Jack Aligator
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- Jul 22, 2019
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i found some very useful cleo script that allows your character to move towards where are you facing, but it also ignores collision so you can fall under textures and objects, is it possible to makes it with collision?
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread "THREAD_BY_OPCODEXE"
0662: printstring "WWW.YOUTUBE.COM/OPCODEXE"
0662: printstring ""
:THREAD_BY_OPCODEXE_54
wait 0
if and
0AB0: key_pressed 87
0AB0: key_pressed 88
else_jump @THREAD_BY_OPCODEXE_54
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.025 0.0
0A96: 4@ = actor $PLAYER_ACTOR struct
4@ += 20
0A8D: 4@ = read_memory 4@ size 4 virtual_protect 0
4@ += 48
0A8C: write_memory 4@ size 4 value 1@ virtual_protect 0
4@ += 4
0A8C: write_memory 4@ size 4 value 2@ virtual_protect 0
4@ += 4
0A8C: write_memory 4@ size 4 value 3@ virtual_protect 0
jump @THREAD_BY_OPCODEXE_54
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread "THREAD_BY_OPCODEXE"
0662: printstring "WWW.YOUTUBE.COM/OPCODEXE"
0662: printstring ""
:THREAD_BY_OPCODEXE_54
wait 0
if and
0AB0: key_pressed 87
0AB0: key_pressed 88
else_jump @THREAD_BY_OPCODEXE_54
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.025 0.0
0A96: 4@ = actor $PLAYER_ACTOR struct
4@ += 20
0A8D: 4@ = read_memory 4@ size 4 virtual_protect 0
4@ += 48
0A8C: write_memory 4@ size 4 value 1@ virtual_protect 0
4@ += 4
0A8C: write_memory 4@ size 4 value 2@ virtual_protect 0
4@ += 4
0A8C: write_memory 4@ size 4 value 3@ virtual_protect 0
jump @THREAD_BY_OPCODEXE_54