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noob213

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resize the object

what is the opcode to resize the object?
Code:
{$CLEO .cs}
THREAD 'ABASDKJ'
        
 :noname_13
 wait 0 
 00D6: if and
0256:   player $PLAYER_ACTOR defined 
0ADC:   test_cheat "SPC"
jf @noname_13
018C: play_sound 1052 at 0.0 0.0 0.0
0ACD: show_text_highpriority "Obect set 18948" 1000
0247: load_model 19078
if
0248: model 19078 available
18@ = Actor.Angle($PLAYER_ACTOR)
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
0107: $object = create_object 19078 at 1@ 2@ 3@
069B: attach_object $object to_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.9 rotation 180.9 90.0 20.0 
0249: release_model 19078                                              
wait 0
jump @noname_13
        
 

_=Gigant=_

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noob213 said:
resize the object

what is the opcode to resize the object?
Code:
{$CLEO .cs}
THREAD 'ABASDKJ'
        
 :noname_13
 wait 0 
 00D6: if and
0256:   player $PLAYER_ACTOR defined 
0ADC:   test_cheat "SPC"
jf @noname_13
018C: play_sound 1052 at 0.0 0.0 0.0
0ACD: show_text_highpriority "Obect set 18948" 1000
0247: load_model 19078
if
0248: model 19078 available
18@ = Actor.Angle($PLAYER_ACTOR)
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
0107: $object = create_object 19078 at 1@ 2@ 3@
069B: attach_object $object to_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.9 rotation 180.9 90.0 20.0 
0249: release_model 19078                                              
wait 0
jump @noname_13
        

http://ugbase.eu/Thread-CLEO-resize-an-object
 
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