hello ive found somewhere in this forums a code that allows me to change the speed of the reload animations and it works
perfectly for all weapons exept for dual wield weapons... basically it is not working for sawnoff, uzi, tech-9 etc..
The animations are done faster but it keeps repeating for those weapons ( basically imagine it takes 4 seconds to reload normally it will still take 4 seconds.. but you just see the animations on a loop...). However it works perfectly for deagle combat etc...
Please help me.. here is my code:
thankyou in the future.
perfectly for all weapons exept for dual wield weapons... basically it is not working for sawnoff, uzi, tech-9 etc..
The animations are done faster but it keeps repeating for those weapons ( basically imagine it takes 4 seconds to reload normally it will still take 4 seconds.. but you just see the animations on a loop...). However it works perfectly for deagle combat etc...
Please help me.. here is my code:
Code:
{$CLEO}
0000: NOP
while true
wait 0
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_load" at 16.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "buddy_reload" at 16.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "python_reload" at 16.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Silence_reload" at 16.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "sawnoff_reload" at 16.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "colt45_reload" at 16.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "UZI_reload" at 16.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "buddy_crouchreload" at 16.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "colt45_crouchreload" at 16.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "python_crouchreload" at 16.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_crouchload" at 16.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CrouchReload" at 16.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "UZI_crouchreload" at 16.0 times_normal_rate
end
thankyou in the future.