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Parazitas

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PHP:
{$CLEO .cs}

0000:

REPEAT
   WAIT 100
UNTIL 0AFA:


WHILE TRUE
   WAIT 0

for 0@ = 0 to 2048
if
0B46: samp 3d_text 0@ defined
then
    0C46: samp get_3d_text_info_by_id 0@ string_ptr 1@ color 2@ position 3@ 4@ 5@ view_distance 6@ show_behind_walls 7@ attached_to_player 8@ attached_to_vehicle 9@
    if
    0C29: $NOT_USED = stristr string1 1@ string2 "{FFFFFF}Jogador(a) Trabalhando {FF0000}Ninguém"
    then
        0AB1: call @char_goto 3 XYZ 3@ 4@ 5@
        say "/plantar"
    end
end
end

end

:char_goto
repeat
    wait 0       
    00A0: store_actor $PLAYER_ACTOR position_to 14@ 15@ 16@
    0063: 0@ -= 14@
    0063: 1@ -= 15@
    0604: get_Z_angle_for_point 0@ 1@ store_to 16@
    005B: 0@ += 14@
    005B: 1@ += 15@
    16@ *= 0.01745
    0A96: 17@ = actor $PLAYER_ACTOR struct
    17@ += 0x558
    0A8C: write_memory 17@ size 4 value 16@ virtual_protect 0
    02EB: restore_camera_with_jumpcut
    18@ = 0xB73458
    18@ += 0x20
    0A8C: write_memory 18@ size 1 value 255 virtual_protect 0
    18@ = 0xB73458
    18@ += 0x3
    0A8C: write_memory 18@ size 1 value 255 virtual_protect 0
until 00ED: actor $PLAYER_ACTOR 0 near_point 3@ 4@ radius 0.4 0.4 on_foot
0AB2: ret 0
 
D

Deleted member 52446

Guest
PHP:
{$CLEO .cs}

0000:

REPEAT
   WAIT 100
UNTIL 0AFA:


WHILE TRUE
   WAIT 0

for 0@ = 0 to 2048
if
0B46: samp 3d_text 0@ defined
then
    0C46: samp get_3d_text_info_by_id 0@ string_ptr 1@ color 2@ position 3@ 4@ 5@ view_distance 6@ show_behind_walls 7@ attached_to_player 8@ attached_to_vehicle 9@
    if
    0C29: $NOT_USED = stristr string1 1@ string2 "{FFFFFF}Jogador(a) Trabalhando {FF0000}Ninguém"
    then
        0AB1: call @char_goto 3 XYZ 3@ 4@ 5@
        say "/plantar"
    end
end
end

end

:char_goto
repeat
    wait 0      
    00A0: store_actor $PLAYER_ACTOR position_to 14@ 15@ 16@
    0063: 0@ -= 14@
    0063: 1@ -= 15@
    0604: get_Z_angle_for_point 0@ 1@ store_to 16@
    005B: 0@ += 14@
    005B: 1@ += 15@
    16@ *= 0.01745
    0A96: 17@ = actor $PLAYER_ACTOR struct
    17@ += 0x558
    0A8C: write_memory 17@ size 4 value 16@ virtual_protect 0
    02EB: restore_camera_with_jumpcut
    18@ = 0xB73458
    18@ += 0x20
    0A8C: write_memory 18@ size 1 value 255 virtual_protect 0
    18@ = 0xB73458
    18@ += 0x3
    0A8C: write_memory 18@ size 1 value 255 virtual_protect 0
until 00ED: actor $PLAYER_ACTOR 0 near_point 3@ 4@ radius 0.4 0.4 on_foot
0AB2: ret 0

It's not going to the right place..
 
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