Mennims
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- Mar 18, 2014
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I have some questions on how server sided samp functions would work. In this case, I have my eye on what function I suppose this server uses to hide name tags.
Is it possible to modify packets or use a sampfunc opcode to disable this function for myself? Does it disable streaming of name tags on the servers side, as in, does it stop the streaming rather than simply telling the client not to draw it? How could I override this?
Code:
ShowPlayerNameTagForPlayer(forplayerid, playerid, 0)
Is it possible to modify packets or use a sampfunc opcode to disable this function for myself? Does it disable streaming of name tags on the servers side, as in, does it stop the streaming rather than simply telling the client not to draw it? How could I override this?