CLEO Help Easy code? help me here pls zz

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MalikeiraOPoder

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look this code..

PHP:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
0662: printstring "Made by Opcode.eXe" 
0662: printstring "www.youtu.be/thT14ZrBfjo" 
0662: printstring "ugbase.eu" 
0@ = 0 

:Noname_72
wait 0 
if 
0ADC:   test_cheat "ESP" 
jf @Noname_232 
if 
  0@ == 0 
jf @Noname_175 
0@ = 1 
018C: play_sound 1083 at 0.0 0.0 0.0 
print "~r~ESP-BOX ~w~ ENABLED" 1337 
goto @Noname_232 

:Noname_175
0@ = 0 
018C: play_sound 1084 at 0.0 0.0 0.0 
print "~r~ESP-BOX ~w~ DISABLED" 1337 

:Noname_232
if 
  0@ == 1 
jf @Noname_633 
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0 
29@ += 4 
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 
30@ = 0 

:Noname_290
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0 
29@ += 1 
if and
  31@ >= 0 
  128 > 31@ 
jf @Noname_608 
005A: 31@ += 30@ // (int) 
if 
056D:   actor 31@ defined 
jf @Noname_608 
if 
803C:   not  $PLAYER_ACTOR == 31@ // (int) 
jf @Noname_608 
if 
02CB:   actor 31@ bounding_sphere_visible 
jf @Noname_608 
call @Noname_893 2 31@ 54 1@ 2@ 3@ 
call @Noname_893 2 31@ 1 4@ 5@ 6@ 
call @Noname_893 2 31@ 6 7@ 8@ 9@ 
call @Noname_992 3 1@ 2@ 3@ 16@ 17@ 
call @Noname_992 3 4@ 5@ 6@ 18@ 19@ 
call @Noname_992 3 7@ 8@ 9@ 20@ 21@ 
0063: 17@ -= 21@ // (float) 
0087: 26@ = 17@ // (float) 
26@ /= 2.5 
03F0: enable_text_draw 1 
call @Noname_640 9 18@ 19@ 26@ 17@ 255 0 0 255 1.0 

:Noname_608
30@ += 256 
  30@ > 35584 
jf @Noname_290 

:Noname_633
goto @Noname_72 

:Noname_640
0087: 14@ = 8@ // (float) 
0087: 12@ = 2@ // (float) 
0087: 13@ = 3@ // (float) 
12@ /= 2.0 
13@ /= 2.0 
0087: 8@ = 0@ // (float) 
005B: 8@ += 2@ // (float) 
0063: 8@ -= 12@ // (float) 
0087: 9@ = 0@ // (float) 
0063: 9@ -= 2@ // (float) 
005B: 9@ += 12@ // (float) 
0087: 10@ = 1@ // (float) 
005B: 10@ += 3@ // (float) 
0063: 10@ -= 13@ // (float) 
0087: 11@ = 1@ // (float) 
0063: 11@ -= 3@ // (float) 
005B: 11@ += 13@ // (float) 
03F0: enable_text_draw 1 
038E: draw_box_position 8@ 1@ size 14@ 3@ RGBA 4@ 5@ 6@ 7@ 
038E: draw_box_position 9@ 1@ size 14@ 3@ RGBA 4@ 5@ 6@ 7@ 
038E: draw_box_position 0@ 10@ size 2@ 14@ RGBA 4@ 5@ 6@ 7@ 
038E: draw_box_position 0@ 11@ size 2@ 14@ RGBA 4@ 5@ 6@ 7@ 
ret 0 

:Noname_893
0085: 10@ = 0@ // (int) 
0085: 15@ = 1@ // (int) 
1@ = 0.0 
2@ = 0.0 
3@ = 0.0 
0A96: 0@ = actor 10@ struct 
0AC7: 4@ = var 1@ offset 
0AA6: call_method 6160832 struct 0@ num_params 3 pop 0 1 15@ 4@  
ret 3 1@ 2@ 3@ 

:Noname_992
0AC7: 14@ = var 0@ offset 
0AC7: 15@ = var 3@ offset 
0AC7: 16@ = var 6@ offset 
0AC7: 17@ = var 9@ offset 
0AA5: call 7392816 num_params 6 pop 6 0 0 17@ 16@ 15@ 14@  
12@ = 640.0 
13@ = 448.0 
0A8D: 14@ = read_memory 12677188 size 4 virtual_protect 0 
0A8D: 15@ = read_memory 12677192 size 4 virtual_protect 0 
0093: 14@ = integer 14@ to_float 
0093: 15@ = integer 15@ to_float 
0073: 12@ /= 14@ // (float) 
0073: 13@ /= 15@ // (float) 
006B: 3@ *= 12@ // (float) 
006B: 4@ *= 13@ // (float) 
ret 2 3@ 4@
this is ESP-BOX create by OpCode...



for example, i would like get a easy code to use this ESP-BOX

how can do to use example this ... " call @ESPBOX " to turn on the cheat...
this its possible??

for example

i have a dialog and i want to turn on "ESPBOX"

so my code is...
PHP:
if Dialog.CheckBoxIsChecked(0@, 1)
then
        call @ESPBOX 1 1    // to turn on more ez...
end

and can i get a key to turn off more ez
example

PHP:
if
key_down 66
then
       call @ESPBOX 0 0
end


someone can help me with this?

@Parazitas
@Opcode.eXe
 

Parazitas

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Joined
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Messages
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Location
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I converted it to hight syntax
PHP:
{$CLEO .cs}

0000:

wait 8500

while true
wait 0 

if
0256:   player $PLAYER_CHAR defined
then
    0A8D: 29@ = read_memory 0xB74490 size 4 virtual_protect 0
    29@ += 0x4
    0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
    for 30@ = 0 to 35584 step 0x100
        0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
        000A: 29@ += 0x1
        if and
            0029: 31@ >= 0x00
            001B: 0x80 > 31@                      
        then
            005A: 31@ += 30@
            if and
            056D:   actor 31@ defined
            803B:   31@ == $PLAYER_ACTOR // not my ped
            then
                if
                02CB:   actor 31@ bounding_sphere_visible 
                then
                    0AB1: @GET_BONE_POS 2 FROM_ACTOR 31@ BONE 54 _STORE_TO 1@ 2@ 3@ 
                    0AB1: @GET_BONE_POS 2 FROM_ACTOR 31@ BONE 1 _STORE_TO 4@ 5@ 6@ 
                    0AB1: @GET_BONE_POS 2 FROM_ACTOR 31@ BONE 6 _STORE_TO 7@ 8@ 9@ 
                    0AB1: @getScreenXYFrom3DCoords 3 3D_coords_X 1@ Y 2@ Z 3@ store_screen_X_to 16@ Y 17@ 
                    0AB1: @getScreenXYFrom3DCoords 3 3D_coords_X 4@ Y 5@ Z 6@ store_screen_X_to 18@ Y 19@ 
                    0AB1: @getScreenXYFrom3DCoords 3 3D_coords_X 7@ Y 8@ Z 9@ store_screen_X_to 20@ Y 21@ 
                    0063: 17@ -= 21@ // (float) 
                    0087: 26@ = 17@ // (float) 
                    26@ /= 2.5 
                    03F0: enable_text_draw 1 
                    0AB1: @DRAW_OUTLINED_BOX 9 POS 18@ 19@ SIZE 26@ 17@ RGBA 255 0 0 255 THICKNESS 1.0
                end
            end
        end
    end
end

end


:DRAW_OUTLINED_BOX
//0AB1: @DRAW_OUTLINED_BOX 9 POS 300.0 300.0 SIZE 50.0 50.0 RGBA 255 0 0 255 THICKNESS 0.5
0087: 14@ = 8@ // (float) 
0087: 12@ = 2@ // (float) 
0087: 13@ = 3@ // (float) 
12@ /= 2.0 
13@ /= 2.0 
0087: 8@ = 0@ // (float) 
005B: 8@ += 2@ // (float) 
0063: 8@ -= 12@ // (float) 
0087: 9@ = 0@ // (float) 
0063: 9@ -= 2@ // (float) 
005B: 9@ += 12@ // (float) 
0087: 10@ = 1@ // (float) 
005B: 10@ += 3@ // (float) 
0063: 10@ -= 13@ // (float) 
0087: 11@ = 1@ // (float) 
0063: 11@ -= 3@ // (float) 
005B: 11@ += 13@ // (float) 
03F0: enable_text_draw 1 
038E: draw_box_position 8@ 1@ size 14@ 3@ RGBA 4@ 5@ 6@ 7@ 
038E: draw_box_position 9@ 1@ size 14@ 3@ RGBA 4@ 5@ 6@ 7@ 
038E: draw_box_position 0@ 10@ size 2@ 14@ RGBA 4@ 5@ 6@ 7@ 
038E: draw_box_position 0@ 11@ size 2@ 14@ RGBA 4@ 5@ 6@ 7@ 
0AB2: 0 

:GET_BONE_POS
//0AB1: call_scm_func @GET_BONE_POS 2 FROM_ACTOR $PLAYER_ACTOR BONE 6 _STORE_TO 1@ 2@ 3@  // HEAD
0085: 10@ = 0@ // (int) 
0085: 15@ = 1@ // (int) 
1@ = 0.0 
2@ = 0.0 
3@ = 0.0 
0A96: 0@ = actor 10@ struct 
0AC7: 4@ = var 1@ offset 
0AA6: call_method 6160832 struct 0@ num_params 3 pop 0 1 15@ 4@  
0AB2: 3 1@ 2@ 3@ 

:getScreenXYFrom3DCoords
//0AB1: call_scm_func @getScreenXYFrom3DCoords 3 3D_coords_X 0@ Y 1@ Z 2@ store_screen_X_to 3@ Y_to 4@
0AC7: 14@ = var 0@ offset 
0AC7: 15@ = var 3@ offset 
0AC7: 16@ = var 6@ offset 
0AC7: 17@ = var 9@ offset 
0AA5: call 7392816 num_params 6 pop 6 0 0 17@ 16@ 15@ 14@  
12@ = 640.0 
13@ = 448.0 
0A8D: 14@ = read_memory 12677188 size 4 virtual_protect 0 
0A8D: 15@ = read_memory 12677192 size 4 virtual_protect 0 
0093: 14@ = integer 14@ to_float 
0093: 15@ = integer 15@ to_float 
0073: 12@ /= 14@ // (float) 
0073: 13@ /= 15@ // (float) 
006B: 3@ *= 12@ // (float) 
006B: 4@ *= 13@ // (float) 
0AB2: 2 3@ 4@
 
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