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CLEO Release autokeysenderv1.0.cs (a.k.a FACKIN' PRO KEYBINDER!)

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xzytro

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:ppffh: Hi,

After the previous automator cleo called autocmdsender.cs which sends commands automaticly, and after this cleo request :
Keybinder - Basically a script that reads .ini in which command and a key is put to act as keybinder. It solves an assload of bugging since it automatically runs. This has already been done but inside a scriot, now all I need is instead of key and command/text being script, they would be customizable in .ini. I hope that is not too much trouble.
I have decided to make a cleo keybinder that presses a button which is written inside it's configurable .ini file.  :forever_hurra:
You can configure these options :
* Activation key (with an option of using key combinations)
* Deactivation key (with an option of using key combinations)
* The key which you want to press automaticly
* The frequency which will define how often the key will get automaticly pressed
* Vehicle check ( If toggled from '0' to '1', you can make the keybinder check if you are inside a vehicle or not.)
* 3 alternative vehicle model inputs ( If 'Vehiclecheck' is set to 1, you can define 3 different vehicle models, so that keybinder will work ONLY if you are inside one of those vehicle ids.)

7aFd0.png


:challenge_completed:

RAR Password : ugbase.eu
Script included  :urtheman:

P.S. If you liked this too much, i will try to put more keys inside the same script  :urtheman:
 

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  • autokeysender.rar
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Rat

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could you put a "hold" key option?
:me_gusta:
 

xzytro

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ye  :me_gusta:
7b6GE.png

If i remove the 'release key' it will hold the button :fuck_yea:

Bu' later, for now i'm just collecting feedbacks  :urtheman:
 

YoBitchItsMe

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Good shiz man, let's get that release key removed him? for what I'd like to use it for I need it to hold.

All in all though ty
 

Zerotobey

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Do you mind explaining some of the possibilities of this?
 

xzytro

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zin link said:
can it send multiple keys?
For now, it can send only 1. In the next upgrade, i will try to make it have 5 different slots available for a key to get sent.  :urtheman:
 

Rat

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xzytro link said:
ye  :me_gusta:
7b6GE.png

If i remove the 'release key' it will hold the button :fuck_yea:

Bu' later, for now i'm just collecting feedbacks  :urtheman:

i crash when i comment out/remove the release line
:eek:key:
 

xzytro

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:surprised:

Perhaps i was wrong, perhaps release line is essential, but instead of wait 1, we can try wait 2000, if we want to make the script hold the key for 2 seconds and then release  :ppffh:
 

Rat

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xzytro link said:
:surprised:

Perhaps i was wrong, perhaps release line is essential, but instead of wait 1, we can try wait 2000, if we want to make the script hold the key for 2 seconds and then release  :ppffh:
i might just do that. thanks!
:urtheman:
 
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