Lucky_strike666
Active member
- Joined
- Mar 19, 2014
- Messages
- 99
- Reaction score
- 2
So, this is a cleo from around last year and it's amazing since it allows you to fake/spoof kill somebody even if they won't punch you first. It does this by somehow making the victim get into the fighting animation and suddenly punch you. I'm trying to get into scripting and I'd love to know if someone can give me a slightly detailed explanation how it's possible to make someone actually do that since I thought you can only control your own player.
Thanks in advance!
Here's the code:
Thanks in advance!
Here's the code:
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
10@ = 969
:NONAME_10
wait 0
if and
not Actor.Driving($PLAYER_ACTOR)
0AB0: key_pressed 111
0AB0: key_pressed 111
else_jump @NONAME_10
:NONAME_38
wait 0
if or
8AB0: not key_pressed 111
8AB0: not key_pressed 111
else_jump @NONAME_38
018C: play_sound 1058 at 0.0 0.0 0.0
00BC: show_text_highpriority GXT 'CHEAT1' time 2000 flag 1 // Cheat activated
:NONAME_97
wait 0
if or
8AB0: not key_pressed 111
8AB0: not key_pressed 111
else_jump @NONAME_1217
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 1@
if
056D: actor 1@ defined
else_jump @NONAME_97
if
Actor.Driving(1@)
else_jump @NONAME_206
018C: play_sound 1057 at 0.0 0.0 0.0
00BC: show_text_highpriority GXT 'CHEAT8' time 2000 flag 1 // Cheat deactivated
jump @NONAME_10
:NONAME_206
Model.Load(10@)
:NONAME_211
wait 0
if
Model.Available(10@)
else_jump @NONAME_211
04C4: store_coords_to 3@ 4@ 5@ from_actor 1@ with_offset -1.5 -0.5 -1.15
2@ = Actor.Angle(1@)
2@ += 90.0
6@ = Object.Create(10@, 3@, 4@, 5@)
0453: set_object 6@ XYZ_rotation 90.0 0.0 2@
Actor.GiveWeaponAndAmmo(1@, Unarmed, 9999)
01B9: set_actor 1@ armed_weapon_to 29
Actor.WeaponAccuracy(1@) = 100
05E2: AS_actor 1@ kill_actor $PLAYER_ACTOR
:NONAME_345
wait 0
if and
056D: actor 1@ defined
not Actor.Dead(1@)
else_jump @NONAME_1175
if
0184: actor $PLAYER_ACTOR health >= 0
else_jump @NONAME_604
if or
8AB0: not key_pressed 111
8AB0: not key_pressed 111
else_jump @NONAME_1217
04C4: store_coords_to 3@ 4@ 5@ from_actor 1@ with_offset -1.5 -0.5 -1.15
2@ = Actor.Angle(1@)
2@ += 90.0
Object.PutAt(6@, 3@, 4@, 5@)
0453: set_object 6@ XYZ_rotation 90.0 0.0 2@
01B9: set_actor 1@ armed_weapon_to 29
04C4: store_coords_to 3@ 4@ 5@ from_actor 1@ with_offset 0.0 0.7 -0.9
0085: 7@ = 3@ // (int)
0085: 8@ = 4@ // (int)
0085: 9@ = 5@ // (int)
Actor.PutAt($PLAYER_ACTOR, 3@, 4@, 5@)
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
Actor.Health($PLAYER_ACTOR) = 1
Actor.AddArmour($PLAYER_ACTOR, -200)
01B9: set_actor 1@ armed_weapon_to 29
jump @NONAME_345
:NONAME_604
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
04E4: refresh_game_renderer_at 7@ 8@
wait 100
if or
8AB0: not key_pressed 111
8AB0: not key_pressed 111
else_jump @NONAME_1217
if
056D: actor 1@ defined
else_jump @NONAME_1175
04C4: store_coords_to 3@ 4@ 5@ from_actor 1@ with_offset -1.5 -0.5 -1.15
2@ = Actor.Angle(1@)
2@ += 90.0
Object.PutAt(6@, 3@, 4@, 5@)
0453: set_object 6@ XYZ_rotation 90.0 0.0 2@
01B9: set_actor 1@ armed_weapon_to 29
05E2: AS_actor 1@ kill_actor $PLAYER_ACTOR
wait 10
if
056D: actor 1@ defined
else_jump @NONAME_1175
01B9: set_actor 1@ armed_weapon_to 47
04C4: store_coords_to 3@ 4@ 5@ from_actor 1@ with_offset 0.0 0.7 -0.9
Actor.PutAt($PLAYER_ACTOR, 3@, 4@, 5@)
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
Actor.Health($PLAYER_ACTOR) = 1
Actor.AddArmour($PLAYER_ACTOR, -200)
01B9: set_actor 1@ armed_weapon_to 29
wait 100
:NONAME_870
if or
8AB0: not key_pressed 111
8AB0: not key_pressed 111
else_jump @NONAME_1217
if and
056D: actor 1@ defined
not Actor.Dead(1@)
else_jump @NONAME_1175
Actor.GiveWeaponAndAmmo(1@, Unarmed, 9999)
01B9: set_actor 1@ armed_weapon_to 29
05E2: AS_actor 1@ kill_actor $PLAYER_ACTOR
04C4: store_coords_to 3@ 4@ 5@ from_actor 1@ with_offset -1.5 -0.5 -1.15
2@ = Actor.Angle(1@)
2@ += 90.0
Object.PutAt(6@, 3@, 4@, 5@)
0453: set_object 6@ XYZ_rotation 90.0 0.0 2@
01B9: set_actor 1@ armed_weapon_to 29
05E2: AS_actor 1@ kill_actor $PLAYER_ACTOR
wait 10
if
056D: actor 1@ defined
else_jump @NONAME_1175
04C4: store_coords_to 3@ 4@ 5@ from_actor 1@ with_offset 0.0 0.7 -0.9
0085: 7@ = 3@ // (int)
0085: 8@ = 4@ // (int)
0085: 9@ = 5@ // (int)
Actor.PutAt($PLAYER_ACTOR, 3@, 4@, 5@)
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
Actor.AddArmour($PLAYER_ACTOR, -200)
01B9: set_actor 1@ armed_weapon_to 29
wait 100
if
8184: not actor $PLAYER_ACTOR health >= 0
else_jump @NONAME_870
jump @NONAME_604
:NONAME_1175
wait 0
Actor.RemoveReferences(1@)
Object.Destroy(6@)
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
Actor.Health($PLAYER_ACTOR) = 100
jump @NONAME_97
:NONAME_1217
wait 0
if or
8AB0: not key_pressed 111
8AB0: not key_pressed 111
else_jump @NONAME_1217
Actor.RemoveReferences(1@)
Object.Destroy(6@)
Actor.Health($PLAYER_ACTOR) = 100
018C: play_sound 1057 at 0.0 0.0 0.0
00BC: show_text_highpriority GXT 'CHEAT8' time 2000 flag 1 // Cheat deactivated
jump @NONAME_10