Code:
{$CLEO}
{$VERSION 3.1.0027}
thread 'WEAPON'
0B34: samp register_client_command ".deagle" to_label @WEAPON_1
0B34: samp register_client_command ".ak47" to_label @WEAPON_2
0B34: samp register_client_command ".m4" to_label @WEAPON_3
0B34: samp register_client_command ".spas12" to_label @WEAPON_4
0B34: samp register_client_command ".sniper" to_label @WEAPON_5
0B34: samp register_client_command ".mp5" to_label @WEAPON_6
0B34: samp register_client_command ".katana" to_label @WEAPON_7
0B34: samp register_client_command ".set" to_label @WEAPON_8
:WEAPON_1
Model.Load(#DESERT_EAGLE)
01B2: give_actor $PLAYER_ACTOR weapon 24 ammo 60000
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
print "~R~Deagle Hack" 1000
Model.Destroy(#DESERT_EAGLE)
SAMP.CmdRet()
:WEAPON_2
Model.Load(#AK47)
01B2: give_actor $PLAYER_ACTOR weapon 30 ammo 60000
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
print "~R~AK47 Hack" 1000
Model.Destroy(#AK47)
SAMP.CmdRet()
:WEAPON_3
Model.Load(#M4)
01B2: give_actor $PLAYER_ACTOR weapon 31 ammo 60000
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
print "~R~M4 Hack" 1000
Model.Destroy(#M4)
SAMP.CmdRet()
:WEAPON_4
Model.Load(#SHOTGSPA)
01B2: give_actor $PLAYER_ACTOR weapon 27 ammo 60000
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
print "~R~SPAS12 Hack" 1000
Model.Destroy(#SHOTGSPA)
SAMP.CmdRet()
:WEAPON_5
Model.Load(#SNIPER)
01B2: give_actor $PLAYER_ACTOR weapon 34 ammo 60000
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
print "~R~SPINER Hack" 1000
Model.Destroy(#SNIPER)
SAMP.CmdRet()
:WEAPON_6
Model.Load(#MP5LNG)
01B2: give_actor $PLAYER_ACTOR weapon 29 ammo 60000
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
print "~R~MP5 Hack" 1000
Model.Destroy(#MP5LNG)
SAMP.CmdRet()
:WEAPON_7
Model.Load(#KATANA)
01B2: give_actor $PLAYER_ACTOR weapon 8 ammo 60000
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
print "~R~Katana Hack" 1000
Model.Destroy(#KATANA)
SAMP.CmdRet()
:WEAPON_8
Model.Load(#DESERT_EAGLE)
Model.Load(#MP5LNG)
Model.Load(#SNIPER)
Model.Load(#SHOTGSPA)
Model.Load(#M4)
01B2: give_actor $PLAYER_ACTOR weapon 24 ammo 60000
01B2: give_actor $PLAYER_ACTOr weapon 29 ammo 60000
01B2: give_actor $PLAYER_ACTOR weapon 34 ammo 60000
01B2: give_actor $PLAYER_ACTOR weapon 27 ammo 60000
01B2: give_actor $PLAYER_ACTOR weapon 31 ammo 60000
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
print "~R~Set Hack" 1000
Model.Destroy(#DESERT_EAGLE)
Model.Destroy(#MP5LNG)
Model.Destroy(#SNIPER)
Model.Destroy(#SHOTGSPA)
Model.Destroy(#M4)
SAMP.CmdRet()