CLEO Help Something wrong.

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Fu$10N

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Did I do something wrong with this ? It won't activate ... But the handling seems like a sultan. DID I DO SOMETHING WRONG ???????
 
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You just changed collisionDamageMultiplier.

Code:
{$CLEO .cs}
0000:
0AB1: @SET_HANDLING 4 FROM_VEHICLE_MODEL #SULTAN OFFSET 0xC8 SIZE 4 INTO: 0.0 //fCollisionDamageMultiplier
0AB1: @SET_HANDLING 4 FROM_VEHICLE_MODEL #SULTAN OFFSET 0x28 SIZE 4 INTO: 30.0 //fTractionMultiplier
..etc
004E: END_THIS_THREAD


http://ugbase.eu/snippets/getset-vehicle-handling-values/
 

Fu$10N

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springfield link said:
You just changed collisionDamageMultiplier.

Code:
{$CLEO .cs}
0000:
0AB1: @SET_HANDLING 4 FROM_VEHICLE_MODEL #SULTAN OFFSET 0xC8 SIZE 4 INTO: 0.0 //fCollisionDamageMultiplier
0AB1: @SET_HANDLING 4 FROM_VEHICLE_MODEL #SULTAN OFFSET 0x28 SIZE 4 INTO: 30.0 //fTractionMultiplier
..etc 
004E: END_THIS_THREAD

http://ugbase.eu/snippets/getset-vehicle-handling-values/
And there's nothing wrong in the code except that ? I wanted it to be with an activation key, and it won't show if it's active or not.
 

Fu$10N

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0B36 link said:
It's memory hacking, what were you expecting ?  :trollface:  :eek:mg_run:
To be just like : Meh, that's easy to do. Done within a minute :dont_care:  :trollface:
 
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