031D: actor $PLAYER_ACTOR hit_by_weapon 54 // WEAPON_COLLISION = 54
srsly :kidding:Opcode.eXe link said:there's an opcode
TH3RM4L link said:[member=30970]Wreko[/member]
srsly :kidding:Code:031D: actor $PLAYER_ACTOR hit_by_weapon 54 // WEAPON_COLLISION = 54
rip english
:kidding: it detects falling collision only, I also tested it.Wreko link said:Sorry, I was sleepy.
Collision is not only fall damage.
Collision is also car ramming and such, as it says, any collision.
I want car collision.
:face_palm:
rip cleo knowledge
Something suppose to detect fall damage only; tried by animation and it don't work.
{$CLEO}
0000: NOP
while true
wait 0
if and
Player.Defined($PLAYER_CHAR)
031D: actor $PLAYER_ACTOR hit_by_weapon 54 // WEAPON_COLLISION = 54
then
054E: clear_actor $PLAYER_ACTOR damage
print "worx" 1000
end
end