammm
[Fixed] Problem - memory
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<blockquote data-quote="Parazitas" data-source="post: 104495" data-attributes="member: 39197"><p>Hello.</p><p>So.., i have problem with Game Text address reading</p><p>0xBAACC0 + GameText_ID = GameText</p><p>With cheat engine works fine..</p><p></p><p>But when i tried read it in cleo it makes my game crash.</p><p>I think there's problem with check if return isn't null.</p><p></p><p><strong>How it looks when game text exist</strong></p><p>[MEDIA=imgur]a/r9yHBkC[/MEDIA]</p><p></p><p><strong>How it looks when game text not exist</strong></p><p>[MEDIA=imgur]a/q6KApAi[/MEDIA]</p><p></p><p><strong>Question :</strong></p><p>There's any way to check when he not returning text?</p><p></p><p>I already tried:</p><p><strong>KERNEL32.lstrlenA </strong>but return is always <strong>NULL</strong></p></blockquote><p></p>
[QUOTE="Parazitas, post: 104495, member: 39197"] Hello. So.., i have problem with Game Text address reading 0xBAACC0 + GameText_ID = GameText With cheat engine works fine.. But when i tried read it in cleo it makes my game crash. I think there's problem with check if return isn't null. [B]How it looks when game text exist[/B] [MEDIA=imgur]a/r9yHBkC[/MEDIA] [B]How it looks when game text not exist[/B] [MEDIA=imgur]a/q6KApAi[/MEDIA] [B]Question :[/B] There's any way to check when he not returning text? I already tried: [B]KERNEL32.lstrlenA [/B]but return is always [B]NULL[/B] [/QUOTE]
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[Fixed] Problem - memory
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