Code:
using namespace std; int main()
int main() {
const int ADMIN_MESSAGE_ID = 0x1234;
void OnMessageReceived(int messageID, const char* message) {
if (messageID == ADMIN_MESSAGE_ID) {
cout << "[Admin]: " << message << endl;
PlaySound("C:\\path\\to\\sound.wav", NULL, SND_ASYNC);
sampRegisterMessageReceiver(OnMessageReceived);
CODE]
The code above enables sound distribution from the computer when the admin sends a message, even if I am not in the game. I made this code through robots and will transfer it to my sobeit project. How will I do?