CLEO Help How to make cleo ? Please read

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Dwayne

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How to make a cleo with file .cs ?
I'm paste it in Sany Builder, when save,file is .txt,not .cs,and don't work,please help me , If you can,please make a cleo
Code:
{$CLEO .cs}
0000: NOP

:memo1
wait 0
if 
0ADC: test_cheat "MEMO"
else_jump @memo1
0AC6: 0@ = label @TEXT offset 
SAMP.ShowDialog(2, "POLICE", 0@, "OK", "Close", DIALOG_STYLE_LIST)
goto @memo1
    
:TEXT
hex
"C0: Can su tro giup cua tat ca don vi" 0A
"C1: Bao cao / Tra loi" 0A
"C2: Dang den hien truong"  0A
"C3: Tu choi / Dang ban" 0A
"C4: Xac nhan / Dong y" 0A
"C5: Giu vi tri" 0A
"C6: Bao cao vi tri" 0A
"C7: Onduty" 0A
"C8: Offduty" 0A
"C9: Can xe cuu thuong" 0A
"C10: Da bat duoc doi tuong" 0A
"C11: Cac don vi tap trung" 0A
"C12: Thong tin doi tuong"  0A
"C13: Nhiem vu hoan thanh" 0A
"C14: Co no sung" 0A
"C15: Tai nan" 00
end
 

Dwayne

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Joined
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0B36 link said:
http://i.gyazo.com/5becaebd1b7185b62366a6775e84a3ca.png
Well done.
But when i'm edit test cheat,i'm save and have different between file of your and me.
Code:
¤MEMO  Ö  Ü
MEMOM øÿÿÿÆ
´Ã¿Ã¿Ã¿  ;POLICE  OKCLOSE øÿÿÿC0: Can su tro giup cua tat ca don vi
C1: Bao cao / Tra loi
C2: Dang den hien truong
C3: Tu choi / Dang ban
C4: Xac nhan / Dong y
C5: Giu vi tri
C6: Bao cao vi tri
C7: Onduty
C8: Offduty
C9: Can xe cuu thuong
C10: Da bat duoc doi tuong
C11: Cac don vi tap trung
C12: Thong tin doi tuong
C13: Nhiem vu hoan thanh
C14: Co no sung
C15: Tai nan HEX    L   U  VAR ñ  PLAYER_CHAR    PLAYER_ACTOR    PLAYER_GROUP    DEFAULT_WAIT_TIME    PHONE_RINGING_FLAG    CURRENT_TIME_IN_MS2    MOVE_AXIS_X    MOVE_AXIS_Y    SPECIAL_AXIS_X    SPECIAL_AXIS_Y    HELP_BICYCLE_1_SHOWN    MARKER_TRUCKING_MISSION    MISSION_INTRO_PASSED    STAT_UNLOCKED_CITIES_NUMBER    SHOOTING_AVAILABLE    TAGS_PAINTED_PERCENTAGE    MISSION_RUNNING_DOG_FAILED    MARKER_EMMETS_GUN    PICKUP_EMMETS_COLT45     STAT_LUNG_CAPACITY !   TIME_HOURS "   TIME_MINS #   TIME_FROM_LAST_CALL_GOT_FLAG '   WEEKDAY (   FLIGHT_SCHOOL_INTRO_FLAG *   ACTIVE_INTERIOR +   SELECTED_MENU_ITEM -   TEMPVAR_ACTOR_CAR 0   TEMPVAR_CAR_TYPE 1   HELP_VALET_SHOWN 2   HELP_DENISE_SHOWN 3   HELP_STEALTH_SHOWN 4   HELP_INTRO_SHOWN 6   LS_FINAL_MISSIONS_STARTED 9   HELP_TRUCKER_MISSIONS_SHOWN >   CATALINA_TOTAL_PASSED_MISSIONS @   HELP_GROOVE_SHOWN A   MARKER_WANG_CARS B   AMMU_ICONS_SHOWN C   DISTANCE_BETWEEN_POINTS D   TEMPVAR_X_COORD E   TEMPVAR_Y_COORD F   TEMPVAR_Z_COORD G   TEMPVAR_ANGLE H   TEMPVAR_FLOAT_1 I   TEMPVAR_FLOAT_2 J   TEMPVAR_FLOAT_3 K   HELP_BICYCLE_2_SHOWN R   HELP_DRIVEBY_SHOWN S   HELP_FOLLOW_ICON_SHOWN T   HELP_CAMERA_AND_RADIO_SHOWN U   MISSION_BACK_TO_SCHOOL_PASSED V   MISSION_LEARNING_TO_FLY_PASSED W   MISSION_KICKSTART_PASSED Z   HELP_SF_PHOTOS_SHOWN j   HELP_WASTED_SHOWN w   CUSTOM_TOURNAMENT_FLAG y   LSGYM_ICON z   STAT_CYCLING_SKILL {   PICKUP_INFO_CONVERSATION |   HELP_CHAT_SHOWN }   HELP_BUSTED_SHOWN ~   SHOW_SHOP_SPHERE €   ACTOR_SMOKE ‚   ACTOR_SWEET ƒ   ACTOR_RYDER „   ACTOR_CESAR …   ACTOR_OG_LOC †   SMOKE_CAR ‡   SWEET_CAR ˆ   RYDER_CAR ‰   ACTOR_TRUTH ’   ACTOR_CATALINA “   ONMISSION_PARAMEDIC ”   ONMISSION_FIREFIGHTER •   HELP_FIRETRUCK_SHOWN –   ONMISSION_STUNT_BMX ˜   ONMISSION_STUNT_NRG500 ™   CURRENT_LANGUAGE š   SECOND_PLAYER ›   SECOND_PLAYER_ACTOR œ   ONMISSION_BURGLARY ¥   ONMISSION_CHILIAD ¯   TOTAL_PASSENGERS_DROPPEDOFF ´   HELP_TOGGLE_ODDJOB_SHOWN µ   ONMISSION_TAXI ¶   CURRENT_TIME_IN_MS ¸   TEMPVAR_CALL_TIME ¹   TIME_FROM_LAST_CALL º   STAT_STAMINA »   ONMISSION_COURIER ½   LOWR_CONT_SCRIPT_LAUNCHED    MISSION_CESAR_VIALPANDO_PASSED Ă   HELP_CROUPIER_UNIFORM_SHOWN Ç   HELP_SWIM_SHOWN ø   CURRENT_FLIGHT_RECORD   RACE_INDEX `  GIRL_DESIRED_PROGRESS_TO_INVITE a  GIRL_PROGRESS g  GIRL_DESIRED_SEXAPPEAL m  GIRLFRIEND …  GIRL_DATED_NOW ‰  GIRLMARKER Ž  GIRLS_GIFTS_BITMASK –  GYM_STAT_FAT —  GARAGE_BODLAWN_ICON ˜  ONMISSION ™  HELP_SPRAYCAN_SHOWN š  GARAGE_MODLAST_ICON ž  BCESAR2_SCRIPT_LAUNCHED ¡  BCESAR3_SCRIPT_LAUNCHED ¢  X_PERSHING_SQUARE_LS ¦  Y_PERSHING_SQUARE_LS §  Z_PERSHING_SQUARE_LS ¨  MARKER_SWEET_HOUSE ³  MARKER_CRASH_LS ¶  MARKER_CESAR_LS ¸  ICON_CJ ¹  ICON_SWEET º  ICON_RYDER »  ICON_BIG_DMOKE ½  ICON_OG_LOC ¾  ICON_CRASH ¼  ICON_CESAR ¿  INTRO_TOTAL_PASSED_MISSIONS À  SWEET_TOTAL_PASSED_MISSIONS Ä  RYDER_TOTAL_PASSED_MISSIONS Å  SMOKE_TOTAL_PASSED_MISSIONS Æ  OG_LOC_TOTAL_PASSED_MISSIONS Ç  CRASH_LS_TOTAL_PASSED_MISSIONS È  MISSION_LOWRIDER_PASSED É  LS_FINAL_TOTAL_PASSED_MISSIONS Ê  X_JOHNSON_HOUSE Ë  Y_JOHNSON_HOUSE ̀  Z_JOHNSON_HOUSE Í  X_SWEET_HOUSE Π Y_SWEET_HOUSE Ï  Z_SWEET_HOUSE Đ  X_RYDER_HOUSE Ñ  Y_RYDER_HOUSE ̉  Z_RYDER_HOUSE Ó  X_BIG_SMOKE_HOUSE Ô  Y_BIG_SMOKE_HOUSE Æ   Z_BIG_SMOKE_HOUSE Ö  X_OG_LOC_WORK ×  Y_OG_LOC_WORK Ø  Z_OG_LOC_WORK Ù  X_OG_LOC_HOUSE Ú  Y_OG_LOC_HOUSE Û  Z_OG_LOC_HOUSE Ü  X_CRASH_LS Ư  Y_CRASH_LS ̃  Z_CRASH_LS ß  X_CESAR_HOUSE à  Y_CESAR_HOUSE á  Z_CESAR_HOUSE â  MARKER_CATALINA ă  MARKER_CESAR_MONTGOMERY Ã¥  MARKER_TRUTH_FARM æ  ICON_CATALINA ç  ICON_TRUTH è  TRUTH_TOTAL_PASSED_MISSIONS ë  CESAR_TOTAL_PASSED_MISSIONS ́  MISSION_BADLANDS_PASSED í  X_ANGEL_PINE î  Y_ANGEL_PINE ï  Z_ANGEL_PINE đ  X_TRUTH_FARM ñ  Y_TRUTH_FARM Ì£  Z_TRUTH_FARM ó  X_ANGEL_PINE_MOTEL ô  Y_ANGEL_PINE_MOTEL Æ¡  Z_ANGEL_PINE_MOTEL ö  X_MONTGOMERY ÷  Y_MONTGOMERY ø  Z_MONTGOMERY ù  X_CATALINA_HOUSE ú  X_LOCAL_LIQUOR_STORE û  X_SMALL_TOWN_BANK ü  X_TANKER_COMMANDER Æ°  X_AGAINST_ALL_ODDS ₫  X_MEETING_CATALINA ÿ  Y_CATALINA_HOUSE    Y_LOCAL_LIQUOR_STORE   Y_SMALL_TOWN_BANK   Y_TANKER_COMMANDER   Y_AGAINST_ALL_ODDS   Y_MEETING_CATALINA   Z_CATALINA_HOUSE   Z_LOCAL_LIQUOR_STORE   Z_SMALL_TOWN_BANK   Z_TANKER_COMMANDER 	  Z_AGAINST_ALL_ODDS 
  Z_MEETING_CATALINA   MARKER_TRIADS_SF_GARAGE   ICON_WOOZIE   ICON_LOCOSYNDICATE   ICON_CESAR_2   ICON_TRIADS   ICON_RACE   ICON_ZERO   GARAGE_TOTAL_PASSED_MISSIONS   ZERO_TOTAL_PASSED_MISSIONS   WUZIMU_TOTAL_PASSED_MISSIONS   STEAL_TOTAL_PASSED_MISSIONS    SYNDICATE_TOTAL_PASSED_MISSIONS !  CRASH_SF_TOTAL_PASSED_MISSIONS "  X_SF_GARAGE #  Y_SF_GARAGE $  Z_SF_GARAGE %  X_ZERO_RC_SHOP &  Y_ZERO_RC_SHOP '  Z_ZERO_RC_SHOP (  X_WOOZIE_HOUSE )  Y_WOOZIE_HOUSE *  Z_WOOZIE_HOUSE +  X_SF_GARAGE_2 ,  Y_SF_GARAGE_2 -  Z_SF_GARAGE_2 .  X_JIZZY_CLUB /  Y_JIZZY_CLUB 0  Z_JIZZY_CLUB 1  X_RACE_TOURNAMENT_POINT 2  Y_RACE_TOURNAMENT_POINT 6  Z_RACE_TOURNAMENT_POINT :  X_SF_GARAGE_3 >  Y_SF_GARAGE_3 ?  Z_SF_GARAGE_3 @  X_DRIVING_SCHOOL A  Y_DRIVING_SCHOOL B  Z_DRIVING_SCHOOL C  ICON_TORENO J  ICON_AIRYARD K  ICON_TRIADS_CASINO L  ICON_MADDOG M  ICON_MAFIA_CASINO N  ICON_SCHOOL O  MARKER_PILOT_SCHOOL P  TORENO_TOTAL_PASSED_MISSIONS Q  ICON_CASH R  CASINO_TOTAL_PASSED_MISSIONS U  HEIST_TOTAL_PASSED_MISSIONS X  X_TIERRA_ROBADA_RANCH Y  Y_TIERRA_ROBADA_RANCH Z  Z_TIERRA_ROBADA_RANCH [  X_OLD_AIRPORT \  Y_OLD_AIRPORT ]  Z_OLD_AIRPORT ^  X_THE_FOUR_DRAGONS_CASINO _  Y_THE_FOUR_DRAGONS_CASINO `  Z_THE_FOUR_DRAGONS_CASINO a  X_THE_FOUR_DRAGONS_CASINO_2 b  Y_THE_FOUR_DRAGONS_CASINO_2 c  Z_THE_FOUR_DRAGONS_CASINO_2 d  X_PRICKLE_PINE_LV e  Y_PRICKLE_PINE_LV f  Z_PRICKLE_PINE_LV g  X_ROYAL_CASINO h  Y_ROYAL_CASINO i  Z_ROYAL_CASINO j  X_CALIGULA_PALACE k  Y_CALIGULA_PALACE l  Z_CALIGULA_PALACE m  ICON_CJ_2 p  ICON_SWEET_2 q  MANSION_TOTAL_PASSED_MISSIONS r  GROVE_TOTAL_PASSED_MISSIONS s  MARKER_QUARRY_MISSION t  RIOT_TOTAL_PASSED_MISSIONS u  HELP_GIMP_SUIT_SHOWN w  X_MADD_DOGG_CRIB y  Y_MADD_DOGG_CRIB z  Z_MADD_DOGG_CRIB {  PICKUP_INFO_HOSPITAL   PICKUP_INFO_HOSPITAL_2 ž  PICKUP_INFO_POLICE Ÿ  PARKED_HYDRA ¡  TOTAL_FOOD_EATEN ¢  FOOD_PLAYER_AGGRESSIVE_FLAG ¥  X_BUY_MARKER ¦  Y_BUY_MARKER §  Z_BUY_MARKER ¨  X_START_ANIM_FOOD ©  Y_START_ANIM_FOOD ª  Z_START_ANIM_FOOD «  X_CAMERA ®  Y_CAMERA ¯  Z_CAMERA °  AMMU_X_SELLER ±  AMMU_Y_SELLER ²  AMMU_Z_SELLER ³  CURRENT_SHOP_GXT_NAME   VIDEO_GAME Ä  GS_GANG_MONEY_PICKUP Æ  GS_GANG_TURF_CONTROLLED Ç  GS_GANG_CASH È  SCRIPT_STATUS É  MISSION_LOCAL_LIQUOR_STORE_PASSED Ê  MISSION_SMALL_TOWN_BANK_PASSED Ë  MISSION_TANKER_COMMANDER_PASSED ̀  ALL_CATALINA_MISSIONS_PASSED Í  CATALINA_SELECTED_MISSION Π GYMFIGHT_INTERIOR Đ  STAT_DRIVING_SKILL Ñ  HELP_TRI_CYCLING_SHOWN ̉  HELP_TRI_STAMINA_SHOWN Ó  HELP_BMX_CYCLING_SHOWN Ô  HELP_TRI_NOCOCK_SHOWN Æ   STUNT_MISSION_TYPE Ö  BUY_INDEX ×  PROPERTY_BOUGHT_FLAGS Ø  PROPERTY_INDEXES ø  COLLECTED_OYSTERS   COLLECTED_HORSHOES   STAT_TAKEN_PHOTOS    STAT_TAGS_SPRAYED !  _100_PERCENT_COMPLETE "  STAT_PERCENTAGE_COMPLETED /  GS_MONEY_PICKUP_EXISTS 0  PICKUP_KEYCARD 1  PICKUP_KEYCARD_COLLECTED 2  SAVE_PICKUPS a  SAVE_PICKUPS_INDEX s  SAVE_PICKUPS_EXIST t  TOTAL_AVAILABLE_SAVE_PICKUPS u  SAVE_PICKUPS_X v  SAVE_PICKUPS_Y ˆ  SAVE_PICKUPS_Z š  SAVE_POINTS_X ¬  SAVE_POINTS_Y ¾  SAVE_POINTS_Z Đ  SAVE_POINTS_ANGLE â  LOWR_PLAYER_POINTS ú  LOWR_OPPOSITION_POINTS û  LOWR_LAST_DISPLAYED_TEXT_ID   AUDIO_LINE_IS_ACTIVE   ACTOR_SPEECH_GXT_REFERENCE   ACTOR_SPEECH_WAV_FILE 
  CURRENT_WANTED_LIST   IMPORT_CAR ^  IMPORT_CAR_PRICE _  WANTEDCROSSOFF_OBJECTS `  WANTED_LIST_OBJECT {  CAR_MODELS_TO_EXPORT   EXPORT_CARS_STATUS $  IMPORT_CARS_MODEL .  UNLOCKED_IMPORT_CARS 4  IMPORT_PANEL_ROW }  IMPORT_MODEL_NAME   IMPORT_CAR_PANEL ‚  IMPORT_CAR_NAMES ƒ  IMPORT_DAYS   IMPORT_NEW_AVAILABLE_CARS_NUMBER ž  HELP_IMPORT_SHOWN Ÿ  ALL_CARS_COLLECTED_FLAG    IMPORT_PRICE_MULTIPLIER ¢  EXPORT_PRICE_MULTIPLIER £  EXPORT_PRICE_HEALTH_MULTIPLIER ¤  IMPORT_CAR_HANDLES ¥  AIRPORT_OPEN_FLAG ³  GIRLRESPECT ´  GF_WAIT_TIME ¼  GFSEX_EXCITEMENT Á  GFSEX_POWER   GF_CENSORE_FLAG Ă  GF_ANIM_TIME Ä  GIRLDOORS Ú  PLAYER_IN_INTERIOR á  ACTIVE_INTERIOR_NAME ä  INTERIOR_DECISION_MAKER_A è  INTERIOR_DECISION_MAKER_B é  PLAYER_WANTED_LEVEL ë  HJ_BONUS 	  HJ_PLAYER_CAR 
  HJ_BEGIN_STUNT_FLAG   HJ_STUNT_HEIGHT   HJ_STUNT_BONUS_MULT   HJ_STUNT_FLIPPING_FLAG   HJ_STUNT_FLIPS   HJ_STUNT_HEIGHT_REM   HJ_STUNT_DISTANCE_MAX_REM   HJ_STUNT_DISTANCE_MAX_INT   HJ_STUNT_ROTATION_INT   HJ_STUNT_BONUS   HJ_STUNT_BONUS_TEMP   HJ_CAR_Z_MAX   HJ_CAR_X   HJ_CAR_Y   HJ_CAR_Z   HJ_CAR_X_BEGIN_STUNT   HJ_CAR_Y_BEGIN_STUNT   HJ_CAR_Z_BEGIN_STUNT   HJ_CAR_X_END_STUNT   HJ_CAR_Y_END_STUNT    HJ_STUNT_DISTANCE_MAX_FLOAT !  HJ_CAR_ANGLE_BEGIN_STUNT "  HJ_CAR_ANGLE #  HJ_STUNT_ROTATION_FLOAT &  HJ_TWOWHEELS_TIME '  HJ_TWOWHEELS_DISTANCE_METERS_INT (  HJ_TWOWHEELS_DISTANCE_METERS_REM )  HJ_TWOWHEELS_DISTANCE_FEET *  HJ_TWOWHEELS_DISTANCE_FLOAT +  HJ_TWOWHEELS_DISTANCE_METERS_FLOAT ,  HJ_TWOWHEELS_DISTANCE_FEET_FLOAT -  HJ_WHEELIE_TIME .  HJ_WHEELIE_DISTANCE_METERS_INT /  HJ_WHEELIE_DISTANCE_METERS_REM 0  HJ_WHEELIE_DISTANCE_FEET 1  HJ_WHEELIE_DISTANCE_FLOAT 2  HJ_WHEELIE_DISTANCE_METERS_FLOAT 3  HJ_WHEELIE_DISTANCE_FEET_FLOAT 4  HJ_STOPPIE_TIME 5  HJ_STOPPIE_DISTANCE_METERS_INT 6  HJ_STOPPIE_DISTANCE_METERS_REM 7  HJ_STOPPIE_DISTANCE_FEET 8  HJ_STOPPIE_DISTANCE_FLOAT 9  HJ_STOPPIE_DISTANCE_METERS_FLOAT :  HJ_STOPPIE_DISTANCE_FEET_FLOAT ;  HJ_TEMP_FLOAT =  CELLPHONE_CALL_ID „  CALL_TIME_STORED_FLAG …  CALL_ANSWERED †  HELP_SKIPCALL_SHOWN Š  STAT_PROGRESS_WITH_MILLIE ‹  RECALL_TIME Œ  DIALOG_INDEX   DIALOG_ARRAY_SIZE Ž  DIALOG_WAV_ID   DIALOG_WAV   DIALOG_SUBTITLES ¥  STAT_FAT Í  MISSION_VIGILANTE_PASSED Đ  MISSION_BURGLARY_PASSED ̉  MISSION_TAXI_PASSED Ó  MISSION_TRUCKING_PASSED Ô  MISSION_QUARRY_PASSED Æ   PARACHUTE_CREATION_STAGE Ù  FREEFALL_STAGE é  ALL_OUSTERS_COLLECTED ́  ALL_HORSESHOES_COLLECTED í  ALL_PHOTOS_TAKEN î  ALL_TAGS_SPRAYED ï  X_PROPERTY_TO_BUY ô  Y_PROPERTY_TO_BUY   Z_PROPERTY_TO_BUY 4  ZERO_RCSHOP_BOUGHT T  BUY_ASSET_PICKUPS •  PROPERTY_BUYING_NOW Ç  MARKER_IDLEWOOD_BARBER È  MARKER_IDLEWOOD_PIZZERIA É  MARKER_GANTON_CLOTHES_SHOP Ê  BURGLARY_NOISE_F    BURGLARY_DETECTED_FLAG   ONMISSION_MIKE_TORENO   MISSION_CHILIAD_CHALLENGE_PASSED 	  HELP_CHILIAD_CYCLING_SHOWN 
  MISSION_BEATTHECOCK_PASSED   MISSION_BEATTHECOCK_TYPE   VALET_PARKED_CARS_NUMBER 8  SHOOTING_X 9  SHOOTING_Y =  SHOOTING_Z A  SHOOTING_INDEX F  ONMISSION_SHOOTING G  SHOOTING_INDEX_2 H  IMPOUND_TOWN_NUMBER I  CURRENT_TOWN_NUMBER J  FLAG_PLAYER_IN_CRANE v  MISSION_BLOODRING_PASSED •  FLIGHT_SCHOOL_RECORDS –  FLIGHT_SCHOOL_CONTESTS_PASSED    FLIGHT_SCHOOL_CURRENT_CONTEST ¡  FLIGHT_SCHOOL_BRIEF_PLAYED ¢  PILOT_LICENSE_OBTAINED £  PARKED_RUSTLER ¤  PARKED_STUNT ¥  PARKED_HUNTER ¦  PARKED_RUSTLER_EXISTS §  PARKED_STUNT_EXISTS ¨  PARKED_HUNTER_EXISTS ©  MISSION_BOAT_SCHOOL_PASSED ±  PARKED_MARQUIS_EXISTS Á  PARKED_SQUALO_EXISTS   PARKED_JETMAX_EXISTS Ă  PARKED_MARQUIS Ä  PARKED_SQUALO Å  PARKED_JETMAX Æ  MISSION_PIMPING_PASSED Ç  MISSION_COURIER_LS_PASSED È  MISSION_COURIER_LV_PASSED É  MISSION_COURIER_SF_PASSED Ê  PARKED_FREEWAY_EXISTS   PARKED_FCR900_EXISTS Ž  PARKED_NRG500_EXISTS   PARKED_FREEWAY   PARKED_FCR900 ‘  PARKED_NRG500 ’  BCESAR2_TIMES_PASSED “  MISSION_WUZIMU_STARTED_FLAG ”  BCESAR2_PASSED_ONCE –  MISSION_DRIVING_SCHOOL_PASSED ™  HELP_RESPECT_SHOWN   CURRENT_TOURNAMENT ¡  RACES_BEST_RESULT ¢  RACES_CURRENT_BEST_TIME À  RACES_NEW_BEST_TIME ̃  RACES_WON ü  RACES_WON_NUMBER 	  ALL_RACES_WON_PRIZE_FLAG 	  CARMOD_DISABLED_FLAG 	  CATALINA_DIALOG_LIQUOR_STORE_PLAYED 	  CATALINA_DIALOG_BETTING_SHOP_PLAYED 	  LEVIATHAN_PARKED 	  ONMISSION_GYMFIGHT l	  SELLER_MODEL o	  GYMS_ACCESSIBLE_FLAG p	  SHOPPINGITEM_MODELCRC Î	  SHOPPINGITEM_BODYPART Ï	  GIMP_SUIT_AVAILABLE û	  VALET_UNIFORM_AVAILABLE ü	  CROUPIER_UNIFORM_AVAILABLE Æ°	  COP_UNIFORM_AVAILABLE ₫	  RURAL_CLOTHES_AVAILABLE ÿ	  RACING_SUIT_AVAILABLE  
  MEDIC_UNIFORM_AVAILABLE 
  PIMP_SUIT_AVAILABLE 
  SFGYM_ICON F
  LVGYM_ICON G
  OBJECT_M_A51_BLASTDOORR k
  OBJECT_M_A51_BLASTDOORL l
  CRANE_MAGNET ©
  FLAG_PLAYER_ATTACK_FOOD_SELLER ¼
  SHOPS_PLAYER_CASH Â
  PARKED_RHINO Ù
  MISSION_BMX_STUNT_PASSED ë
  MISSION_NRG500_STUNT_PASSED ́
  STUNT_MISSIONS_BESTTIME í
  PARKED_BMX_GLEN_PARK ï
  X_STUNT_MISSION_BMX đ
  Y_STUNT_MISSION_BMX ñ
  Z_STUNT_MISSION_BMX Ì£
  PARKED_NRG500_EASTER_BASIN ó
  X_STUNT_MISSION_NRG500 ô
  Y_STUNT_MISSION_NRG500 Æ¡
  Z_STUNT_MISSION_NRG500 ö
  PARKED_GIRLFRIEND_CARS   PARKED_GIRLFRIEND_CARS_NUMPLATE   PARKED_IMPEXPM_CARS   COLOR_RED E
  COLOR_GREEN F
  GAMBLES_CASHWIN G
  X_BCE2_CHECKPOINTS Y  Y_BCE2_CHECKPOINTS ®  Z_BCE2_CHECKPOINTS   X_BCE2_PATRIOT_CHECKPOINTS X  Y_BCE2_PATRIOT_CHECKPOINTS ̀  Z_BCE2_PATRIOT_CHECKPOINTS @  OBJECT_M_A51_VENTCOVERB 9  PARKED_PLANES E  PARKED_SF_PLANES a  BURGLARY_NOISE_I ­  DANCE_SCORE °  DANCE_ANIM ³  DANCE_ANIM_IFP »  CURRENT_MONTH_DAY á  CURRENT_MONTH â  GYM_MONTH_DAY_WHEN_LIMIT_REACHED ă  GYM_MONTH_WHEN_LIMIT_REACHED ä  GYM_DAY_LIMIT Ã¥  SHTR_CHARACTERS i  BEEFYBARON_TIME I  BEEFYBARON_SCORE J  CPRACE_DEBUG_CHECKPOINT_INDEX /  CAT1_PICKUPS_COLLECTED K  STAT_LUNG_CAPACITY_FOR_WUZI _  SYN2_TIME_UNTIL_BACKUP „  ZERO4_TIME   ZERO4_CAR_HEALTH 	  TRUCKING_TOTAL_PASSED_MISSIONS ß  QUARRY_MISSIONS_PASSED ë  QUARRY_STAGE Æ¡  PARAMEDIC_MISSION_LEVEL    BUGRLARY_CASH $   BURGLARY_GARAGES %   BURGLARY_DAYLIGHT +   BURGLARY_ESCAPE_TIME_SEC ,   BURGLARY_TIME_LEFT -   PICKUP_PARACHUTE M   BCE_CHECKPOINTS_INDEX Ë   ROULETE_CASH_WON f!  ROULETE_PLAYER_CASH o!  STAT_GAMBLING_SKILL p!  ROULETE_CHIPS q!  GYM_GYMBIKE_POWER 
"  GYM_GYMBIKE_LEVEL "  GYM_GYMBIKE_DISTANCE "  GYM_BENCH_WEIGHT #"  GYM_STAT_BENCH_HEAVIEST_WEIGHT $"  GYM_DUMBBELLS_PANEL 7"  GYM_DUMBBELLS_PANEL_SELECTED_INDEX <"  GYM_STAT_DUMBBELLS_HEAVIEST_WEIGHT B"  GYM_DUMBBELLS_WEIGHT C"  HIGH_CARDS_NUMBER ¤"  POKER_X_CARD ©"  POKER_Y_CARD ®"  POKER_Y_ROW ½"  POKER_X_BET_ONE ³"  POKER_Y_BET_ONE ´"  POKER_X_DEAL µ"  POKER_Y_DEAL ¶"  POKER_X_COL ·"  POKER_COUNTER Ë"  POKER_X_SCREEN ̀"  POKER_Y_SCREEN Ô"  POKER_CARD_HEIGHT Ü"  POKER_CARD_WIDTH Ư"  POKER_HOLD_BUTTON_OFFSET ̃"  POKER_HOLD_WIDTH ß"  POKER_HOLD_HEIGHT à"  POKER_BORDER_THICKNESS á"  POKER_DEAL_WIDTH ä"  POKER_DEAL_HEIGHT Ã¥"  POKER_BET_ONE_WIDTH æ"  POKER_BET_ONE_HEIGHT ç"  POKER_X_LINE è"  POKER_Y_LINE ñ"  POKER_LINE_WIDTH ú"  POKER_LINE_HEIGHT #  POKER_X_TEXT_SCALE #  POKER_Y_TEXT_SCALE #  POKER_TEXT_COLOR_R #  POKER_TEXT_COLOR_G #  POKER_TEXT_COLOR_B $#  POKER_TEXT_FONT *#  POKER_TEXT_CENTRE 0#  POKER_TEXT_EDGE 6#  POKER_TEXT_EDGE_R <#  POKER_TEXT_EDGE_G B#  POKER_TEXT_EDGE_B H#  POKER_BUTTON_TEXT_OFFSET N#  POKER_TILE_TYPE O#  POKER_TABLE_X P#  POKER_TABLE_Y Q#  POKER_TABLE_WIDTH R#  POKER_TABLE_HEIGHT S#  POKER_TILE_WIDTH k#  POKER_TILE_HEIGHT l#  BJACK_X_PLAYER_SPRITE o#  BJACK_Y_PLAYER_SPRITE w#  BJACK_CARD_WIDTH ¯#  BJACK_CARD_HEIGHT °#  BJACK_BORDER_WIDTH ²#  BJACK_CARD_ID ´#  BJACK_PLAYER_CANNOT_SPLIT Í#  BJACK_PLAYER_HAS_SPLIT Î#  BJACK_PLAYER_CANNOT_DOUBLE Ï#  BJACK_PLAYER_HAS_DOUBLED1 Đ#  BJACK_PLAYER_HAS_DOUBLED2 Ñ#  BJACK_PLAYER_HAS_STUCKED1 ̉#  BJACK_PLAYER_HAS_STUCKED2 Ó#  BJACK_PLAYER_HAS_HIT1 Ô#  BJACK_DEALER_HAS_STUCK Æ #  BJACK_PLAYER_HAS_QUIT Ö#  BJACK_PLAYER_HAS_WON1 ×#  BJACK_PLAYER_HAS_WON2 Ø#  BJACK_PLAYER_HAS_INPUT Ù#  BJACK_DEALER_WINS_BY_DEFAULT Ú#  BJACK_PLAYER_TOTAL1 Û#  BJACK_PLAYER_TOTAL1_B Ü#  BJACK_PLAYER_TOTAL2 Ư#  BJACK_PLAYER_TOTAL2_B ̃#  BJACK_DEALER_TOTAL ß#  BJACK_DEALER_TOTAL2 à#  BJACK_DEALER_GOT_ACE á#  BJACK_PLAYER_GOT_ACE1 â#  BJACK_PLAYER_GOT_ACE2 ă#  BJACK_PLAYER_GOT_BJACK ä#  BJACK_PLAYER_CASH æ#  BJACK_LAST_BET ç#  BJACK_BET1 è#  BJACK_BET2 é#  BJACK_BET_STEP ê#  BJACK_HALF_BET ́#  BJACK_REFUND í#  BJACK_INITIAL_STAKE î#  BJACK_PAYOUT ï#  MAX_WAGER đ#  BJACK_CHEAT_CARD_ID $  BJACK_X_SCREENPOS 
$  BJACK_Y_SCREENPOS ($  BJACK_X_CHIP_OFFSET C$  BJACK_Y_CHIP_OFFSET K$  BJACK_Z_CHIP_OFFSET S$  BJACK_FLAG_CARD_CHEAT ^$  PLANES_DAYNAMES %  PLANES_WEEKDAY %  PLANES_STAT_UNLOCKED_CITIES_NUMBER %  PLANES_CONVERSATION_YES %  PLAINS_PLANE_FLYWAY #%  TRAINS_TEXT_SHOWN 3%  TRAINS_TRAIN_HANDLE 4%  TRAINS_TRAIN_SPEED 5%  AMMU_SELLER D%  AMMU_WEAPON_COST E%  AMMU_AVAILABLE_WEAPONS F%  AMMU_WEAPON_NAME I%  AMMU_INTERIOR_NAME K%  AMMU_SELECTED_WEAPON_WEAPON_GROUP O%  AMMU_SELECTED_WEAPON P%  AMMU_SELECTED_WEAPON_MODEL Q%  AMMU_SELLER_ANIMATION Z%  AMMU_STAGE k%  FLAG_AMMU_SELLER_ATTACK_PLAYER l%  AMMU_SELLER_ANIMATION_TIME m%  AMMU_SELLER_ANGLE n%  AMMU_PLAYER_ANGLE o%  AMMU_X_OFFSET t%  AMMU_Y_OFFSET u%  AMMU_Z_OFFSET v%  AMMU_X_AIM_CAMERA w%  AMMU_Y_AIM_CAMERA x%  AMMU_Z_AIM_CAMERA y%  TATOO_SELECTED_TORSO_PART î%  FOOD_SELLER 0'  FOOD_SELLER_EXISTS 1'  JFUD_SELECTED_FOOD 5'  JFUD_STAGE >'  JFUD_STAT_FAT E'  JFUD_PLAYER_HEALTH F'  JFUD_X_FOOD_SELLER I'  JFUD_Y_FOOD_SELLER J'  JFUD_Z_FOOD_SELLER K'  JFUD_FOOD_SELLER_ANGLE L'  JFUD_X_OFFSET M'  JFUD_Y_OFFSET N'  JFUD_Z_OFFSET O'  JFUD_X_CAMERA Q'  JFUD_Y_CAMERA R'  JFUD_Z_CAMERA S'  JFUD_X_AIM_CAMERA T'  JFUD_Y_AIM_CAMERA U'  JFUD_Z_AIM_CAMERA V'  JFUD_LOW_FOOD_MODEL W'  JFUD_MED_FOOD_MODEL X'  JFUD_HIGH_FOOD_MODEL Y'  JFUD_HEALTHY_FOOD_MODEL Z'  CARMOD_CAR ¿(  CARMOD_MENU_COLORS º(  CRANE_ROPE_LENGTH  )  VALET_CAR ÿ)  VALET_CAR_DRIVER ú)  VALET_STAGE ½*  FLAG   SRC ™  {$CLEO}

thread "MEMO"

:memo1
wait 0
if 
0ADC: test_cheat "MEMO"
else_jump @memo1
0AC6: 0@ = label @TEXT offset 
SAMP.ShowDialog(2, "POLICE", 0@, "OK", "Close", DIALOG_STYLE_LIST)
goto @memo1
    
:TEXT
hex
"C0: Can su tro giup cua tat ca don vi" 0A
"C1: Bao cao / Tra loi" 0A
"C2: Dang den hien truong"  0A
"C3: Tu choi / Dang ban" 0A
"C4: Xac nhan / Dong y" 0A
"C5: Giu vi tri" 0A
"C6: Bao cao vi tri" 0A
"C7: Onduty" 0A
"C8: Offduty" 0A
"C9: Can xe cuu thuong" 0A
"C10: Da bat duoc doi tuong" 0A
"C11: Cac don vi tap trung" 0A
"C12: Thong tin doi tuong"  0A
"C13: Nhiem vu hoan thanh" 0A
"C14: Co no sung" 0A
"C15: Tai nan" 00
end¡  __SBFTR
Code:
{$CLEO .cs}
0000: NOP

:memo1
wait 0
if 
0ADC: test_cheat "/code"
else_jump @memo1
0AC6: 0@ = label @TEXT offset 
SAMP.ShowDialog(2, "CODE OF TIERRA ROBADA ARMED FORCED", 0@, "OK", "Close", DIALOG_STYLE_LIST)
goto @memo1
    
:TEXT
hex
"C0: Can su tro giup cua tat ca don vi" 0A
"C1: Bao cao / Tra loi" 0A
"C2: Dang den hien truong"  0A
"C3: Tu choi / Dang ban" 0A
"C4: Xac nhan / Dong y" 0A
"C5: Giu vi tri" 0A
"C6: Bao cao vi tri" 0A
"C7: Onduty" 0A
"C8: Offduty" 0A
"C9: Can xe cuu thuong" 0A
"C10: Da bat duoc doi tuong" 0A
"C11: Cac don vi tap trung" 0A
"C12: Thong tin doi tuong"  0A
"C13: Nhiem vu hoan thanh" 0A
"C14: Co no sung" 0A
"C15: Tai nan" 00
end
Please reply
 

Mr.Rider

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Dwayne link said:
How to make a cleo with file .cs ?
I'm paste it in Sany Builder, when save,file is .txt,not .cs,and don't work,please help me , If you can,please make a cleo

you have to compile it

run>compile or press F6
 

0B36

Expert
Joined
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Messages
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You don't save cleo files, you compile them with Sanny Builder and open them with Sanny Builder only. Otherwise that fucked up shit will happen.
 

Dwayne

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http://www.upanh.biz/images/2015/02/13/untitledEF6Hz.png
 

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Dwayne

Active member
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0B36 link said:
Install Sampfuncs's SB data in Sanny Builder 3/data/sa, overwrite old files with the new ones found in SB data folder in SAMPFUNCS 5.1.1.
Thanks,work
and how to edit a available file,i'm saved that file is .txt
i'm just know create new file,and,how to change key active to /code,what a command ?
 
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