Hello, Today i will explain the "repeat" statement
now repeat means , loop through things until some point that you defined
this will give you a god mode when you press 1 + 2 and when you press 0 it will stop
this is our code:
so now "repeat" means , the code below it will repeat until you press 0 or you die
"until" can hold more than 1 condition not like others saying
this will end the repeat statement that's why we didn't add the "end"
we add "OR" so we can add more than one conditions , i think we can add "AND" too so it will stop if all the conditions are true.
until key_down 48 OR Actor.Dead($PLAYER_ACTOR)
this will stop if you pressed 0 OR if you died , it will stop the loop if any of these conditions became true
PS: using capital or small letters doesn't effect the code
this is repeat statement , it is not hard xD
you can make "if" and "while" statement into the repeat too
like this:
see we just made "while" in the "repeat" statement , we can use "if" too.
like this:
see we just made "if" in the "repeat" statement.
this will work the same , this is pretty advance scripts , if you stuck at some point , i'm always here to help and explain it to you more, i recommended to read again so you fully understand it.
thanks for following my tutorials.
if i helped you please hit the thanks button and the little heart(rep.) under my name so you can make me more trusted for users so they can reach me easily.
now repeat means , loop through things until some point that you defined
this will give you a god mode when you press 1 + 2 and when you press 0 it will stop
this is our code:
Code:
{$CLEO}
0000: NOP
0@ = 0 // learn more about this at (http://ugbase.eu/tutorials/)read-commands-and-do-something-about-tut-open-source-codes/)
:GODSTART //our first label with active keys check and conditions
wait 0
if and
0256: $PLAYER_ACTOR //is actor defined?
0AB0: key_pressed 49 //1
0AB0: key_pressed 50 //2
0184: actor $PLAYER_ACTOR health <> 0 //"<>" means not equal
jf @GODSTART //if any of these conditions is false then jump again until it get all true
0@ = 1 // ENABLE IT
018C: play_sound 1083 at 0.0 0.0 0.0 // this is enable sound , just for effect
jump [member=6130]goD[/member] // now jump at the next label
:god // our main script label
wait 0
0ACD: show_text_highpriority "GOD-ON " time 1500 //we put this before repeat so we don't get the massage all the time while we activated the cheat
repeat //here is our repeat statement , the explanation is below don't worry
wait 0 //after every repeat we need wait to avoid crashing
actor.SetImmunities($PLAYER_ACTOR, 1 , 1 , 1 ,1 ,1) // bullet , fire , explosion , car , melee
UNTIL key_down 48 OR Actor.Dead($PLAYER_ACTOR) // the explanation is below too
0ACD: show_text_highpriority "GOD-OFF" time 1500
actor.SetImmunities($PLAYER_ACTOR, 0 , 0 , 0 ,0 ,0) // bullet , fire , explosion , car , melee
0@ = 0 //disable it
jump @GODSTART //jump again at the check label of conditions
so now "repeat" means , the code below it will repeat until you press 0 or you die
Code:
REPEAT //this will repeat the code below it
wait 0 //after every repeat we need wait to avoid crashing
actor.SetImmunities($PLAYER_ACTOR, 1 , 1 , 1 ,1 ,1) // bullet , fire , explosion , car , melee ( 1 for active , 0 for deactivate)
UNTIL key_down 48 OR Actor.Dead($PLAYER_ACTOR) //this will end the repeat if you clicked 0 or you died
"until" can hold more than 1 condition not like others saying
this will end the repeat statement that's why we didn't add the "end"
we add "OR" so we can add more than one conditions , i think we can add "AND" too so it will stop if all the conditions are true.
until key_down 48 OR Actor.Dead($PLAYER_ACTOR)
this will stop if you pressed 0 OR if you died , it will stop the loop if any of these conditions became true
PS: using capital or small letters doesn't effect the code
this is repeat statement , it is not hard xD
you can make "if" and "while" statement into the repeat too
like this:
Code:
{$CLEO}
0000: NOP
31@ = 0 // learn more about this at (http://ugbase.eu/tutorials/)read-commands-and-do-something-about-tut-open-source-codes/)
:START
wait 0
REPEAT
wait 0
WHILE 044B: actor $PLAYER_ACTOR on_foot // we can use "WHILE NOT 00DF: actor $PLAYER_ACTOR driving" too
wait 0 //we have to add "wait" after while
0ACD: show_text_highpriority "god-on" time 1500
actor.SetImmunities($PLAYER_ACTOR, 1 , 1 , 1 ,1 ,1) // bullet , fire , explosion , car , mele // this to make the actor super (enable the god mode)
end //you have to end this before "until" , this is "while" closer
WHILE 00DF: actor $PLAYER_ACTOR driving // another while
wait 0 //we have to add "wait" after while
0ACD: show_text_highpriority "god-ONHOLD" time 1500
actor.SetImmunities($PLAYER_ACTOR, 0 , 0 , 0 , 0 , 0) // bullet , fire , explosion , car , mele // this to make the actor normal again (disable the god mode)
end //the end of the second while
UNTIL key_down 48 OR Actor.Dead($PLAYER_ACTOR) //key 0
0ACD: show_text_highpriority "GOD-OFF" time 1500 //the off massage
actor.SetImmunities($PLAYER_ACTOR, 0 , 0 , 0 , 0 , 0) // bullet , fire , explosion , car , mele // this to make the actor normal again (disable the god mode)
31@ = 0 // deactivate it
jump @START
see we just made "while" in the "repeat" statement , we can use "if" too.
like this:
Code:
{$CLEO}
0000: NOP
31@ = 0 // learn more about this at (http://ugbase.eu/tutorials/)read-commands-and-do-something-about-tut-open-source-codes/)
:START
wait 0
REPEAT
wait 0
if
044B: actor $PLAYER_ACTOR on_foot
then
0ACD: show_text_highpriority "god-on" time 1500
actor.SetImmunities($PLAYER_ACTOR, 1 , 1 , 1 ,1 ,1) // bullet , fire , explosion , car , mele // this to make the actor super (enable the god mode)
end //you have to end this before "until" , this is "then" closer
if 00DF: actor $PLAYER_ACTOR driving
then
0ACD: show_text_highpriority "god-ONHOLD" time 1500
actor.SetImmunities($PLAYER_ACTOR, 0 , 0 , 0 , 0 , 0) // bullet , fire , explosion , car , mele // this to make the actor normal again (disable the god mode)
end //the end of the second "then"
UNTIL key_down 48 OR Actor.Dead($PLAYER_ACTOR) //key 0
0ACD: show_text_highpriority "GOD-OFF" time 1500 //the off massage
actor.SetImmunities($PLAYER_ACTOR, 0 , 0 , 0 , 0 , 0) // bullet , fire , explosion , car , mele // this to make the actor normal again (disable the god mode)
31@ = 0 // deactivate it
jump @START
see we just made "if" in the "repeat" statement.
this will work the same , this is pretty advance scripts , if you stuck at some point , i'm always here to help and explain it to you more, i recommended to read again so you fully understand it.
thanks for following my tutorials.
if i helped you please hit the thanks button and the little heart(rep.) under my name so you can make me more trusted for users so they can reach me easily.