CLEO Help 031D: actor 0@ hit_by_weapon is lying?

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monday

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In most cases it works properly but sometimes when I shoot someone while he's sprinting I get contradictory info. 031D states that the player was hit but HP remains the same. Usually it happens too quick to judge by naked eye view if the player was hit or not. Let's assume that it's not an effect of health hack, is it possible that it's some kind of bug? Or lack of synchronisation between client/server caused by some mini lag? I have few hypothesis but I'd appreciate advice from someone who has good knowledge about shooting mechanics in 0.3z
 
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