️ Decrypting/Safety Check CLEO/SF/ASI/DLL


Here you can send files and they will be decrypted(cleo/lua/ahk) !

CLEO / LUA / AHK files can have their encryption removed
In full / in part



The SF / ASI / DLL file will be mainly tested
It is not possible to extract code in an orderly manner from files programmed in C ++
Here you will find out if a file is safe and what it does.
 
Last edited:

TeRmminaTo[R]

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Please someone, i tried everything ive failed.
 

Attachments

  • gamefixer (1).cs
    59 KB · Views: 1

rodrygo

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Can someone edit this cleo, change the activation key to (DEL or key46) and put the following damage to the damage reducer
1713705313836.png
 

Attachments

  • ReductorDeDaños.cs
    18.5 KB · Views: 0

peladott

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decrypting this, idk if has stealers
 

Attachments

  • amade.cs
    25.4 KB · Views: 2
  • antipuno.cs
    25.2 KB · Views: 2
  • notdown.asi
    79.5 KB · Views: 3

SobFoX

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decrypt pls
JavaScript:
require("lib.sampfuncs")
require("lib.moonloader")

slot0 = require("lib.samp.events")
slot1 = false
slot2 = -1
slot3 = 0
slot4 = 0
slot5 = 0
slot6 = false

function reset()
    uv0 = false
    uv1 = 0
    uv2 = 0
    uv3 = 0
end

function main()
    while not isSampAvailable() do
        wait(0)
    end

    sampRegisterChatCommand("dm", function (slot0)
        if slot0 == "" then
            reset()

            return
        end

        if uv0 then
            sampAddChatMessage("LUA: \\xc2\\xfb \\xf3\\xe6\\xe5 \\xe0\\xea\\xf2\\xe8\\xe2\\xe8\\xf0\\xee\\xe2\\xe0\\xeb\\xe8 \\xe4\\xe0\\xec\\xe0\\xe3\\xe5\\xf0. \\xc2\\xe2\\xe5\\xe4\\xe8\\xf2\\xe5 {FFFF00}/dm{007FFF} \\xe5\\xf9\\xe5 \\xf0\\xe0\\xe7 \\xe4\\xeb\\xff \\xe4\\xe5\\xe0\\xea\\xf2\\xe8\\xe2\\xe0\\xf6\\xe8\\xe8.", 32767)

            return
        end

        uv0 = true
        uv1 = tonumber(slot0)

        lua_thread.create(function ()
            while true do
                if not uv0 then
                    break
                end

                slot3 = 0

                sampSendGiveDamage(uv1, 7, slot3, 3)

                for slot3 = 1, 10 do
                    setGameKeyState(17, 255)
                    wait(1)
                end

                sampSendGiveDamage(uv1, 7, 0, 3)
                wait(500)
            end

            reset()
        end)
    end)

    function uv2.onSendPlayerSync(slot0)
        if uv0 then
            slot1, slot2 = sampGetCharHandleBySampPlayerId(uv1)

            if slot1 then
                slot3, slot4, slot5 = getCharCoordinates(slot2)
                slot6 = -1

                if ((uv2 == 0 or uv3 == 0 or uv4 == 0) and 0 or math.sqrt((slot3 - uv2)^2 + (slot4 - uv3)^2 + (slot5 - uv4)^2)) > 50 then
                    reset()
                    sampAddChatMessage("LUA: \\xc8\\xe3\\xf0\\xee\\xea \\xef\\xe5\\xf0\\xe5\\xe4\\xe2\\xe8\\xe3\\xe0\\xe5\\xf2\\xf1\\xff \\xf1\\xeb\\xe8\\xf8\\xea\\xee\\xec \\xe1\\xfb\\xf1\\xf2\\xf0\\xee, \\xe4\\xe0\\xec\\xe0\\xe3\\xe5\\xf0 \\xe0\\xe2\\xf2\\xee\\xec\\xe0\\xf2\\xe8\\xf7\\xe5\\xf1\\xea\\xe8 \\xe2\\xfb\\xea\\xeb\\xfe\\xf7\\xe5\\xed.", 32767)
                end

                slot0.position.x = slot3
                slot0.position.y = slot4
                slot0.position.z = slot5 - 2
                uv2 = slot3
                uv3 = slot4
                uv4 = slot5

                if getCharHealth(slot2) == 0 then
                    reset()
                    sampAddChatMessage("LUA: \\xc8\\xe3\\xf0\\xee\\xea {FFFF00}" .. sampGetPlayerNickname(uv1) .. "{007FFF} [ID {FFFF00}" .. uv1 .. "{007FFF}] \\xf3\\xe1\\xe8\\xf2.", 32767)
                end
            else
                sampAddChatMessage("LUA: \\xc8\\xe3\\xf0\\xee\\xea \\xed\\xe5\\xe4\\xee\\xf1\\xf2\\xf3\\xef\\xe5\\xed, \\xe4\\xe0\\xec\\xe0\\xe3\\xe5\\xf0 \\xe0\\xe2\\xf2\\xee\\xec\\xe0\\xf2\\xe8\\xf7\\xe5\\xf1\\xea\\xe8 \\xe2\\xfb\\xea\\xeb\\xfe\\xf7\\xe5\\xed.", 32767)
                reset()
            end
        end
    end

    sampRegisterChatCommand("sdm", function ()
        uv0 = not uv0

        sampAddChatMessage("LUA: \\xc0\\xed\\xf2\\xe8\\xf1\\xeb\\xe0\\xef\\xef\\xe5\\xf0 " .. (uv0 and "{00CC00}\\xe0\\xea\\xf2\\xe8\\xe2\\xe8\\xf0\\xee\\xe2\\xe0\\xed" or "{CC0000}\\xe4\\xe5\\xe0\\xea\\xf2\\xe8\\xe2\\xe8\\xf0\\xee\\xe2\\xe0\\xed") .. "{007FFF}.", 32767)
    end)

    function uv2.onSetPlayerPos(slot0)
        slot1, slot2, slot3 = getCharCoordinates(PLAYER_PED)
        slot4 = math.sqrt((slot1 - slot0.x)^2 + (slot2 - slot0.y)^2 + (slot3 - slot0.z)^2)

        if uv0 and slot4 > 1 and slot4 < 50 then
            sampAddChatMessage("LUA: \\xc0\\xe4\\xec\\xe8\\xed \\xef\\xee\\xef\\xfb\\xf2\\xe0\\xeb\\xf1\\xff \\xf1\\xeb\\xe0\\xef\\xed\\xf3\\xf2\\xfc \\xe2\\xe0\\xf1.", 32767)

            return false
        end
    end
end
 
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