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CLEO Release fightSpeed.cs

CLEO related
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monday

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Keys:
numpad 9 - increase fighting speed
numpad 3 - decrease

Source:
Code:
{$CLEO .cs}                
0000: NOP  
1@ = 1.0
0@ = 1

:First
wait 0 
if key_down 105// numpad9
then
1@ += 0.1
wait 100
0AD1: show_formatted_text_highpriority "fightSpeed rate = %0.1f" time 1000 1@
end

if key_down 99// numpad3
then
1@ -= 0.1
wait 100
0AD1: show_formatted_text_highpriority "fightSpeed rate = %0.1f" time 1000 1@
end

0AB1: @setFightingRate 1 value 1@ 
jump @First

//0AB1: @setFightingRate 1 value 1@
:setFightingRate
0393: actor $PLAYER_ACTOR perform_animation "FightA_1" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightA_2" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightA_3" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightA_block" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightA_G" at 0@ times_normal_rate  
0393: actor $PLAYER_ACTOR perform_animation "FightA_M" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FIGHTIDLE" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightShB" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightShF" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightSh_BWD" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightSh_FWD" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightSh_Left" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightSh_Right" at 0@ times_normal_rate 

0393: actor $PLAYER_ACTOR perform_animation "FightB_1" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightB_2" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightB_3" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightB_block" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightB_G" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightB_IDLE" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightB_M" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "HitB_1" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "HitB_2" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "HitB_3" at 0@ times_normal_rate 

0393: actor $PLAYER_ACTOR perform_animation "FightC_1" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightC_2" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightC_3" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightC_block" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightC_blocking" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightC_G" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightC_IDLE" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightC_M" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightC_Spar" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "HitC_1" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "HitC_2" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "HitC_3" at 0@ times_normal_rate 

0393: actor $PLAYER_ACTOR perform_animation "FightD_1" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightD_2" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightD_3" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightD_bock" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightD_G" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightD_IDLE" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightD_M" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "HitD_1" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "HitD_2" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "HitD_3" at 0@ times_normal_rate

0393: actor $PLAYER_ACTOR perform_animation "FightKick" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FightKick_B" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "Hit_fightkick" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "Hit_fightkick_B" at 0@ times_normal_rate
0AB2: ret 0
 

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  • fightSpeed.cs
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Min

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you with your hax  :iknowwhatyoudid:


Nice release  :urtheman: :ppffh:
 

Fu$10N

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Nice hax you released  :trollface:  :urtheman:
:excited_troll:  :computer_guy: :ppffh:
 

noknok12

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I really need this to work with the "Elbow"

That would be amazing  :urtheman:
 

bojicha

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Alright. Here is the shit, the hack worked only once, i was able to increase my fight speed to 1.4
After that i couldnt even decrease it, nor increase it..
I dont know whats wrong with the script, it works only when it wants to work?
:table_flip:
 

sheldon

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[member=21092]monday[/member]
I change the activation keys and it appeared

QlRU5ni.png
 
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