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CLEO Release [0.3z]-Walk on Water and Air.

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Simon98

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Hello Every one I got this Awesome Hack from BlastHack..  :eek:mg_run:

This Cleo Make you Walk and Run on Water and Air.

Activation by Pressing ''Y''
Deactivation By Pressing "N"

The Best Part is It doesn't get Activated and Deactivated when you press Y or N in Chat!
If you wanna go Higher just jump every time you jump you go higher...I know I know It's more like Air break but it can be useful

P.S:
-I Didn't Make this Mod.Credits Go to the Site of BlastHack
-DOWNLOAD: The Attachment.
 

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  • Water.cs
    17.3 KB · Views: 128

uwe1337

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Re: [0.3z)-Walk on Water and Air.

HAHAHAHA  :forever_hurra:

VERY Nice  :fuck_yea:

but can u change the Activate Keys ?
please in Type: waterfly

please and thanks

nice hack !
:urtheman:
 

TheZeRots

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Re: [0.3z)-Walk on Water and Air.

Jesusman is cumming to le tawn!

If the script is encrypted then ur faggoted. If not, just edit it with Sanny.
 

uwe1337

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Re: [0.3z)-Walk on Water and Air.

TheZeRots link said:
Jesusman is cumming to le tawn!

If the script is encrypted then ur faggoted. If not, just edit it with Sanny.
okay sorry for the question ;)
:watchout:
 

gunny075

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Re: [0.3z)-Walk on Water and Air.

@Simon: You edit this. Source: Fa004pro
 

Commander

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Re: [0.3z)-Walk on Water and Air.

hola shit :'(

Well please update the download link
 

ThermaL

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Re: [0.3z)-Walk on Water and Air.

I can swim on ground :celeral_guy:
 

MrChristmas

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Re: [0.3z)-Walk on Water and Air.

Can anyone upload that in Attachment file ?  :yesyes: :yesyes: :yesyes: :yesyes:
 

Simon98

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Re: [0.3z)-Walk on Water and Air.

Link Updated
 

m1zg4rd_PL

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Guile's Theme Goes With Everything (Bruce Almighty soup scene)

Nice idea, but I think my version is better :D
Activation: key 2 (key_down 50)

Code:
{$CLEO .cs}

thread "AirWalk" 

//edited bY M1ZG4RD

:AirWalkActivate
wait 10
if
  not Actor.Driving($PLAYER_ACTOR)
else_jump @AirWalkActivate
if
  key_down 50 
else_jump @AirWalkActivate
repeat
  wait 10
until not key_down 50
print "[AirWalk] ~G~Enabled" 1600
0AB1: @GET_BONE_POS 2 FROM_ACTOR $PLAYER_ACTOR BONE 54 _STORE_TO $NOTUSED $NOTUSED 2@  // FOOT
2@ -= 0.06

:AirWalk
wait 0 
if 
  83CA:   not object 3@ exists 
then
  Actor.StorePos($PLAYER_ACTOR, 0@, 1@, $NOTUSED)
  3@ = Object.Create(2898, 0@, 1@, 2@)
  0750: set_object 3@ visibility 0 
  if 
    key_down 50
  then 
    Object.Destroy(3@)
    Object.RemoveReferences(3@)
    repeat
      wait 10
    until not key_down 50
    print "[AirWalk] ~R~Disabled" 1600
    jump @AirWalkActivate
  end
else
  Object.Destroy(3@)
  Object.RemoveReferences(3@)
end
jump @AirWalk
   
:GET_BONE_POS
0085: 10@ = 0@ // (int)
0085: 15@ = 1@ // (int)
1@ = 0.0 // X offset
2@ = 0.0 // Y offset {THX TO: WESSER}
3@ = 0.0 // Z offset
0A96: 0@ = actor 10@ struct
0AC7: 4@ = var 1@ offset
0AA6: call_method 0x5E01C0 struct 0@ num_params 3 pop 0 bIncludeAnim 1 iBoneID 15@ vOffset 4@ // CPed__getBonePositionWithOffset
0AB2: retn 3 1@ 2@ 3@
 

Attachments

  • AirWalk.cs
    18.7 KB · Views: 38
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