[HELP]Run and Sprint path recorder

ribic1122 said:
I have this cleo script (downloaded from ugbase.eu) and it works lets say fine but has a lot of bugs. So if someone would fix this it would be great. So lets see, 1st bug is that script record standing like sprinting in this case. 2nd its not a bug but its anoying, it keeps spaming Recording/Reading Path X Y Z variables. It would be good to hide that. And one last thing is request... I dont know if its posibble but to stop recording/reading path when "actor" is on checkpoint.

http://ugbase.eu/Thread-CLEO-Run-or-Sprint-recorded-path-0-3-7?page=2
EDIT: It would be great that its not looping its just stops where I stopped. Sory for bad English.

Take and good luck, i just little edit it, added if any dialog active then don't work fake walk.

Commands.:
"play"
"stopplay"
"record"
"stoprecord"


Credits.:

@Opcode.eXe [Vehicle recoding default code]
@SpexxTr0n [not sure for him] >>
>> @springfield know better.
 

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  • FakeWalk.cs
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Rockie

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Nope, example (I type /record, I walk a little and after few seconds i just stop walking (stand) I stop recording and type /play "actor" is walking, thats ok buy when It comes to stand part it just start running in circles for a few seconds (depends on time I spent standing in place) and continue to walk). Also there is some bug where It took wrong direction in original lets say video I recorded I went to the wall and turned left but on the play video "actor" is trying to run through the wall... Everything else is ok, there Is no chat spam...
 
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