CLEO Help How to get killer name?

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Opcode.eXe

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Like this:

Code:
{$CLEO .cs}
0000:

WHILE TRUE
    WAIT 0

// FOR ALL PEDS     
0A8D: 29@ = read_memory 0xB74490 size 4 virtual_protect 0
000A: 29@ += 0x4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
for 30@ = 0 to 35584 step 0x100
    0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
    000A: 29@ += 0x1
    if and
        0029:  31@ >= 0x00 
        001B:  0x80 > 31@
    then 
        005A: 31@ += 30@
        IF
        051A:   actor $PLAYER_ACTOR damaged_by_actor 31@
        THEN
            0085: 0@ = 31@ // (int)
        END
    end
end
IF
actor.Dead($PLAYER_ACTOR)
then
    0B2B: samp 1@ = get_player_id_by_actor_handle 0@
    0B36: samp 2@ = get_player_nickname 1@  
    PRINTF "U GOT KILLED BY %s" 5000 2@  
end
END
 

Crokit

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Could u make such thing for all streamed-in players?
I know it's possible... just are there right memory hax for it?

So we know who killz who near us :)
 

pepeelpubero

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Lasergurke link said:
can you compile it and say whats the activation :D ?please

Try with the attachment, it doesn't need activation key. When a player kills you, shows the message.
 

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  • killername.cs
    18.1 KB · Views: 47
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