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CLEO Release HUD Colors Changer

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ajom

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Current Version: 0.0.1

Information:
  1. This Script Allows you to change GTA SA HUD related colors. Like:
    • Text Colors(Like Weapon Ammo, Radio, Car Name)
    • Bar Colors(Like Health, Armor, OxyGen Border)
    • Map Cross Color
    • Wanted level Color
    • Main menu title border
    • Radar Blip Colors
    • And Many MORE!
  2. HUD Colors that are available on this script are:
    1. Rainbow Color - the HUD Varies its Color in a rainbow fashion.
    2. Custom Solid Color - using the .ini configuration to change a certain HUD with a custom ARGB color.
    3. Default Color - No change on the HUD Color.
  3. In Case that you want to change the settings while playing, You can Optionally type like a normal cheat the word reloadcolors and the Settings will be reloaded again from the HUD Colors.ini .
  4. Put HUD Colors.cs and HUD Colors.ini at your Cleo Directory
- HUD Colors.ini is not allowed to be uploaded here at UGBASE, here is what you need to do:​
  1. At your Cleo Directory, create a blank text file and name it as HUD Colors.ini .
  2. Copy the Contents of the HUD Colors.ini Spoiler below and Paste it at your HUD Colors.ini
Code:
[SETTINGS]
    # type the word "reloadcolors" InGame to reload the settings

    # How Many MilliSeconds will it take for the Color to change by one variant?
    #    LOW ChangePeriod Values results FASTER change in color
    #    HIGH ChangePeriod Values results SLOWER change in color
    # Example Cases:
    #    Using the Formula: ChangePeriod = n * 1000.0/255.0
    #        if ChangePeriod = 1.960784313725490196078431372549, it takes n=0.5 second for "red to reach yellow"
    #        if ChangePeriod = 3.921568627450980392156862745098, it takes n=1 second for "red to reach yellow"
    #        if ChangePeriod = 7.8431372549019607843137254901961, it takes n=2 seconds for "red to reach yellow"
ChangePeriod = 7.8431372549019607843137254901961 # Only Works on Rainbow Colors!

    # Put "1" to an HUD Color ID to Retain its Original Color(No Color Modification)
    # Put "2" to an HUD Color ID to make it "Rainbow Color"
    # Put any Number to make the HUD Color ID a Solid Color in ARGB Format
        # ARGB(Alpha,Red,Green,Blue) in Hex = 0xAARRGGBB
        # Example:
            # HUDCID1 = 0xFF0000FF # Make the Money Color Pure Blue
HUDCID0  = 1 # Health string / enemy color / red marker / Any Red Text Formatted with '~r~'
HUDCID1  = 2 # Money color / car name color / Any Green Text Formatted with '~g~'
HUDCID2  = 2 # Any Blue Text Formatted with '~b~'
HUDCID3  = 2 # San Andreas Text(White) / Weapon Ammo / Swimming Oxygen(Blue)
HUDCID4  = 1 # Armour Bar, White Stuff
HUDCID5  = 2 # Main menu title border
HUDCID6  = 2 # Map Lines(Brown) / Wanted level(Yellow)
HUDCID7  = 2 # ~~~~~~~~~~~~~~UNKNOWN~~~~~~~~~~~~~~ Pink, Purple Stuff
HUDCID8  = 2 # Radio Text (Gray)
HUDCID9  = 2 # ~~~~~~~~~~~~~~UNKNOWN~~~~~~~~~~~~~~ Dark Red Stuff
HUDCID10 = 2 # ~~~~~~~~~~~~~~UNKNOWN~~~~~~~~~~~~~~ Dark Green Stuff
HUDCID11 = 2 # Any Yellow Text Formatted with '~y~'
HUDCID12 = 2 # Panel Text (Blue/Gray)
HUDCID13 = 2 # Blue Radar Blips
HUDCID14 = 2 # ~~~~~~~~~~~~~~UNKNOWN~~~~~~~~~~~~~~ Yellow Variety
HUDCID15 = 2 # ~~~~~~~~~~~~~~UNKNOWN~~~~~~~~~~~~~~ Transparent

NoBlackRainbow = 1 # Disables the Blackish Algorithm of HUD Rainbow Coloring

Source Code:
Code:
{$CLEO}
03A4: script_name 'Colorer'

const
    RAINBOW = 31@
    TICKCOUNT = 30@
    CHANGEPERIOD = 29@
    FLOATSTACK = 28@

    BOOLEANS = 27@
    NOBLACKRAINBOW = 0
end

    // save default settings
0AC6: 0@ = label @DefaultIDColors pointer
for 1@ = 0xBAB22C to 0xBAB268 step 4 // HUD Colors PTRs
    0A8D: 2@ = read_memory 1@ size 4 virtual_protect 0
    0A8C: write_memory 0@ size 4 value 2@ virtual_protect 0
    0@ += 4
end
    //

gosub @ReadSettings

RAINBOW = 0
while true
    wait 0

    if 0ADC: test_cheat "reloadcolors"
    then
        gosub @ReadSettings
        0ACD: show_text_highpriority "~y~AJOM's HUD Colors: ~g~Settings Reloaded!" time 1000
    end

        // Explode Color to RED = 0@ , Green = 1@ , Blue = 2@
    0B10: 0@ = RAINBOW AND 0xFF
    0B10: 1@ = RAINBOW AND 0xFF00
    0B1C: 1@ >>= 8
    0B10: 2@ = RAINBOW AND 0xFF0000
    0B1C: 2@ >>= 16
        //
            // AJOM's Rainbow Algorithm
        // Compute The Color Delta
    0A8F: 3@ = TIMERA - TICKCOUNT
    0085: TICKCOUNT = TIMERA
    0093: 3@ = integer 3@ to_float
    0073: 3@ /= CHANGEPERIOD
    005B: FLOATSTACK += 3@
    0087: 3@ = FLOATSTACK
    0092: 3@ = float 3@ to_integer
    if 3@ > 0
    then FLOATSTACK = 0.0
    else continue
    end
        //
    if and
        003B: 1@ == 2@
        0@ > 0
        1@ > 0
        2@ > 0
    then
        if 08B7: test BOOLEANS bit NOBLACKRAINBOW
        then 0@ = 255
        else 0062: 0@ -= 3@
        end
        0062: 1@ -= 3@
        0062: 2@ -= 3@
    else
        if and
            0@ < 255
            1@ == 0
            2@ == 0
        then 005A: 0@ += 3@
        else
            if and
                0@ == 255
                1@ < 255
                2@ == 0
            then 005A: 1@ += 3@
            else
                if and
                    0@ > 0
                    1@ == 255
                    2@ == 0
                then 0062: 0@ -= 3@
                else
                    if and
                        0@ == 0
                        1@ == 255
                        2@ < 255
                    then 005A: 2@ += 3@
                    else
                        if and
                            0@ == 0
                            1@ > 0
                            2@ == 255
                        then 0062: 1@ -= 3@
                        else
                            if and
                                0@ < 255
                                1@ == 0
                                2@ == 255
                            then 005A: 0@ += 3@
                            else
                                if and
                                    0@ == 255
                                    1@ < 255
                                    2@ == 255
                                then 005A: 1@ += 3@
                                end
                            end
                        end
                    end
                end
            end
        end
    end
    if 0@ < 0
    then 0@ = 0
    else
        if 0@ > 255
        then 0@ = 255
        else
        end
    end
    if 1@ < 0
    then 1@ = 0
    else
        if 1@ > 255
        then 1@ = 255
        else
        end
    end
    if 2@ < 0
    then 2@ = 0
    else
        if 2@ > 255
        then 2@ = 255
        else
        end
    end
            //
        // Join Color
    RAINBOW = 0xFF000000
    0B11: RAINBOW = RAINBOW OR 0@
    0B1D: 1@ <<= 8
    0B11: RAINBOW = RAINBOW OR 1@
    0B1D: 2@ <<= 16
    0B11: RAINBOW = RAINBOW OR 2@
        //

    0AC6: 0@ = label @MYIDColors pointer
    for 1@ = 0xBAB22C to 0xBAB268 step 4 // HUD Colors PTRs
        0A8D: 2@ = read_memory 0@ size 4 virtual_protect 0
        if 2@ == 2 // use rainbow color
        then 0A8C: write_memory 1@ size 4 value RAINBOW virtual_protect 0
        else
            if 2@ <> 1 // not disabled
            then 0A8C: write_memory 1@ size 4 value 2@ virtual_protect 0
            end
        end
        0@ += 4
    end
end

:ReadSettings
    if 8AF2: not CHANGEPERIOD = read_float_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "ChangePeriod"
    then CHANGEPERIOD = 3.921568627450980392156862745098
    else
        if CHANGEPERIOD == 0.0
        then CHANGEPERIOD = 0.0001
        end
    end

    if 0AF0: 0@ = read_int_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "NoBlackRainbow"
    then
        if 0@ == true
        then 08BD: set BOOLEANS bit NOBLACKRAINBOW
        else 08C3: clear BOOLEANS bit NOBLACKRAINBOW
        end
    end

    0AC6: 0@ = label @MYIDColors pointer
    0AC6: 2@ = label @DefaultIDColors pointer
    3@ = 0xBAB22C
    if 8AF0: not 1@ = read_int_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "HUDCID0"
    then 1@ = 2 // Rainbow Color
    end
    gosub @savesettingtomemory
    if 8AF0: not 1@ = read_int_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "HUDCID1"
    then 1@ = 2 // Rainbow Color
    end
    gosub @savesettingtomemory
    if 8AF0: not 1@ = read_int_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "HUDCID2"
    then 1@ = 2 // Rainbow Color
    end
    gosub @savesettingtomemory
    if 8AF0: not 1@ = read_int_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "HUDCID3"
    then 1@ = 2 // Rainbow Color
    end
    gosub @savesettingtomemory
    if 8AF0: not 1@ = read_int_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "HUDCID4"
    then 1@ = 2 // Rainbow Color
    end
    gosub @savesettingtomemory
    if 8AF0: not 1@ = read_int_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "HUDCID5"
    then 1@ = 2 // Rainbow Color
    end
    gosub @savesettingtomemory
    if 8AF0: not 1@ = read_int_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "HUDCID6"
    then 1@ = 2 // Rainbow Color
    end
    gosub @savesettingtomemory
    if 8AF0: not 1@ = read_int_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "HUDCID7"
    then 1@ = 2 // Rainbow Color
    end
    gosub @savesettingtomemory
    if 8AF0: not 1@ = read_int_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "HUDCID8"
    then 1@ = 2 // Rainbow Color
    end
    gosub @savesettingtomemory
    if 8AF0: not 1@ = read_int_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "HUDCID9"
    then 1@ = 2 // Rainbow Color
    end
    gosub @savesettingtomemory
    if 8AF0: not 1@ = read_int_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "HUDCID10"
    then 1@ = 2 // Rainbow Color
    end
    gosub @savesettingtomemory
    if 8AF0: not 1@ = read_int_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "HUDCID11"
    then 1@ = 2 // Rainbow Color
    end
    gosub @savesettingtomemory
    if 8AF0: not 1@ = read_int_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "HUDCID12"
    then 1@ = 2 // Rainbow Color
    end
    gosub @savesettingtomemory
    if 8AF0: not 1@ = read_int_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "HUDCID13"
    then 1@ = 2 // Rainbow Color
    end
    gosub @savesettingtomemory
    if 8AF0: not 1@ = read_int_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "HUDCID14"
    then 1@ = 2 // Rainbow Color
    end
    gosub @savesettingtomemory
    if 8AF0: not 1@ = read_int_from_ini_file "cleo\HUD Colors.ini" section "SETTINGS" key "HUDCID15"
    then 1@ = 2 // Rainbow Color
    end
    gosub @savesettingtomemory
return

:savesettingtomemory
    0A8C: write_memory 0@ size 4 value 1@ virtual_protect 0
    if 1@ == 1 // disabled
    then
        0A8D: 1@ = read_memory 2@ size 4 virtual_protect 0
        0A8C: write_memory 3@ size 4 value 1@ virtual_protect 0
    end
    3@ += 4
    2@ += 4
    0@ += 4
return

:DefaultIDColors
hex
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
end

:MYIDColors
hex
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
    00 00 00 00
end

NOTICE:
  • This Script will Work on Both Single Player and ANY SAMP Version

Credits:
  • AJOM - This CLEO and Code Version's Author
 

Attachments

  • HUD Colors.cs
    13.6 KB · Views: 190
Last edited:
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