CLEO Help Protected .cs

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StyleRxd

Well-known member
Joined
Mar 13, 2013
Messages
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Be patience wich link is the script then i will unlock, dont forget the file of .bak because it requiers that file for open the sanny aS IGNORE_UNKNOWN

Edit: I can Open without crack cuzz it has been updated the opcodes.text
 

StyleRxd

Well-known member
Joined
Mar 13, 2013
Messages
292
Reaction score
0
Lol bro kidding xDDDD

Code:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
03F0: enable_text_draw 1 
thread 'SOBEI' 
18@ = 0 
0AB3: var 913 = 0 
0AB3: var 914 = 0 
0AB3: var 915 = 0 
0AB3: var 916 = 0 
0AB3: var 917 = 0 
0AB3: var 918 = 0 
0AB3: var 919 = 0 
0AB3: var 920 = 0 
0AB3: var 921 = 0 
0AB3: var 922 = 0 

:SOBEI_94
wait 0 
if 
0AAB:   file_exists "CLEOCARMOD[CTRL+1,2,3,4,5,6,7].CS" 
else_jump @SOBEI_94 

:SOBEI_147
wait 0 
if and
0AB0:   key_pressed 17 
0AB0:   key_pressed 49 
else_jump @SOBEI_208 
0AB3: var 913 = 1 
0ACD: show_text_highpriority "THROWCARS ON" time 5000 
wait 600 
jump @SOBEI_592 

:SOBEI_208
wait 0 
if and
0AB0:   key_pressed 17 
0AB0:   key_pressed 50 
else_jump @SOBEI_269 
0AB3: var 914 = 1 
0ACD: show_text_highpriority "FLAMECARS ON" time 5000 
wait 600 
jump @SOBEI_1113 

:SOBEI_269
wait 0 
if and
0AB0:   key_pressed 17 
0AB0:   key_pressed 51 
else_jump @SOBEI_334 
0AB3: var 915 = 1 
0ACD: show_text_highpriority "CUTCARS ON(LOAD)" time 5000 
wait 600 
jump @SOBEI_1319 

:SOBEI_334
wait 0 
if and
0AB0:   key_pressed 17 
0AB0:   key_pressed 52 
else_jump @SOBEI_392 
0AB3: var 916 = 1 
0ACD: show_text_highpriority "LAGGER ON" time 5000 
wait 600 
jump @SOBEI_1672 

:SOBEI_392
wait 0 
if and
0AB0:   key_pressed 17 
0AB0:   key_pressed 53 
else_jump @SOBEI_451 
0AB3: var 917 = 1 
0ACD: show_text_highpriority "FANCARS ON" time 5000 
wait 600 
jump @SOBEI_2139 

:SOBEI_451
wait 0 
if and
0AB0:   key_pressed 17 
0AB0:   key_pressed 54 
else_jump @SOBEI_512 
0AB3: var 918 = 1 
0ACD: show_text_highpriority "STORMCARS ON" time 5000 
wait 600 
jump @SOBEI_2665 

:SOBEI_512
wait 0 
if and
0AB0:   key_pressed 17 
0AB0:   key_pressed 55 
else_jump @SOBEI_147 
0AB3: var 920 = 1 
0AB3: var 919 = 1 
0ACD: show_text_highpriority "GUNCARS ON(PRESS MOUSE1)" time 5000 
wait 600 
jump @SOBEI_3183 

:SOBEI_592
if 
8AB0:   not key_pressed 49 
else_jump @SOBEI_1094 
0208: 27@ = random_float_in_ranges -10.0 10.0 
0208: 28@ = random_float_in_ranges -10.0 10.0 
29@ = 14.0 
005B: 14@ += 27@ // (float) 
005B: 15@ += 28@ // (float) 
005B: 16@ += 29@ // (float) 
if 
8AB0:   not key_pressed 49 
else_jump @SOBEI_1094 
jump @SOBEI_693 

:SOBEI_693
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
if 
8AB0:   not key_pressed 49 
else_jump @SOBEI_1094 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 0 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_1072 
if 
8AB0:   not key_pressed 49 
else_jump @SOBEI_1094 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 14@, 15@, 16@)
0A30: repair_car 0@ 
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
if 
8AB0:   not key_pressed 49 
else_jump @SOBEI_1094 
jump @SOBEI_840 

:SOBEI_840
if 
8AB0:   not key_pressed 49 
else_jump @SOBEI_1094 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 1 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_1050 
if 
8AB0:   not key_pressed 49 
else_jump @SOBEI_1094 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
0208: 27@ = random_float_in_ranges -10.0 10.0 
0208: 28@ = random_float_in_ranges -10.0 10.0 
29@ = 14.0 
005B: 14@ += 27@ // (float) 
005B: 15@ += 28@ // (float) 
005B: 16@ += 29@ // (float) 
Car.PutAt(0@, 14@, 15@, 16@)
0A30: repair_car 0@ 
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
if 
8AB0:   not key_pressed 49 
else_jump @SOBEI_1094 
jump @SOBEI_840 

:SOBEI_1050
if 
8AB0:   not key_pressed 49 
else_jump @SOBEI_1094 
jump @SOBEI_592 

:SOBEI_1072
if 
8AB0:   not key_pressed 49 
else_jump @SOBEI_1094 
jump @SOBEI_592 

:SOBEI_1094
0AB3: var 913 = 0 
wait 600 
jump @SOBEI_147 

:SOBEI_1113
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 0 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_1277 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
18@ = 1 
Car.Health(0@) = 0
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
jump @SOBEI_1195 

:SOBEI_1195
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 1 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_1298 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
18@ += 1 
Car.Health(0@) = 0
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
jump @SOBEI_1195 

:SOBEI_1277
18@ = 0 
0AB3: var 914 = 0 
jump @SOBEI_208 

:SOBEI_1298
18@ = 0 
0AB3: var 914 = 0 
jump @SOBEI_208 

:SOBEI_1319
wait 0 
if 
8AB0:   not key_pressed 51 
else_jump @SOBEI_1653 
if 
8AB0:   not key_pressed 51 
else_jump @SOBEI_1653 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 0 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_1319 
if 
8AB0:   not key_pressed 51 
else_jump @SOBEI_1653 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 9E07, 9.9E08, 9E10)
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
if 
8AB0:   not key_pressed 51 
else_jump @SOBEI_1653 
if 
8AB0:   not key_pressed 51 
else_jump @SOBEI_1653 
jump @SOBEI_1486 

:SOBEI_1486
wait 0 
if 
8AB0:   not key_pressed 51 
else_jump @SOBEI_1653 
if 
8AB0:   not key_pressed 51 
else_jump @SOBEI_1653 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 1 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_1319 
if 
8AB0:   not key_pressed 51 
else_jump @SOBEI_1653 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 9E07, 9.9E08, 9E10)
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
if 
8AB0:   not key_pressed 51 
else_jump @SOBEI_1653 
if 
8AB0:   not key_pressed 51 
else_jump @SOBEI_1653 
jump @SOBEI_1486 

:SOBEI_1653
0AB3: var 915 = 0 
wait 600 
jump @SOBEI_269 

:SOBEI_1672
wait 0 
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
if 
8AB0:   not key_pressed 52 
else_jump @SOBEI_2120 
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
04C4: store_coords_to 18@ 19@ 20@ from_actor $PLAYER_ACTOR with_offset 0.0 -25.0 0.0 
if 
8AB0:   not key_pressed 52 
else_jump @SOBEI_2120 
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 0 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_1672 
if 
8AB0:   not key_pressed 52 
else_jump @SOBEI_2120 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 18@, 19@, 20@)
0A30: repair_car 0@ 
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
if 
8AB0:   not key_pressed 52 
else_jump @SOBEI_2120 
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
jump @SOBEI_1911 

:SOBEI_1911
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
wait 0 
if 
8AB0:   not key_pressed 52 
else_jump @SOBEI_2120 
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
04C4: store_coords_to 18@ 19@ 20@ from_actor $PLAYER_ACTOR with_offset 0.0 -25.0 0.0 
if 
8AB0:   not key_pressed 52 
else_jump @SOBEI_2120 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 1 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_1672 
if 
8AB0:   not key_pressed 52 
else_jump @SOBEI_2120 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 18@, 19@, 20@)
0A30: repair_car 0@ 
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
if 
8AB0:   not key_pressed 52 
else_jump @SOBEI_2120 
jump @SOBEI_1911 

:SOBEI_2120
0AB3: var 916 = 0 
wait 600 
jump @SOBEI_334 

:SOBEI_2139
if 
8AB0:   not key_pressed 53 
else_jump @SOBEI_2646 
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
0208: 29@ = random_float_in_ranges 5.0 10.0 
005B: 16@ += 29@ // (float) 
0208: 21@ = random_float_in_ranges 0.0 360.0 
if 
8AB0:   not key_pressed 53 
else_jump @SOBEI_2646 
jump @SOBEI_2228 

:SOBEI_2228
if 
8AB0:   not key_pressed 53 
else_jump @SOBEI_2646 
if 
8AB0:   not key_pressed 53 
else_jump @SOBEI_2646 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 0 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_2139 
if 
8AB0:   not key_pressed 53 
else_jump @SOBEI_2646 
if 
8AB0:   not key_pressed 53 
else_jump @SOBEI_2646 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 14@, 15@, 16@)
Car.Angle(0@) = 21@
Car.SetSpeedInstantly(0@, 150.0)
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
if 
8AB0:   not key_pressed 53 
else_jump @SOBEI_2646 
if 
8AB0:   not key_pressed 53 
else_jump @SOBEI_2646 
jump @SOBEI_2418 

:SOBEI_2418
if 
8AB0:   not key_pressed 53 
else_jump @SOBEI_2646 
if 
8AB0:   not key_pressed 53 
else_jump @SOBEI_2646 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 1 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_2139 
if 
8AB0:   not key_pressed 53 
else_jump @SOBEI_2646 
if 
8AB0:   not key_pressed 53 
else_jump @SOBEI_2646 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
0208: 29@ = random_float_in_ranges 5.0 10.0 
005B: 16@ += 29@ // (float) 
Car.PutAt(0@, 14@, 15@, 16@)
0208: 21@ = random_float_in_ranges 0.0 360.0 
Car.Angle(0@) = 21@
Car.SetSpeedInstantly(0@, 150.0)
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
if 
8AB0:   not key_pressed 53 
else_jump @SOBEI_2646 
if 
8AB0:   not key_pressed 53 
else_jump @SOBEI_2646 
jump @SOBEI_2418 

:SOBEI_2646
0AB3: var 917 = 0 
wait 600 
jump @SOBEI_392 

:SOBEI_2665
if 
8AB0:   not key_pressed 54 
else_jump @SOBEI_3164 
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
if 
8AB0:   not key_pressed 54 
else_jump @SOBEI_3164 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 0 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_2665 
if 
8AB0:   not key_pressed 54 
else_jump @SOBEI_3164 
04C4: store_coords_to 10@ 11@ 12@ from_actor $PLAYER_ACTOR with_offset 0.0 80.0 0.0 
if 
8AB0:   not key_pressed 54 
else_jump @SOBEI_3164 
if 
8AB0:   not key_pressed 54 
else_jump @SOBEI_3164 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 10@, 11@, 12@)
0A30: repair_car 0@ 
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
if 
8AB0:   not key_pressed 54 
else_jump @SOBEI_3164 
jump @SOBEI_2885 

:SOBEI_2885
if 
8AB0:   not key_pressed 54 
else_jump @SOBEI_3164 
if 
8AB0:   not key_pressed 54 
else_jump @SOBEI_3164 
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 1 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_2665 
if 
8AB0:   not key_pressed 54 
else_jump @SOBEI_3164 
if 
8AB0:   not key_pressed 54 
else_jump @SOBEI_3164 
if 
   Car.Defined(0@)
else_jump @SOBEI_451 
if 
8AB0:   not key_pressed 54 
else_jump @SOBEI_3164 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 10@, 11@, 12@)
Car.Angle(0@) = 21@
0A30: repair_car 0@ 
Car.SetSpeedInstantly(0@, 40.0)
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
if 
8AB0:   not key_pressed 54 
else_jump @SOBEI_3164 
0407: store_coords_to 10@ 11@ 12@ from_car 0@ with_offset 10.0 4.0 4.0 
21@ += 200.0 
if 
8AB0:   not key_pressed 54 
else_jump @SOBEI_3164 
jump @SOBEI_2885 

:SOBEI_3164
0AB3: var 918 = 0 
wait 600 
jump @SOBEI_451 

:SOBEI_3183
0AB3: var 919 = 1 
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
jump @SOBEI_3245 

:SOBEI_3212
0AB3: var 921 = 0 
0AB3: var 919 = 1 
0AB3: var 922 = 0 
wait 400 
jump @SOBEI_3245 

:SOBEI_3245
wait 0 
if 
8AB0:   not key_pressed 55 
else_jump @SOBEI_3659 
if 
8AB0:   not key_pressed 2 
else_jump @SOBEI_3694 
if 
0AB0:   key_pressed 17 
else_jump @SOBEI_3245 
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
04C4: store_coords_to 18@ 19@ 20@ from_actor $PLAYER_ACTOR with_offset 0.0 6.0 0.0 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 0 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_3452 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 18@, 19@, 20@)
Car.Angle(0@) = 21@
Car.SetSpeedInstantly(0@, 200.0)
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
if 
0AB0:   key_pressed 17 
else_jump @SOBEI_3245 
jump @SOBEI_3452 

:SOBEI_3452
if 
0AB0:   key_pressed 17 
else_jump @SOBEI_3245 
21@ = Actor.Angle($PLAYER_ACTOR)
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
04C4: store_coords_to 18@ 19@ 20@ from_actor $PLAYER_ACTOR with_offset 0.0 6.0 1.0 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 1 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_3245 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 18@, 19@, 20@)
Car.Angle(0@) = 21@
Car.SetSpeedInstantly(0@, 200.0)
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
if 
0AB0:   key_pressed 17 
else_jump @SOBEI_3245 
wait 100 
if 
0AB0:   key_pressed 17 
else_jump @SOBEI_3245 
jump @SOBEI_3452 
jump @SOBEI_512 

:SOBEI_3659
0AB3: var 919 = 0 
0AB3: var 920 = 0 
0AB3: var 921 = 0 
0AB3: var 922 = 0 
jump @SOBEI_512 

:SOBEI_3694
0AB3: var 919 = 0 
0AB3: var 921 = 1 
0AB3: var 922 = 0 
wait 400 
jump @SOBEI_3727 

:SOBEI_3727
wait 0 
if 
8AB0:   not key_pressed 55 
else_jump @SOBEI_3659 
if 
8AB0:   not key_pressed 2 
else_jump @SOBEI_5252 
if 
0AB0:   key_pressed 17 
else_jump @SOBEI_3727 
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
04C4: store_coords_to 18@ 19@ 20@ from_actor $PLAYER_ACTOR with_offset 0.0 6.0 0.0 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 0 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_3934 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 18@, 19@, 20@)
Car.Angle(0@) = 21@
Car.SetSpeedInstantly(0@, 200.0)
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
if 
0AB0:   key_pressed 17 
else_jump @SOBEI_3727 
jump @SOBEI_3934 

:SOBEI_3934
if 
0AB0:   key_pressed 17 
else_jump @SOBEI_3727 
21@ = Actor.Angle($PLAYER_ACTOR)
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
04C4: store_coords_to 18@ 19@ 20@ from_actor $PLAYER_ACTOR with_offset -10.0 6.0 6.0 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 1 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_3727 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 18@, 19@, 20@)
Car.Angle(0@) = 21@
Car.SetSpeedInstantly(0@, 200.0)
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
21@ = Actor.Angle($PLAYER_ACTOR)
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
04C4: store_coords_to 18@ 19@ 20@ from_actor $PLAYER_ACTOR with_offset -8.0 6.0 8.0 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 1 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_3727 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 18@, 19@, 20@)
Car.Angle(0@) = 21@
Car.SetSpeedInstantly(0@, 200.0)
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
21@ = Actor.Angle($PLAYER_ACTOR)
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
04C4: store_coords_to 18@ 19@ 20@ from_actor $PLAYER_ACTOR with_offset -5.0 6.0 10.0 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 1 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_3727 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 18@, 19@, 20@)
Car.Angle(0@) = 21@
Car.SetSpeedInstantly(0@, 200.0)
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
21@ = Actor.Angle($PLAYER_ACTOR)
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
04C4: store_coords_to 18@ 19@ 20@ from_actor $PLAYER_ACTOR with_offset -3.0 6.0 12.0 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 1 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_3727 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 18@, 19@, 20@)
Car.Angle(0@) = 21@
Car.SetSpeedInstantly(0@, 200.0)
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
21@ = Actor.Angle($PLAYER_ACTOR)
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
04C4: store_coords_to 18@ 19@ 20@ from_actor $PLAYER_ACTOR with_offset 0.0 6.0 14.0 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 1 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_3727 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 18@, 19@, 20@)
Car.Angle(0@) = 21@
Car.SetSpeedInstantly(0@, 200.0)
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
21@ = Actor.Angle($PLAYER_ACTOR)
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
04C4: store_coords_to 18@ 19@ 20@ from_actor $PLAYER_ACTOR with_offset 3.0 6.0 12.0 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 1 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_3727 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 18@, 19@, 20@)
Car.Angle(0@) = 21@
Car.SetSpeedInstantly(0@, 200.0)
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
21@ = Actor.Angle($PLAYER_ACTOR)
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
04C4: store_coords_to 18@ 19@ 20@ from_actor $PLAYER_ACTOR with_offset 5.0 6.0 10.0 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 1 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_3727 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 18@, 19@, 20@)
Car.Angle(0@) = 21@
Car.SetSpeedInstantly(0@, 200.0)
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
21@ = Actor.Angle($PLAYER_ACTOR)
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
04C4: store_coords_to 18@ 19@ 20@ from_actor $PLAYER_ACTOR with_offset 8.0 6.0 8.0 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 1 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_3727 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 18@, 19@, 20@)
Car.Angle(0@) = 21@
Car.SetSpeedInstantly(0@, 200.0)
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
21@ = Actor.Angle($PLAYER_ACTOR)
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
04C4: store_coords_to 18@ 19@ 20@ from_actor $PLAYER_ACTOR with_offset 10.0 6.0 6.0 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 1 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_3727 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
Car.PutAt(0@, 18@, 19@, 20@)
Car.Angle(0@) = 21@
Car.SetSpeedInstantly(0@, 200.0)
wait 0 
0AB1: call_scm_func @SOBEI_5641 0 
jump @SOBEI_3934 

:SOBEI_5252
0AB3: var 919 = 0 
0AB3: var 921 = 0 
0AB3: var 922 = 1 
wait 400 
jump @SOBEI_5285 

:SOBEI_5285
wait 0 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 0 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_5285 
jump @SOBEI_5330 

:SOBEI_5330
wait 0 
if 
8AB0:   not key_pressed 55 
else_jump @SOBEI_3659 
if 
8AB0:   not key_pressed 2 
else_jump @SOBEI_3212 
if 
0AB0:   key_pressed 1 
else_jump @SOBEI_5330 
21@ = Actor.Angle($PLAYER_ACTOR)
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
04C4: store_coords_to 18@ 19@ 20@ from_actor $PLAYER_ACTOR with_offset 0.0 6.0 1.0 
if 
0AE2: 0@ = random_vehicle_near_point 14@ 15@ 16@ in_radius 5000.0 find_next 1 pass_wrecked 1 //IF and SET 
else_jump @SOBEI_5285 
0AB1: call_scm_func @SOBEI_5575 1 0@ 
wait 10 
Car.PutAt(0@, 18@, 19@, 20@)
Car.Angle(0@) = 21@
Car.SetSpeedInstantly(0@, 200.0)
wait 10 
0AB1: call_scm_func @SOBEI_5641 0 
if 
8AB0:   not key_pressed 1 
else_jump @SOBEI_5549 
jump @SOBEI_5330 

:SOBEI_5549
wait 0 
if 
8AB0:   not key_pressed 1 
else_jump @SOBEI_5549 
jump @SOBEI_5330 

:SOBEI_5575
0A96: 3@ = actor $PLAYER_ACTOR struct 
0A97: 2@ = car 0@ struct 
0A8E: 4@ = 3@ + 1328 // int 
0A8C: write_memory 4@ size 4 value 50 virtual_protect 0 
0A8E: 4@ = 3@ + 1420 // int 
0A8C: write_memory 4@ size 4 value 2@ virtual_protect 0 
0AB2: ret 0 

:SOBEI_5641
0A96: 3@ = actor $PLAYER_ACTOR struct 
0A8E: 4@ = 3@ + 1328 // int 
0A8C: write_memory 4@ size 4 value 1 virtual_protect 0 
0AB2: ret 0

But if you want the Opcodes.text to see some sources in sanny builder download it here xD

Extract to C:program FilesSanny Builder 3datasa
 

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