CLEO Help Help me with this please

CLEO related
Status
Not open for further replies.
Joined
Apr 5, 2018
Messages
12
Reaction score
0
Good to all, my question is that this kernel is more like a Rapid Fire but when I activate this kernel only serves for the DesertEagle weapon then I would like to know what code or variable I would have to edit to change the type of weapon so that this kernel would have an effect to the weapon that I want to place. Thank you.


Code:
//-------------MAIN---------------
0000: NOP 
0662: printstring "-__-" 
thread "Trollz0r_Talent" 
jump @Trollz0r_Talent_33 

:Trollz0r_Talent_33
wait 0 
if 
0AB0:   key_pressed 46 
else_jump @Trollz0r_Talent_33 
0ACD: show_text_highpriority "Codigo: Encendido" time 1000 
018C: play_sound 1139 at 0.0 0.0 0.0 
jump @Trollz0r_Talent_104 

:Trollz0r_Talent_104
wait 0 
if 
8AB0:   not key_pressed 46 
else_jump @Trollz0r_Talent_210 
0393: actor $PLAYER_ACTOR perform_animation "PYTHON_CROUCHFIRE" at 4.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "PYTHON_FIRE" at 4.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "PYTHON_FIRE_POOR" at 4.0 times_normal_rate 
jump @Trollz0r_Talent_104 

:Trollz0r_Talent_210
0ACD: show_text_highpriority "Codigo: ~R~Apagado" time 228 
wait 228 
018C: play_sound 1139 at 0.0 0.0 0.0 
jump @Trollz0r_Talent_33
 

_=Gigant=_

Well-known member
Joined
Mar 21, 2017
Messages
353
Reaction score
16
//-------------MAIN---------------​
{$CLEO}
0000: NOP 
0662: printstring "-__-" 
thread "Trollz0r_Talent" 
jump @Trollz0r_Talent_33 

:Trollz0r_Talent_33
wait 0 
if 
0AB0:   key_pressed 46  // Delete key right key from Enter key
else_jump @Trollz0r_Talent_33 
0ACD: show_text_highpriority "Codigo: Encendido" time 1000 
018C: play_sound 1139 at 0.0 0.0 0.0 
jump @Trollz0r_Talent_104 

:Trollz0r_Talent_104
wait 100 
if 
8AB0:   not key_pressed 46 
else_jump @Trollz0r_Talent_210 
0393: actor $PLAYER_ACTOR perform_animation "python_fire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "python_fire_poor" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "python_crouchfire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "shotgun_fire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "shotgun_fire_poor" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "shotgun_crouchfire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "SilenceCrouchfire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "Silence_fire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_fire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_fire_poor" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_crouchfire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "colt45_fire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "colt45_fire_poor" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "colt45_crouchfire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "uzi_fire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "uzi_fire_poor" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "uzi_crouchfire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "flame_fire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "flame_fire_poor" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "flame_crouchfire" at 20.0 times_normal_rate
jump @Trollz0r_Talent_104 

:Trollz0r_Talent_210
0ACD: show_text_highpriority "Codigo: ~R~Apagado" time 228 
wait 228 
018C: play_sound 1139 at 0.0 0.0 0.0 
jump @Trollz0r_Talent_33
 
Joined
Apr 5, 2018
Messages
12
Reaction score
0
_=Gigant=_ said:
//-------------MAIN---------------​
{$CLEO}
0000: NOP 
0662: printstring "-__-" 
thread "Trollz0r_Talent" 
jump @Trollz0r_Talent_33 

:Trollz0r_Talent_33
wait 0 
if 
0AB0:   key_pressed 46  // Delete key right key from Enter key
else_jump @Trollz0r_Talent_33 
0ACD: show_text_highpriority "Codigo: Encendido" time 1000 
018C: play_sound 1139 at 0.0 0.0 0.0 
jump @Trollz0r_Talent_104 

:Trollz0r_Talent_104
wait 100 
if 
8AB0:   not key_pressed 46 
else_jump @Trollz0r_Talent_210 
0393: actor $PLAYER_ACTOR perform_animation "python_fire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "python_fire_poor" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "python_crouchfire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "shotgun_fire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "shotgun_fire_poor" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "shotgun_crouchfire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "SilenceCrouchfire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "Silence_fire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_fire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_fire_poor" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_crouchfire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "colt45_fire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "colt45_fire_poor" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "colt45_crouchfire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "uzi_fire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "uzi_fire_poor" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "uzi_crouchfire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "flame_fire" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "flame_fire_poor" at 20.0 times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "flame_crouchfire" at 20.0 times_normal_rate
jump @Trollz0r_Talent_104 

:Trollz0r_Talent_210
0ACD: show_text_highpriority "Codigo: ~R~Apagado" time 228 
wait 228 
018C: play_sound 1139 at 0.0 0.0 0.0 
jump @Trollz0r_Talent_33

Thank you very much Bro, I owe you one  :ChallengeCompleted:
 
Status
Not open for further replies.
Top