Please help me

sasasaaa

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May 28, 2013
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Sorry for bad English i russian
How to make this code is not a visual?
void cheat_handle_carsetcolor ()
{
traceLastFunc( "cheat_handle_carsetcolor()" );
if ( KEY_PRESSED(set.key_carsetcolor) )
{
cheat_state->_generic.carsetcolor ^= 1;
}

if (cheat_state->_generic.carsetcolor == 1)
{
struct actor_info *self = actor_info_get(-1, ACTOR_ALIVE);
float pPos[3] = {self->step_pos[0], self->step_pos[1], self->step_pos[2]};
for ( int v = 0; v < SAMP_VEHICLE_MAX; v++ )
{
if ( g_Vehicles->iIsListed[v] != 1 )
continue;
if ( g_Vehicles->pSAMP_Vehicle[v] == NULL )
continue;
if ( g_Vehicles->pSAMP_Vehicle[v]->pGTA_Vehicle == NULL )
continue;
int car_id = (int)( ((DWORD) g_Vehicles->pGTA_Vehicle[v]) - (DWORD) pool_vehicle->start ) / 2584;
struct vehicle_info *info = vehicle_info_get( car_id, 0 );
self->vehicle = info;
INCAR_SYNC_DATA sync;
RakNet::BitStream bsVehicleSync;
memset(&sync, 0, sizeof(INCAR_SYNC_DATA));
sync.VehicleID = v;
sync.fCarHealth = info->hitpoints;
sync.vecMoveSpeed[0] = info->speed[0];
sync.vecMoveSpeed[1] = info->speed[1];
sync.vecMoveSpeed[2] = info->speed[2];
sync.bytePlayerHealth = self->hitpoints;
sync.bytePlayerArmour = self->armor;
vect3_copy(&info->base.matrix[12], sync.vecPos);
struct vehicle_info *vinfo = getGTAVehicleFromSAMPVehicleID(v);
bsVehicleSync.Write((BYTE)ID_VEHICLE_SYNC);
bsVehicleSync.Write((PCHAR)&sync,sizeof(INCAR_SYNC_DATA));
g_SAMP->pRakClientInterface->Send(&bsVehicleSync,HIGH_PRIORITY,UNRELIABLE_SEQUENCED,0);
vehicle_setColor0( info, rand()%255 );
vehicle_setColor1( info, rand()%255 );

}
}
return;
}
 

25GHz

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what do you want....? :?: :?::?:
 
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