CLEO works as expected with "/sellgun %d shotgun" too and executes the command. The issue lies with the command and how it's scripted, nothing to do with the CLEO.
{$CLEO}
thread "blabla"
REPEAT
WAIT 0
UNTIL SAMP.Available()
WHILE TRUE
WAIT 0
IF AND
key_down 2
key_down 66
THEN
IF
0AD2: 0@ = $PLAYER_CHAR
THEN
0B2B: samp 1@ = get_player_id_by_actor_handle 0@...
It's not hard, get yourself kicked once and find the kick message in chatlog.txt file, copy it and paste it in the CLEO and compile it. then connect again and do something that triggers a kick, as soon as the kick message appears, you will be reconnected to the server, that's it. You're avoiding...
It's simple. Run a chat line check for words like "Kicked" or "Banned", if found in the last chatline, then send a disconnect and immediately send a connect to the IP and port and you're done. Just make a CLEO out of it and you can use that.
You can argue all you want or you can try concocting...
As per sa-mp wiki, this is the reason for the delay - "As of SA-MP 0.3x, any action taken directly before Kick() (such as sending a message with SendClientMessage) will not reach the player. A timer must be used to delay the kick."
Filters incoming Bullet Data and Aim Data. Useful for shutting off receiving incoming bad aim and bullet data from crashers and for stopping particle lag caused by guns Sawnoff and other such if shot received in grassy or desert area or receiving bullet hits in general. Will also act as health...
If you think so, then try that at UIF and make a video about it.
Also post the shit you NOP'd I would like to reproduce it on my own and further investigate this.
Then it's an exploit at the server as kick script wasn't coded correctly. Enjoy while it lasts. Also kick = server closing the client connection, which is server sided, so there's nothing you can do about it.
SAMP.IsCommandTyped(20@)
if
0AD4: 20@ = scan_string 20@ format "%d" 21@
then
1@ = SAMP.GetPlayerNickname(21@)
say "Buna dimineata, Bugged. Langa mine il am pe %s, caruia ii voi lua un interviu. Salut, %s." 1@ 1@
end
SAMP.CmdRet
Compilation in C++ is always straight and one way. De-compilation is not possible and If you still do, what you will get is bits and pieces based on what the so called decompiler predicts.
You changed everything except your behaviour and that makes you predictable, keep in mind not all admins are kids, some of them are much older than you and are smart enough to see the signs and clues. They don't give a rats ass what your IP is. If you don't change your personality you will get...
That's sending fake teleporting sync, you're not actually teleporting but you're sending fake position sync. I made that CLEO with that intent as a workaround for those who lose their trailers as a result of teleporting. You can deactivate keep trailers attached and it will still work because...
Maybe you can succeed without sampfuncs and by sending messages via memory hacking and enlisting custom parameters - http://ugbase.eu/Thread-SNIPPET-Write-in-chat-without-SFUNCS-0AF8-0AF9
Every server has some sort of private message command, find it and use it via 0af9.
[hr]
{$CLEO}
THREAD "SAY"
REPEAT
WAIT 0
UNTIL SAMP.Available()
WHILE TRUE
WAIT 0
FOR 0@ = 0 TO 1000
IF
0B20: 1@ = 0@
THEN
SAY "/PM %d Hi...
0AF8 is not synced and will show message to you only.
First run a for loop for 0 to 1000 and check if that matches to any sa-mp player ids and if it does then /pm them via 0af9
https://www.gtagmodding.com/opcode-database/opcode/0AA5/
https://www.gtagmodding.com/opcode-database/opcode/0AA7/
Example - http://ugbase.eu/Thread-SNIPPET-Write-in-chat-without-SFUNCS-0AF8-0AF9?highlight=0AA5
Two versions. Made back in July 2015, but never bothered to release.
Version A based on http://ugbase.eu/Thread-ASI-bulletCrasher037-by-P3ti-0x668 which is patched in 0.3.7 R2. Thanks to @P3ti for explaining the concept in two words, based on which I made a CLEO version.
Version B based on the...
HOSTS file is not compiled on Windows so it doesn't have any extension, also you need to have administrator rights to be able to save your changes. I thought that part was obvious.
Also DNS can take from 5 minutes to being updated instantly depending on your setup.
There's not enough active participation from the members which leads to low amount of quality posts and which in turn leads to no use of reps at all.
That said, there's also "Like Post" feature which is being used more than the rate option.
You might find some unadded hacks in private version of N3X s0beit - http://www66.zippyshare.com/v/32722056/file.html
[hr]
Add Damage Divider and Drone Mode too if they're not present.
Add NoSpread, toggleable key in the .ini
Add Player Collisions and add toggleable key for that .ini
Add UIF DM FARMER, server exploit found in Overlight v2 Beta if you don't mind
Add specific vehicle crashers found in Overlight v2 Beta
God yes!, That's a must ! It feels empty without that...
By mod menu you mean the F11 or the ini file? Will I be able to change it via eclipsemod.ini ? Because that's the default place for changing all that. Also are these fixes gonna land in v8 or another release ?
Does that fix the bug in the s0beit ? Also speaking of D3D, it simply doesn't work. activate d3d_score, kill, chat, score and all that via .ini file and it won't render it in d3d which works fine in FYP's s0beit.
Your base s0beit is that of FYP's 4.4.0.0 I suppose. It still has that bug where you activate Aim Data or Bullet Data from Disable incoming packets and your game gets hanged. You should use newer patched source which is released here - https://github.com/BlastHackNet/mod_s0beit_sa/releases
Yes that's Checkpoint Syncer made by me.
It doesn't delete anything, it simply syncs all Checkpoints :D
http://ugbase.eu/Thread-Checkpoint-Syncer-0-3-7
Yeah I made this and shared it with you, atleast bother yourself to give the credits where it's due.
FYI - It was never PRIVATE, I probably didn't bother to release it for whatever reason, which I can't recall atm.
Remove newOpcodes v2.0, it's been explicitly stated by FYP in FAQ for SF 5.2.2 that newOpcodes is not compatible with sampfuncs. You have been forewarned.
Re: [TUT] How to PROPERLY Install CLEO & SAMPFUNCS + CLEO MODS AND SF-PLUGINS
There's nothing to install, but newbs don't understand at all. Mind well, this still won't stop those threads from appearing as they hardly care to search or watch a video tutorial, all they do is post a thread and...
Use SoftEther, some of its VPN servers are hosted on ISP's client connections, hence you can fool the server with a home internet connection from an ISP as a VPN.
Does this happen after you compile ? Well once the syntax is gone, it cannot brought back to original one, however you can stop such future mishaps from happening.
If you're using {$NOSOURCE} flag, remove it.
If you're creating thread with symbols in the name, then don't. Name your thread...
LS-RP developers are one of the few SA-MP Beta-Testers and many of their players are from sa-mp forums so if any suspicious bug starts making rounds, they get the hint via their royal butt licking dogs on sa-mp forums, that's how they get quickly patched, on top of that, all developers and...
Re: [FIND/SRC] ASI FAST CONNECT/FAST LOADER 0.3.7
Fast Loader and Fast Connect are two totally different hacks, Fast Loader skips GTA/SA-MP's loading screen and goes right down to initialise the sa-mp/GTA. Search for it on google and you will find it.
All addresses found so far are listed in Notes and Snippets, check them out at your own will.
Yes democrazy, I have listed all sa-mp patches I have found so far.
PTR is an ACRONYM for "Pointer"
You add 0x22 to CPEDPtr's base address which specifically points to its skin.
So 0x22 here is the pointer to the skin, and it's from sa-mp.
sampfuncs 3.2 is for 0.3z, obviously you need the latest version. Read the damn sampfuncs thread.
Don't hold the key, press once and it's a command, it can't spam the chat in any way. It only sends the command /rob ID, rest is done via the server not through the CLEO, so CLEO works just fine.
say is a keyword used for opcode 0AF9, keywords make it easy and you don't have to remember the opcode itself, everytime you need to make use of it.
You don't seem to have that keyword listed in the keyword database stored in the keywords.txt file. So replace say with 0AF9: instead.
{$CLEO}
thread "id"
repeat
wait 0
until SAMP.Available()
while true
wait 0
if
0AB0: 49
then
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 1@
if
056D: actor 1@ defined
then
2@...
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