You don't need to forget it, you just need to "think" for some time. Here's the explanation :
You wrote this :
0B36: samp 2@ = get_player_nickname 1@
Which means 2@ will be the player nickname of the player id called 1@
and then you wrote this :
0B2B: samp 1@ = get_player_id_by_actor_handle 0@
Which means 1@ will be the player id of the actor called 0@
But now the sanny builder will think to itself : "who da hell is that actor called 0@ ? He didn't tell me ffs."
So, as a result, since you want your own actor to be the effected player, then you should replace 0@ with "$PLAYER_ACTOR".
0B2B: samp 1@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0B36: samp 2@ = get_player_nickname 1@
You wrote this :
0B36: samp 2@ = get_player_nickname 1@
Which means 2@ will be the player nickname of the player id called 1@
and then you wrote this :
0B2B: samp 1@ = get_player_id_by_actor_handle 0@
Which means 1@ will be the player id of the actor called 0@
But now the sanny builder will think to itself : "who da hell is that actor called 0@ ? He didn't tell me ffs."
So, as a result, since you want your own actor to be the effected player, then you should replace 0@ with "$PLAYER_ACTOR".
0B2B: samp 1@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0B36: samp 2@ = get_player_nickname 1@